[hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs (#3080)

Adds fully functional overlay display.
- Enable Overlay Applet via "View" -> "Enable Overlay Display Applet"
- Open the overlay by pressing the home button for over 1s
- Can adjust volume
- Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?)
- Future TODO(?): Adjust Brightness implementation for host system
- Inputs are properly registered. e.g. if overlay open, application does not register inputs.

You can control volume and airplane mode outside of the emulator window

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
Maufeat 2025-11-27 19:46:41 +01:00 committed by crueter
parent 1efef85352
commit f58097e814
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75 changed files with 1634 additions and 181 deletions

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@ -17,6 +17,8 @@
#include "common/common_types.h"
#include "core/file_sys/vfs/vfs_types.h"
#include "core/hle/service/os/event.h"
#include "core/hle/service/kernel_helpers.h"
namespace Core::Frontend {
class EmuWindow;
@ -428,6 +430,11 @@ public:
*/
[[nodiscard]] std::deque<std::vector<u8>>& GetUserChannel();
[[nodiscard]] std::deque<std::vector<u8>>& GetGeneralChannel();
void PushGeneralChannelData(std::vector<u8>&& data);
bool TryPopGeneralChannel(std::vector<u8>& out_data);
[[nodiscard]] Service::Event& GetGeneralChannelEvent();
/// Type used for the frontend to designate a callback for System to exit the application.
using ExitCallback = std::function<void()>;