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Blacklist GPU MSAA Blit for KosmicKrisp
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2 changed files with 12 additions and 0 deletions
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@ -432,7 +432,10 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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const bool is_intel_anv = driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA;
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const bool is_nvidia = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY;
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const bool is_mvk = driver_id == VK_DRIVER_ID_MOLTENVK;
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const bool is_kosmic_krisp = driver_id == VK_DRIVER_ID_KOSMICKRISP;
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const bool is_qualcomm = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
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const bool is_turnip = driver_id == VK_DRIVER_ID_MESA_TURNIP;
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@ -658,6 +661,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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properties.properties.limits.maxVertexInputBindings = 32;
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}
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if (is_kosmic_krisp) {
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LOG_WARNING(Render_Vulkan, "KosmicKrisp do not support MSAA->MSAA image blits. MSAA scaling will use 3D helpers. MSAA resolves work normally.");
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cant_blit_msaa = true;
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}
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const auto dyna_state = Settings::values.dyna_state.GetValue();
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// Base dynamic states (VIEWPORT, SCISSOR, DEPTH_BIAS, etc.) are ALWAYS active in vk_graphics_pipeline.cpp
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@ -927,6 +927,10 @@ public:
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return properties.driver.driverID == VK_DRIVER_ID_MOLTENVK;
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}
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bool IsKosmicKrisp() const noexcept {
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return properties.driver.driverID == VK_DRIVER_ID_KOSMICKRISP;
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}
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NvidiaArchitecture GetNvidiaArch() const noexcept {
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return nvidia_arch;
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}
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