[hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs (#3080)

Adds fully functional overlay display.
- Enable Overlay Applet via "View" -> "Enable Overlay Display Applet"
- Open the overlay by pressing the home button for over 1s
- Can adjust volume
- Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?)
- Future TODO(?): Adjust Brightness implementation for host system
- Inputs are properly registered. e.g. if overlay open, application does not register inputs.

You can control volume and airplane mode outside of the emulator window

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
Maufeat 2025-11-27 19:46:41 +01:00 committed by crueter
parent 1efef85352
commit f58097e814
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
75 changed files with 1634 additions and 181 deletions

View file

@ -215,7 +215,7 @@ public:
{220, nullptr, "SynchronizeProfileAsync"},
{221, nullptr, "UploadProfileAsync"},
{222, nullptr, "SynchronizaProfileAsyncIfSecondsElapsed"},
{250, nullptr, "IsLinkedWithNintendoAccount"},
{250, &IAdministrator::IsLinkedWithNintendoAccount, "IsLinkedWithNintendoAccount"},
{251, nullptr, "CreateProcedureToLinkWithNintendoAccount"},
{252, nullptr, "ResumeProcedureToLinkWithNintendoAccount"},
{255, nullptr, "CreateProcedureToUpdateLinkageStateOfNintendoAccount"},
@ -236,6 +236,13 @@ public:
RegisterHandlers(functions);
}
private:
void IsLinkedWithNintendoAccount(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(false);
}
};
class IAuthorizationRequest final : public ServiceFramework<IAuthorizationRequest> {
@ -496,6 +503,35 @@ protected:
rb.Push(static_cast<u32>(buffer.size()));
}
void LoadIdTokenCache(HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
std::vector<u8> token_data(0x100);
std::fill(token_data.begin(), token_data.end(), u8(0));
(void)ctx.WriteBuffer(token_data);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(static_cast<u32>(token_data.size()));
}
void GetNintendoAccountUserResourceCacheForApplication(HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
std::vector<u8> nas_user_base_for_application(0x68);
(void)ctx.WriteBuffer(nas_user_base_for_application);
if (ctx.CanWriteBuffer(1)) {
std::vector<u8> unknown_out_buffer(ctx.GetWriteBufferSize(1));
(void)ctx.WriteBuffer(unknown_out_buffer, 1);
}
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.PushRaw<u64>(profile_manager.GetLastOpenedUser().Hash());
}
void Store(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto base = rp.PopRaw<ProfileBase>();
@ -707,7 +743,7 @@ private:
std::vector<u8> token_data(0x100);
std::fill(token_data.begin(), token_data.end(), u8(0));
ctx.WriteBuffer(token_data, 0);
ctx.WriteBuffer(token_data);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
@ -718,7 +754,7 @@ private:
LOG_WARNING(Service_ACC, "(STUBBED) called");
std::vector<u8> nas_user_base_for_application(0x68);
ctx.WriteBuffer(nas_user_base_for_application, 0);
ctx.WriteBuffer(nas_user_base_for_application);
if (ctx.CanWriteBuffer(1)) {
std::vector<u8> unknown_out_buffer(ctx.GetWriteBufferSize(1));
@ -934,6 +970,7 @@ Result Module::Interface::InitializeApplicationInfoBase() {
application_info.application_type = ApplicationType::GameCard;
break;
case FileSys::StorageId::Host:
case FileSys::StorageId::NandSystem:
case FileSys::StorageId::NandUser:
case FileSys::StorageId::SdCard:
case FileSys::StorageId::None: // Yuzu specific, differs from hardware
@ -1054,6 +1091,17 @@ void Module::Interface::GetProfileEditor(HLERequestContext& ctx) {
rb.PushIpcInterface<IProfileEditor>(system, user_id, *profile_manager);
}
void Module::Interface::GetBaasAccountAdministrator(HLERequestContext &ctx) {
IPC::RequestParser rp{ctx};
const auto uuid = rp.PopRaw<Common::UUID>();
LOG_INFO(Service_ACC, "called, uuid=0x{}", uuid.RawString());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IAdministrator>(system, uuid);
}
void Module::Interface::ListQualifiedUsers(HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");

View file

@ -42,6 +42,7 @@ public:
void DeleteUser(HLERequestContext& ctx);
void SetUserPosition(HLERequestContext& ctx);
void GetProfileEditor(HLERequestContext& ctx);
void GetBaasAccountAdministrator(HLERequestContext &ctx);
void ListQualifiedUsers(HLERequestContext& ctx);
void ListOpenContextStoredUsers(HLERequestContext& ctx);
void StoreSaveDataThumbnailApplication(HLERequestContext& ctx);

View file

@ -55,7 +55,7 @@ ACC_SU::ACC_SU(std::shared_ptr<Module> module_, std::shared_ptr<ProfileManager>
{211, nullptr, "CreateProcedureToRegisterUserWithNintendoAccount"},
{212, nullptr, "ResumeProcedureToRegisterUserWithNintendoAccount"},
{230, nullptr, "AuthenticateServiceAsync"},
{250, nullptr, "GetBaasAccountAdministrator"},
{250, &ACC_SU::GetBaasAccountAdministrator, "GetBaasAccountAdministrator"},
{290, nullptr, "ProxyProcedureForGuestLoginWithNintendoAccount"},
{291, nullptr, "ProxyProcedureForFloatingRegistrationWithNintendoAccount"},
{299, nullptr, "SuspendBackgroundDaemon"},
@ -80,4 +80,4 @@ ACC_SU::ACC_SU(std::shared_ptr<Module> module_, std::shared_ptr<ProfileManager>
ACC_SU::~ACC_SU() = default;
} // namespace Service::Account
} // namespace Service::Account