mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-06-28 14:05:15 +02:00
Android: add FRAME_SKIPPING and FRAME_INTERPOLATION
This commit is contained in:
parent
5ba3ae32dc
commit
f9f3fd0f3e
7 changed files with 41 additions and 6 deletions
|
|
@ -89,11 +89,10 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
|
||||||
GPU_LOG_MEMORY_TRACKING("gpu_log_memory_tracking"),
|
GPU_LOG_MEMORY_TRACKING("gpu_log_memory_tracking"),
|
||||||
GPU_LOG_DRIVER_DEBUG("gpu_log_driver_debug"),
|
GPU_LOG_DRIVER_DEBUG("gpu_log_driver_debug"),
|
||||||
|
|
||||||
|
ENABLE_FRAME_INTERPOLATION("enable_frame_interpolation"),
|
||||||
|
ENABLE_FRAME_SKIPPING("enable_frame_skipping"),
|
||||||
ENABLE_QUICK_SETTINGS("enable_quick_settings");
|
ENABLE_QUICK_SETTINGS("enable_quick_settings");
|
||||||
|
|
||||||
// external fun isFrameSkippingEnabled(): Boolean
|
|
||||||
external fun isFrameInterpolationEnabled(): Boolean
|
|
||||||
|
|
||||||
override fun getBoolean(needsGlobal: Boolean): Boolean =
|
override fun getBoolean(needsGlobal: Boolean): Boolean =
|
||||||
NativeConfig.getBoolean(key, needsGlobal)
|
NativeConfig.getBoolean(key, needsGlobal)
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -238,6 +238,22 @@ abstract class SettingsItem(
|
||||||
override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset()
|
override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
put(
|
||||||
|
SwitchSetting(
|
||||||
|
BooleanSetting.ENABLE_FRAME_INTERPOLATION,
|
||||||
|
titleId = R.string.enable_frame_interpolation,
|
||||||
|
descriptionId = R.string.enable_frame_interpolation_description
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
put(
|
||||||
|
SwitchSetting(
|
||||||
|
BooleanSetting.ENABLE_FRAME_SKIPPING,
|
||||||
|
titleId = R.string.enable_frame_skipping,
|
||||||
|
descriptionId = R.string.enable_frame_skipping_description
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
put(
|
put(
|
||||||
SwitchSetting(
|
SwitchSetting(
|
||||||
dockedModeSetting,
|
dockedModeSetting,
|
||||||
|
|
|
||||||
|
|
@ -271,6 +271,8 @@ class SettingsFragmentPresenter(
|
||||||
sl.apply {
|
sl.apply {
|
||||||
// add(IntSetting.RENDERER_NVDEC_EMULATION.key)
|
// add(IntSetting.RENDERER_NVDEC_EMULATION.key)
|
||||||
|
|
||||||
|
add(BooleanSetting.ENABLE_FRAME_INTERPOLATION.key)
|
||||||
|
add(BooleanSetting.ENABLE_FRAME_SKIPPING.key)
|
||||||
add(IntSetting.RENDERER_RESOLUTION.key)
|
add(IntSetting.RENDERER_RESOLUTION.key)
|
||||||
add(IntSetting.RENDERER_VSYNC.key)
|
add(IntSetting.RENDERER_VSYNC.key)
|
||||||
add(IntSetting.RENDERER_SCALING_FILTER.key)
|
add(IntSetting.RENDERER_SCALING_FILTER.key)
|
||||||
|
|
|
||||||
|
|
@ -1509,6 +1509,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||||
|
|
||||||
if (BooleanSetting.SHOW_FPS.getBoolean(needsGlobal)) {
|
if (BooleanSetting.SHOW_FPS.getBoolean(needsGlobal)) {
|
||||||
var fpsText = String.format("FPS: %.1f", actualFps)
|
var fpsText = String.format("FPS: %.1f", actualFps)
|
||||||
|
if (BooleanSetting.ENABLE_FRAME_INTERPOLATION.getBoolean(needsGlobal)) {
|
||||||
|
fpsText += String.format(" (Generated: %.1f)", actualFps * 2)
|
||||||
|
}
|
||||||
sb.append(fpsText)
|
sb.append(fpsText)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -465,6 +465,10 @@
|
||||||
<string name="network">Network</string>
|
<string name="network">Network</string>
|
||||||
|
|
||||||
<!-- Graphics settings strings -->
|
<!-- Graphics settings strings -->
|
||||||
|
<string name="enable_frame_skipping">Enable Frame Skipping</string>
|
||||||
|
<string name="enable_frame_skipping_description">Toggle frame skipping to improve performance by reducing the number of rendered frames.</string>
|
||||||
|
<string name="enable_frame_interpolation">Enable Frame Interpolation</string>
|
||||||
|
<string name="enable_frame_interpolation_description">Toggle frame interpolation to improve visual smoothness by generating intermediate frames.</string>
|
||||||
<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
|
<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
|
||||||
<string name="renderer_vsync">VSync mode</string>
|
<string name="renderer_vsync">VSync mode</string>
|
||||||
<string name="renderer_scaling_filter">Window adapting filter</string>
|
<string name="renderer_scaling_filter">Window adapting filter</string>
|
||||||
|
|
|
||||||
|
|
@ -337,6 +337,10 @@ struct Values {
|
||||||
#endif
|
#endif
|
||||||
"backend", Category::Renderer};
|
"backend", Category::Renderer};
|
||||||
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, Specialization::RuntimeList};
|
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, Specialization::RuntimeList};
|
||||||
|
SwitchableSetting<bool> enable_frame_interpolation{linkage, true, "enable_frame_interpolation",
|
||||||
|
Category::Renderer};
|
||||||
|
SwitchableSetting<bool> enable_frame_skipping{linkage, true, "enable_frame_skipping",
|
||||||
|
Category::Renderer};
|
||||||
|
|
||||||
// Graphics Settings
|
// Graphics Settings
|
||||||
ResolutionScalingInfo resolution_info{};
|
ResolutionScalingInfo resolution_info{};
|
||||||
|
|
|
||||||
|
|
@ -38,9 +38,6 @@
|
||||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||||
#include "video_core/vulkan_common/vulkan_surface.h"
|
#include "video_core/vulkan_common/vulkan_surface.h"
|
||||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||||
#ifdef __ANDROID__
|
|
||||||
#include <jni.h>
|
|
||||||
#endif
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
|
|
@ -175,6 +172,16 @@ RendererVulkan::~RendererVulkan() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
|
void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
|
||||||
|
#ifdef __ANDROID__
|
||||||
|
static u64 frame_counter = 0;
|
||||||
|
if (Settings::values.enable_frame_skipping.GetValue()) {
|
||||||
|
++frame_counter;
|
||||||
|
if ((frame_counter % 2) != 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
SCOPE_EXIT {
|
SCOPE_EXIT {
|
||||||
render_window.OnFrameDisplayed();
|
render_window.OnFrameDisplayed();
|
||||||
};
|
};
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue