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[android] Early release fences option fix and translations (#167)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/167 Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com> Co-committed-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
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25 changed files with 61 additions and 2 deletions
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<string name="frame_skipping_description">启用或禁用跳帧以减少渲染帧数,提高性能。此功能仍在开发中,将在未来版本中启用。</string>
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<string name="frame_interpolation">增强帧同步</string>
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<string name="frame_interpolation_description">通过同步帧间时间确保流畅一致的帧交付,减少卡顿和不均匀动画。适合存在帧时间不稳定或游戏过程中出现微卡顿的游戏。</string>
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<string name="renderer_early_release_fences">提前释放围栏</string>
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<string name="renderer_early_release_fences_description">可修复《大金刚国度:热带寒流》《深海迷航:零度之下》和《奥日2》等游戏中的0 FPS问题,但可能影响Unreal Engine游戏的加载或性能。</string>
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<string name="use_lru_cache">启用LRU缓存</string>
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<string name="use_lru_cache_description">启用或禁用LRU缓存,通过节省CPU进程使用来提高性能。某些游戏可能存在问题,特别是TotK 1.2.1,如果游戏无法启动或随机崩溃,请禁用此选项。</string>
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<string name="dyna_state">扩展动态状态</string>
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