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[shader_recompiler] Implement indirect image/texture array indexing (#3608)
Fixes missing textures in Luigi's Mansion 3 (Invisible Mice lol) and potentially other titles by implementing OpAccessChain indexing into descriptor arrays instead of throwing NotImplementedException. Co-authored-by: JPikachu <fakemail@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3608 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: JPikachu <jpikachu@eden-emu.dev> Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
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3 changed files with 20 additions and 14 deletions
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@ -197,33 +197,41 @@ Id Texture(EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR
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}
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Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& index) {
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if (!index.IsImmediate() || index.U32() != 0) {
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throw NotImplementedException("Indirect image indexing");
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}
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if (info.type == TextureType::Buffer) {
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const TextureBufferDefinition& def{ctx.texture_buffers.at(info.descriptor_index)};
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if (def.count > 1) {
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throw NotImplementedException("Indirect texture sample");
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const Id idx{index.IsImmediate() ? ctx.Const(index.U32()) : ctx.Def(index)};
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const Id ptr{ctx.OpAccessChain(ctx.image_buffer_type, def.id, idx)};
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return ctx.OpLoad(ctx.image_buffer_type, ptr);
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}
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return ctx.OpLoad(ctx.image_buffer_type, def.id);
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} else {
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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if (def.count > 1) {
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throw NotImplementedException("Indirect texture sample");
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const Id idx{index.IsImmediate() ? ctx.Const(index.U32()) : ctx.Def(index)};
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const Id ptr{ctx.OpAccessChain(def.pointer_type, def.id, idx)};
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return ctx.OpImage(def.image_type, ctx.OpLoad(def.sampled_type, ptr));
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}
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return ctx.OpImage(def.image_type, ctx.OpLoad(def.sampled_type, def.id));
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}
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}
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std::pair<Id, bool> Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
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if (!index.IsImmediate() || index.U32() != 0) {
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throw NotImplementedException("Indirect image indexing");
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}
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if (info.type == TextureType::Buffer) {
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const ImageBufferDefinition def{ctx.image_buffers.at(info.descriptor_index)};
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if (def.count > 1) {
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const Id idx{index.IsImmediate() ? ctx.Const(index.U32()) : ctx.Def(index)};
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const Id ptr{ctx.OpAccessChain(def.pointer_type, def.id, idx)};
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return {ctx.OpLoad(def.image_type, ptr), def.is_integer};
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}
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return {ctx.OpLoad(def.image_type, def.id), def.is_integer};
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} else {
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const ImageDefinition def{ctx.images.at(info.descriptor_index)};
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if (def.count > 1) {
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const Id idx{index.IsImmediate() ? ctx.Const(index.U32()) : ctx.Def(index)};
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const Id ptr{ctx.OpAccessChain(def.pointer_type, def.id, idx)};
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return {ctx.OpLoad(def.image_type, ptr), def.is_integer};
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}
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return {ctx.OpLoad(def.image_type, def.id), def.is_integer};
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}
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}
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