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https://git.eden-emu.dev/eden-emu/eden
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Android: add FRAME_SKIPPING and FRAME_INTERPOLATION
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commit
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7 changed files with 41 additions and 6 deletions
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@ -89,11 +89,10 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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GPU_LOG_MEMORY_TRACKING("gpu_log_memory_tracking"),
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GPU_LOG_DRIVER_DEBUG("gpu_log_driver_debug"),
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ENABLE_FRAME_INTERPOLATION("enable_frame_interpolation"),
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ENABLE_FRAME_SKIPPING("enable_frame_skipping"),
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ENABLE_QUICK_SETTINGS("enable_quick_settings");
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// external fun isFrameSkippingEnabled(): Boolean
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external fun isFrameInterpolationEnabled(): Boolean
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override fun getBoolean(needsGlobal: Boolean): Boolean =
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NativeConfig.getBoolean(key, needsGlobal)
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@ -238,6 +238,22 @@ abstract class SettingsItem(
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override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset()
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}
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put(
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SwitchSetting(
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BooleanSetting.ENABLE_FRAME_INTERPOLATION,
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titleId = R.string.enable_frame_interpolation,
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descriptionId = R.string.enable_frame_interpolation_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.ENABLE_FRAME_SKIPPING,
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titleId = R.string.enable_frame_skipping,
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descriptionId = R.string.enable_frame_skipping_description
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)
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)
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put(
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SwitchSetting(
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dockedModeSetting,
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@ -271,6 +271,8 @@ class SettingsFragmentPresenter(
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sl.apply {
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// add(IntSetting.RENDERER_NVDEC_EMULATION.key)
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add(BooleanSetting.ENABLE_FRAME_INTERPOLATION.key)
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add(BooleanSetting.ENABLE_FRAME_SKIPPING.key)
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add(IntSetting.RENDERER_RESOLUTION.key)
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add(IntSetting.RENDERER_VSYNC.key)
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add(IntSetting.RENDERER_SCALING_FILTER.key)
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@ -1509,6 +1509,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (BooleanSetting.SHOW_FPS.getBoolean(needsGlobal)) {
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var fpsText = String.format("FPS: %.1f", actualFps)
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if (BooleanSetting.ENABLE_FRAME_INTERPOLATION.getBoolean(needsGlobal)) {
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fpsText += String.format(" (Generated: %.1f)", actualFps * 2)
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}
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sb.append(fpsText)
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}
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@ -465,6 +465,10 @@
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<string name="network">Network</string>
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<!-- Graphics settings strings -->
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<string name="enable_frame_skipping">Enable Frame Skipping</string>
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<string name="enable_frame_skipping_description">Toggle frame skipping to improve performance by reducing the number of rendered frames.</string>
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<string name="enable_frame_interpolation">Enable Frame Interpolation</string>
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<string name="enable_frame_interpolation_description">Toggle frame interpolation to improve visual smoothness by generating intermediate frames.</string>
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<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
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<string name="renderer_vsync">VSync mode</string>
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<string name="renderer_scaling_filter">Window adapting filter</string>
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@ -337,6 +337,10 @@ struct Values {
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#endif
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"backend", Category::Renderer};
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SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, Specialization::RuntimeList};
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SwitchableSetting<bool> enable_frame_interpolation{linkage, true, "enable_frame_interpolation",
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Category::Renderer};
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SwitchableSetting<bool> enable_frame_skipping{linkage, true, "enable_frame_skipping",
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Category::Renderer};
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// Graphics Settings
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ResolutionScalingInfo resolution_info{};
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@ -38,9 +38,6 @@
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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#include "video_core/vulkan_common/vulkan_surface.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#ifdef __ANDROID__
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#include <jni.h>
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#endif
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namespace Vulkan {
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namespace {
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@ -175,6 +172,16 @@ RendererVulkan::~RendererVulkan() {
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}
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void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
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#ifdef __ANDROID__
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static u64 frame_counter = 0;
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if (Settings::values.enable_frame_skipping.GetValue()) {
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++frame_counter;
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if ((frame_counter % 2) != 0) {
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return;
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}
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}
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#endif
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SCOPE_EXIT {
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render_window.OnFrameDisplayed();
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};
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