[vk, opengl] add lanczo and spline-1 filtering (#2534)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2534
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-22 17:34:55 +02:00 committed by crueter
parent 191e4c75a1
commit f33a771d58
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
13 changed files with 161 additions and 3 deletions

View file

@ -89,6 +89,12 @@ void BlitScreen::CreateWindowAdapt() {
case Settings::ScalingFilter::Gaussian:
window_adapt = MakeGaussian(device);
break;
case Settings::ScalingFilter::Spline1:
window_adapt = MakeSpline1(device);
break;
case Settings::ScalingFilter::Lanczos:
window_adapt = MakeLanczos(device);
break;
case Settings::ScalingFilter::ScaleForce:
window_adapt = MakeScaleForce(device);
break;

View file

@ -12,6 +12,7 @@
#include "video_core/host_shaders/present_area_frag.h"
#include "video_core/host_shaders/present_bicubic_frag.h"
#include "video_core/host_shaders/present_gaussian_frag.h"
#include "video_core/host_shaders/present_lanczos_frag.h"
#include "video_core/renderer_opengl/present/filters.h"
#include "video_core/renderer_opengl/present/util.h"
@ -27,6 +28,11 @@ std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device) {
HostShaders::OPENGL_PRESENT_FRAG);
}
std::unique_ptr<WindowAdaptPass> MakeSpline1(const Device& device) {
return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
HostShaders::PRESENT_SPLINE1_FRAG);
}
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device) {
return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
HostShaders::PRESENT_BICUBIC_FRAG);
@ -37,6 +43,11 @@ std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device) {
HostShaders::PRESENT_GAUSSIAN_FRAG);
}
std::unique_ptr<WindowAdaptPass> MakeLanczos(const Device& device) {
return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
HostShaders::PRESENT_LANCZOS_FRAG);
}
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device) {
return std::make_unique<WindowAdaptPass>(
device, CreateBilinearSampler(),

View file

@ -18,6 +18,8 @@ std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeSpline1(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeLanczos(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device);
std::unique_ptr<WindowAdaptPass> MakeArea(const Device& device);