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[vk, opengl] add lanczo and spline-1 filtering (#2534)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2534 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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13 changed files with 161 additions and 3 deletions
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@ -12,6 +12,7 @@
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#include "video_core/host_shaders/present_area_frag_spv.h"
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#include "video_core/host_shaders/present_bicubic_frag_spv.h"
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#include "video_core/host_shaders/present_gaussian_frag_spv.h"
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#include "video_core/host_shaders/present_lanczos_frag_spv.h"
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#include "video_core/host_shaders/vulkan_present_frag_spv.h"
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#include "video_core/host_shaders/vulkan_present_scaleforce_fp16_frag_spv.h"
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#include "video_core/host_shaders/vulkan_present_scaleforce_fp32_frag_spv.h"
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@ -45,6 +46,11 @@ std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat fra
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BuildShader(device, VULKAN_PRESENT_FRAG_SPV));
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}
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std::unique_ptr<WindowAdaptPass> MakeSpline1(const Device& device, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
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BuildShader(device, PRESENT_SPLINE1_FRAG_SPV));
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}
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std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format) {
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// No need for handrolled shader -- if the VK impl can do it for us ;)
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if (device.IsExtFilterCubicSupported())
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@ -59,6 +65,11 @@ std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat fra
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BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV));
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}
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std::unique_ptr<WindowAdaptPass> MakeLanczos(const Device& device, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
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BuildShader(device, PRESENT_LANCZOS_FRAG_SPV));
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}
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std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
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SelectScaleForceShader(device));
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@ -18,7 +18,9 @@ class MemoryAllocator;
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std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeSpline1(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeLanczos(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeArea(const Device& device, VkFormat frame_format);
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@ -43,9 +43,15 @@ void BlitScreen::SetWindowAdaptPass() {
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case Settings::ScalingFilter::Bicubic:
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window_adapt = MakeBicubic(device, swapchain_view_format);
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break;
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case Settings::ScalingFilter::Spline1:
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window_adapt = MakeSpline1(device, swapchain_view_format);
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break;
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case Settings::ScalingFilter::Gaussian:
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window_adapt = MakeGaussian(device, swapchain_view_format);
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break;
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case Settings::ScalingFilter::Lanczos:
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window_adapt = MakeLanczos(device, swapchain_view_format);
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break;
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case Settings::ScalingFilter::ScaleForce:
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window_adapt = MakeScaleForce(device, swapchain_view_format);
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break;
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