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[ports] build fixes for *BSD make (#3496)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3496 Reviewed-by: DraVee <chimera@dravee.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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3 changed files with 17 additions and 3 deletions
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@ -19,10 +19,12 @@
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#include <windows.h>
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#include "common/string_util.h"
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#else
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#if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
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#if defined(__FreeBSD__)
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#include <sys/cpuset.h>
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#include <sys/_cpuset.h>
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#include <pthread_np.h>
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#elif defined(__DragonFly__) || defined(__OpenBSD__) || defined(__Bitrig__)
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#include <pthread_np.h>
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#endif
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#include <pthread.h>
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#include <sched.h>
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@ -118,6 +118,8 @@ if (NOT GLSLANG_ERROR STREQUAL "")
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set(QUIET_FLAG "")
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endif()
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# Shader files must depend on their directory otherwise *BSD make will spontaneously combust
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file(MAKE_DIRECTORY "${SHADER_DIR}")
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foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
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get_filename_component(FILENAME ${SOURCE_FILE} NAME)
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string(REPLACE "." "_" SHADER_NAME ${FILENAME})
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@ -133,6 +135,7 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
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${SOURCE_FILE}
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DEPENDS
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${INPUT_FILE}
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${SHADER_DIR}
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# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
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)
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
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@ -148,6 +151,8 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
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${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} --target-env ${SPIR_V_VERSION}
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MAIN_DEPENDENCY
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${SOURCE_FILE}
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DEPENDS
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${SHADER_DIR}
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)
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE})
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endif()
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@ -167,6 +172,7 @@ foreach(FILEPATH IN ITEMS ${FIDELITYFX_FILES})
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${SOURCE_FILE}
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DEPENDS
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${INPUT_FILE}
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${SHADER_DIR}
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# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
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)
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
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