[desktop] More qt_common reorganization

Ported from QML branch.

Main "big" change is that EmuThread is now a shared state in QtCommon,
not individually managed/passed around by GRenderWindow and MainWindow.

Signed-off-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
crueter 2026-05-01 15:12:55 -04:00
parent 7d0e79335e
commit f764558efc
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
40 changed files with 928 additions and 900 deletions

View file

@ -165,8 +165,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
INSERT(Settings, use_disk_shader_cache, tr("Use persistent pipeline cache"),
tr("Allows saving shaders to storage for faster loading on following game "
"boots.\nDisabling it is only intended for debugging."));
INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
INSERT(
Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"),
tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for "
"decoding, or perform no decoding at all (black screen on videos).\n"