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Use updated SDL2
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commit
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3 changed files with 15 additions and 0 deletions
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@ -53,5 +53,6 @@ cmake -S . -B build -G "Unix Makefiles" \
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-DYUZU_USE_EXTERNAL_FFMPEG=ON \
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-DYUZU_USE_EXTERNAL_FFMPEG=ON \
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-DYUZU_USE_CPM=ON \
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-DYUZU_USE_CPM=ON \
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-DDYNARMIC_TESTS=ON \
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-DDYNARMIC_TESTS=ON \
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-DYUZU_USE_EXTERNAL_SDL2=ON \
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"${EXTRA_CMAKE_FLAGS[@]}" || exit
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"${EXTRA_CMAKE_FLAGS[@]}" || exit
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cmake --build build -t yuzu-cmd_pkg -- -j$NPROC
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cmake --build build -t yuzu-cmd_pkg -- -j$NPROC
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6
externals/CMakeLists.txt
vendored
6
externals/CMakeLists.txt
vendored
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@ -159,6 +159,12 @@ if (NOT ANDROID)
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if ("${YUZU_SYSTEM_PROFILE}" STREQUAL "steamdeck")
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if ("${YUZU_SYSTEM_PROFILE}" STREQUAL "steamdeck")
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set(SDL_PIPEWIRE OFF) # build errors out with this on
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set(SDL_PIPEWIRE OFF) # build errors out with this on
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AddJsonPackage("sdl2_steamdeck")
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AddJsonPackage("sdl2_steamdeck")
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elseif (PLATFORM_PS4)
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set(PS4 ON)
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set(ORBIS ON)
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AddJsonPackage("sdl2_ps4")
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unset(ORBIS)
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unset(PS4)
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else()
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else()
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AddJsonPackage("sdl2_generic")
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AddJsonPackage("sdl2_generic")
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endif()
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endif()
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8
externals/cpmfile.json
vendored
8
externals/cpmfile.json
vendored
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@ -190,6 +190,14 @@
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"bundled": true,
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"bundled": true,
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"skip_updates": "true"
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"skip_updates": "true"
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},
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},
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"sdl2_ps4": {
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"package": "SDL2",
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"repo": "xinitrcn1/SDL",
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"sha": "f577141fc4",
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"key": "ps4",
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"bundled": true,
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"skip_updates": true
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},
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"moltenvk": {
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"moltenvk": {
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"repo": "V380-Ori/Ryujinx.MoltenVK",
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"repo": "V380-Ori/Ryujinx.MoltenVK",
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"tag": "v%VERSION%-ryujinx",
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"tag": "v%VERSION%-ryujinx",
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