[android] Early release fences option fix and translations (#167)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/167
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Co-committed-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
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Pavel Barabanov 2025-07-30 23:51:20 +02:00 committed by crueter
parent 7249bc0d22
commit f6b6a856a4
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25 changed files with 61 additions and 2 deletions

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@ -76,6 +76,8 @@
<string name="frame_skipping_description">啟用或停用跳幀以減少渲染幀數,提高效能。此功能仍在開發中,將在未來版本中啟用。</string>
<string name="frame_interpolation">增強幀同步</string>
<string name="frame_interpolation_description">通過同步幀間時間確保流暢一致的幀交付,減少卡頓和不均勻動畫。適合存在幀時間不穩定或遊戲過程中出現微卡頓的遊戲。</string>
<string name="renderer_early_release_fences">提前釋放圍欄</string>
<string name="renderer_early_release_fences_description">可修復《大金剛國度:熱帶寒流》《深海迷航:零度之下》和《奧日2》等遊戲中的0 FPS問題但可能影響Unreal Engine遊戲的載入或效能。</string>
<string name="use_lru_cache">啟用LRU快取</string>
<string name="use_lru_cache_description">啟用或停用LRU快取透過節省CPU進程使用來提高效能。某些遊戲可能存在問題特別是TotK 1.2.1,如果遊戲無法啟動或隨機崩潰,請停用此選項。</string>
<string name="dyna_state">擴展動態狀態</string>