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[video_core] Improve EDS logic and fix a lot of inconsistencies (#3042)
Improves EDS logic and fix some inconsistencies. Removes a lot of unneeded code. Adds an option to control the `Vertex Input Dynamic State` extension. Fixes issues in Pokémon Legends: Z-A on any EDS level. Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3042 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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12 changed files with 79 additions and 159 deletions
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@ -329,6 +329,11 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
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tr("Extended Dynamic State"),
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tr("Controls the number of features that can be used in Extended Dynamic State.\nHigher numbers allow for more features and can increase performance, but may cause issues.\nThe default value is per-system."));
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INSERT(Settings,
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vertex_input_dynamic_state,
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tr("Vertex Input Dynamic State"),
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tr("Enables vertex input dynamic state feature for better quality and performance."));
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INSERT(Settings,
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provoking_vertex,
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tr("Provoking Vertex"),
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