[vulkan] Fix FFTactics for AMD+Windows regression again. (#3747)

VK_PIPELINE_STAGE_ALL_COMMANDS_BIT EndRenderPass()
May Fix FFTactics for AMD Windows

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3747
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
This commit is contained in:
John 2026-03-18 17:33:00 +01:00 committed by crueter
parent c41209f137
commit f1aa790545
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@ -373,8 +373,8 @@ void Scheduler::EndRenderPass()
}
cmdbuf.EndRenderPass();
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, nullptr, nullptr, vk::Span(barriers.data(), num_images));
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, nullptr, nullptr, vk::Span(barriers.data(), num_images));
});
state.renderpass = VkRenderPass{};