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[hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs (#3080)
Adds fully functional overlay display. - Enable Overlay Applet via "View" -> "Enable Overlay Display Applet" - Open the overlay by pressing the home button for over 1s - Can adjust volume - Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?) - Future TODO(?): Adjust Brightness implementation for host system - Inputs are properly registered. e.g. if overlay open, application does not register inputs. You can control volume and airplane mode outside of the emulator window Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
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1efef85352
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75 changed files with 1634 additions and 181 deletions
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@ -1513,8 +1513,7 @@ void MainWindow::RestoreUIState() {
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ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
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ui->action_Display_Dock_Widget_Headers->setChecked(
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UISettings::values.display_titlebar.GetValue());
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ui->action_Enable_Overlay_Applet->setChecked(Settings::values.enable_overlay.GetValue());
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ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
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game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
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@ -4408,10 +4407,11 @@ void MainWindow::UpdateUISettings() {
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UISettings::values.state = saveState();
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UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
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UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
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UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
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UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
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UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
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UISettings::values.first_start = false;
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Settings::values.enable_overlay = ui->action_Enable_Overlay_Applet->isChecked();
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}
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void MainWindow::UpdateInputDrivers() {
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