diff --git a/dist/languages/ar.ts b/dist/languages/ar.ts
index c414cbd5d8..4b390b586a 100644
--- a/dist/languages/ar.ts
+++ b/dist/languages/ar.ts
@@ -454,7 +454,7 @@ This would ban both their forum username and their IP address.
Enable Overlay Applet
- تمكين الطبقة للتطبيق الصغير
+ تمكين التطبيق المصغر للطبقة
@@ -799,23 +799,35 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+ استخدم محاكاة وحدة معالجة الرسومات غير المتزامنة
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+ يستخدم خيط معالجة إضافي للمعالجة الرسومية.
+يجب أن يبقى هذا الخيار مُفعّلاً دائماً.
+
+
+ NVDEC emulation:NVDEC محاكاة:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.يُحدد كيفية فك تشفير الفيديوهات.يمكن استخدام وحدة المعالجة المركزية CPU أو وحدة معالجة الرسومات GPU لفك التشفير، أو عدم فك التشفير إطلاقًا (شاشة سوداء على الفيديوهات).في معظم الحالات، يُوفر فك تشفير وحدة معالجة الرسومات GPU أفضل أداء.
-
+ ASTC Decoding Method:ASTC طريقة فك تشفير:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -827,12 +839,12 @@ stuttering but may present artifacts.
وحدة المعالجة المركزية بشكل غير متزامن: استخدمها لفك تشفير قوام ASTC عند الطلب. يزيل هذا الخيار تقطع فك تشفير ASTC، ولكنه قد يُظهر بعض العيوب.
-
+ ASTC Recompression Method:ASTC طريقة إعادة ضغط:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -840,44 +852,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
BC1/BC3: سيتم إعادة ضغط الصيغة الوسيطة إلى صيغة BC1 أو BC3، مما يوفر مساحة على ذاكرة الوصول العشوائي للفيديو VRAM ولكنه يُضعف جودة الصورة.
-
+ Frame Pacing Mode (Vulkan only)(Vulkan فقط) وضع توقيت الإطارات
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.يتحكم في كيفية إدارة المحاكي لسرعة الإطارات لتقليل التقطع وجعل معدل الإطارات أكثر سلاسة واتساقًا.
-
+ VRAM Usage Mode:VRAM وضع استهلاك:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.يُحدد ما إذا كان ينبغي على المُحاكي تفضيل توفير الذاكرة أو الاستفادة القصوى من ذاكرة الفيديو المُتاحة لتحسين الأداء.
قد يؤثر الوضع المُكثّف على أداء تطبيقات أخرى، مثل برامج التسجيل.
-
+ Skip CPU Inner Invalidationتخطي إبطال وحدة المعالجة المركزية الداخلية
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسّن زمن الوصول. قد يؤدي هذا إلى أعطال مؤقتة.
-
+ VSync Mode:VSync وضع:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -888,12 +900,12 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
يُظهر الوضع الفوري (بدون مزامنة) كل ما هو متاح، وقد يُظهر تمزقًا.
-
+ Sync Memory Operationsمزامنة عمليات الذاكرة
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -902,99 +914,99 @@ Unreal Engine 4 games often see the most significant changes thereof.
التغييرات الأكثر أهمية Unreal Engine 4 غالبًا ما تشهد ألعاب.
-
+ Enable asynchronous presentation (Vulkan only)(Vulkan فقط) تمكين العرض التقديمي غير المتزامن
-
+ Slightly improves performance by moving presentation to a separate CPU thread.تحسين الأداء بشكل طفيف عن طريق نقل العرض التقديمي إلى مؤشر ترابط منفصل في وحدة المعالجة المركزية.
-
+ Force maximum clocks (Vulkan only)(Vulkan فقط) فرض الحد الأقصى للساعات
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.يعمل في الخلفية أثناء انتظار أوامر الرسومات لمنع وحدة معالجة الرسومات من خفض سرعة الساعة.
-
+ Anisotropic Filtering:الترشيح المتباين الخواص:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.يتحكم بجودة عرض الملمس بزوايا مائلة.
من الآمن ضبطه على 16x على معظم وحدات معالجة الرسومات.
-
+ GPU Mode:وضع وحدة معالجة الرسومات:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.يتحكم في وضع محاكاة وحدة معالجة الرسومات.تُعرض معظم الألعاب بشكل جيد في الوضعين السريع أو المتوازن، ولكن الوضع الدقيق لا يزال مطلوبًا لبعض الألعاب.تميل الجسيمات إلى العرض بشكل صحيح فقط في الوضع الدقيق.
-
+ DMA Accuracy:DMA دقة:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. الدقة الآمنة تعمل على إصلاح المشكلات في بعض الألعاب ولكنها قد تؤدي إلى انخفاض الأداء DMA يتحكم في دقة
-
+ Enable asynchronous shader compilationتفعيل تجميع التظليل غير المتزامن
-
+ May reduce shader stutter.قد يقلل من تقطع التظليل.
-
+ Fast GPU Timeوقت معالجة الرسومات السريع
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.يزيد من سرعة وحدة معالجة الرسومات المحاكية لزيادة الدقة الديناميكية ومسافة العرض.استخدم 256 للحصول على أقصى أداء و 512 للحصول على أقصى دقة للرسومات.
-
+ GPU Unswizzleإلغاء ترتيب بيانات وحدة معالجة الرسومات
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.باستخدام حوسبة وحدة معالجة الرسومات BCn 3D يسرع فك تشفير نسيج.
قم بتعطيله في حالة حدوث أعطال أو مشاكل في الرسومات.
-
+ GPU Unswizzle Max Texture Sizeالحد الأقصى لحجم النسيج في وحدة معالجة الرسومات بعد إعادة ترتيب البيانات
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -1003,48 +1015,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Sizeحجم تدفق إلغاء ترتيب بيانات وحدة معالجة الرسومات
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.يحدد الحد الأقصى لكمية بيانات النسيج (بالميغابايت) التي تتم معالجتها لكل إطار.
يمكن أن تقلل القيم الأعلى من التقطع أثناء تحميل النسيج، ولكنها قد تؤثر على اتساق الإطارات.
-
+ GPU Unswizzle Chunk Sizeحجم كتلة إلغاء ترتيب بيانات وحدة معالجة الرسومات
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.يُحدد هذا الخيار عدد شرائح العمق التي تتم معالجتها في عملية إرسال واحدة.
زيادة هذا الخيار قد تُحسّن الإنتاجية على وحدات معالجة الرسومات المتطورة، ولكنها قد تُسبب أخطاء في إعادة تعيين وقت الاستجابة أو انقطاع الاتصال ببرنامج التشغيل على الأجهزة ذات المواصفات الأقل.
-
+ Use Vulkan pipeline cacheVulkan استخدام ذاكرة التخزين المؤقتة لخط أنابيب
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.يُفعّل ذاكرة التخزين المؤقت لخطوط الأنابيب الخاصة ببائع وحدة معالجة الرسومات.
بتخزين ملفات ذاكرة التخزين المؤقتة للخطوط الداخلية Vulkan يمكن أن يؤدي هذا الخيار إلى تحسين وقت تحميل التظليل بشكل كبير في الحالات التي لا يقوم فيها برنامج تشغيل.
-
+ Enable Compute Pipelines (Intel Vulkan Only)(Intel Vulkan فقط) تمكين خطوط أنابيب الحوسبة
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -1053,182 +1065,182 @@ Compute pipelines are always enabled on all other drivers.
خطوط أنابيب الحوسبة مفعلة دائمًا على جميع برامج التشغيل الأخرى.
-
+ Enable Reactive Flushingتمكين التنظيف التفاعلي
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.يستخدم التنظيف التفاعلي بدلاً من التنظيف التنبئي، مما يسمح بمزامنة الذاكرة بشكل أكثر دقة.
-
+ Sync to framerate of video playbackالمزامنة مع معدل الإطارات لتشغيل الفيديو
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.قم بتشغيل اللعبة بالسرعة العادية أثناء تشغيل الفيديو، حتى عندما يكون معدل الإطارات مفتوحًا.
-
+ Barrier feedback loopsحلقات التغذية الراجعة للحواجز
-
+ Improves rendering of transparency effects in specific games.يحسن عرض تأثيرات الشفافية في بعض الألعاب المحددة.
-
+ Enable buffer historyتمكين سجل التخزين المؤقت
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب.
-
+ Fix bloom effectsإصلاح تأثيرات التوهج
-
+ Removes bloom in Burnout.يزيل التوهج في وضع الاحتراق.
-
+ Enable Legacy Rescale Passتفعيل ميزة إعادة التحجيم القديمة
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.قد يصلح مشاكل إعادة القياس في بعض الألعاب بالاعتماد على سلوك من التنفيذ السابق.
حل لسلوك قديم يصلح تشوهات الخطوط على بطاقات AMD وIntel الرسومية، ووميض النسيج الرمادي على بطاقات Nvidia الرسومية في لعبة Luigi's Mansion 3.
-
+ Extended Dynamic Stateالحالة الديناميكية الموسعة
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.يتحكم في عدد الميزات التي يمكن استخدامها في الحالة الديناميكية الموسعة.تسمح الحالات الأعلى بمزيد من الميزات ويمكن أن تزيد من الأداء، ولكنها قد تسبب مشكلات رسومية إضافية.
-
+ Vertex Input Dynamic Stateحالة ديناميكية لإدخال الرأس
-
+ Enables vertex input dynamic state feature for better quality and performance.يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء.
-
+ Sample Shadingتظليل العينة
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.يسمح لمظلل الأجزاء بالتنفيذ لكل عينة في جزء متعدد العينات بدلاً من مرة واحدة لكل جزء. يحسن جودة الرسومات على حساب الأداء.
القيم الأعلى تحسن الجودة ولكنها تقلل من الأداء.
-
+ RNG Seedمولد الأرقام العشوائية
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.يتحكم في بذرة مولد الأرقام العشوائية.
يُستخدم بشكل رئيسي في سباقات السرعة.
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+ Device Nameاسم الجهاز
-
+ The name of the console.اسم وحدة التحكم.
-
+ Custom RTC Date:المخصص RTC تاريخ:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.يتيح لك هذا الخيار تغيير ساعة وحدة التحكم.
يمكن استخدامه للتحكم بالوقت في الألعاب.
-
+ The number of seconds from the current unix timeعدد الثواني من وقت يونكس الحالي
-
+ Language:اللغة:
-
+ This option can be overridden when region setting is auto-selectيمكن تجاوز هذا الخيار عند تحديد إعداد المنطقة تلقائيًا
-
+ Region:المنطقة:
-
+ The region of the console.منطقة وحدة التحكم.
-
+ Time Zone:المنطقة الزمنية:
-
+ The time zone of the console.المنطقة الزمنية لوحدة التحكم.
-
+ Sound Output Mode:وضع إخراج الصوت:
-
+ Console Mode:وضع وحدة التحكم:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1237,1046 +1249,1046 @@ Setting to Handheld can help improve performance for low end systems.
يُمكن أن يُساعد الضبط على الوضع المحمول على تحسين أداء الأجهزة منخفضة المواصفات.
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+ Unit Serialالرقم التسلسلي للوحدة
-
+ Battery Serialالرقم التسلسلي للبطارية
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+ Debug knobsمقابض تصحيح الأخطاء
-
+ Prompt for user profile on bootالمطالبة بملف تعريف المستخدم عند التشغيل
-
+ Useful if multiple people use the same PC.مفيد إذا كان هناك عدة أشخاص يستخدمون نفس الكمبيوتر.
-
+ Pause when not in focusتوقف عند عدم التركيز
-
+ Pauses emulation when focusing on other windows.يوقف المحاكاة عند التركيز على نوافذ أخرى.
-
+ Confirm before stopping emulationتأكيد قبل إيقاف المحاكاة
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.يتجاوز المطالبات التي تطلب تأكيد إيقاف المحاكاة.
يؤدي تمكينه إلى تجاوز هذه المطالبات والخروج مباشرة من المحاكاة.
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+ Hide mouse on inactivityإخفاء الماوس عند عدم النشاط
-
+ Hides the mouse after 2.5s of inactivity.يخفي الماوس بعد 2.5 ثانية من عدم النشاط.
-
+ Disable controller appletتعطيل تطبيق التحكم
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.يُعطّل استخدام أداة التحكم في البرامج المُحاكاة قسرًا.
عند محاولة أي برنامج فتح أداة التحكم، تُغلق فورًا.
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+ Check for updatesالتحقق من توفر التحديثات
-
+ Whether or not to check for updates upon startup.ما إذا كان يجب التحقق من التحديثات عند بدء التشغيل أم لا.
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+ Enable Gamemodeتمكين وضع اللعبة
-
+ Force X11 as Graphics Backendكخلفية رسومات X11 فرض
-
+ Custom frontendالواجهة الأمامية المخصصة
-
+ Real appletتطبيق صغير حقيقي
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+ Neverأبداً
-
+ On Loadعند التحميل
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+ Alwaysدائماً
-
+ CPUوحدة المعالجة المركزية
-
+ GPUوحدة معالجة الرسومات
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+ CPU Asynchronousوحدة المعالجة المركزية غير المتزامنة
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+ Uncompressed (Best quality)Uncompressed (أفضل جودة)
-
+ BC1 (Low quality)BC1 (جودة منخفضة)
-
+ BC3 (Medium quality)BC3 (جودة متوسطة)
-
-
+
+ Autoتلقائي
-
+ 30 FPS30 إطارًا في الثانية
-
+ 60 FPS60 إطارًا في الثانية
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+ 90 FPS90 إطارًا في الثانية
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+ 120 FPS120 إطارًا في الثانية
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+ Conservativeمحافظ
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+ Aggressiveعدواني
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+ VulkanVulkan
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+ OpenGL GLSLOpenGL GLSL
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+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (Assembly Shaders, NVIDIA Only)
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+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ Nullلا شيء
-
+ Fastسريع
-
+ Balancedمتوازن
-
-
+
+ Accurateدقه
-
-
+
+ Defaultافتراضي
-
+ Unsafe (fast)غير آمن (سريع)
-
+ Safe (stable)آمن (مستقر)
-
+ Unsafeغير آمن
-
+ Paranoid (disables most optimizations)جنون العظمة (يعطل معظم التحسينات)
-
+ Debuggingتصحيح الأخطاء
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+ DynarmicDynarmic
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+ NCENCE
-
+ Borderless Windowedنافذة بلا حدود
-
+ Exclusive Fullscreenشاشة كاملة حصرية
-
+ No Video Outputلا يوجد إخراج فيديو
-
+ CPU Video Decodingفك تشفير فيديو وحدة المعالجة المركزية
-
+ GPU Video Decoding (Default)فك تشفير فيديو وحدة معالجة الرسومات (افتراضي)
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+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [تجريبي]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [تجريبي]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [تجريبي]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [تجريبي]
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+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [تجريبي]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+ GaussianGaussian
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaArea
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
-
+
+ Noneلا شيء
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)(16:9) افتراضي
-
+ Force 4:34:3 فرض
-
+ Force 21:921:9 فرض
-
+ Force 16:1016:10 فرض
-
+ Stretch to Windowتمديد إلى النافذة
-
+ Automaticتلقائي
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)اليابانية (日本語)
-
+ American Englishالإنجليزية الأمريكية
-
+ French (français)الفرنسية (français)
-
+ German (Deutsch)الألمانية (Deutsch)
-
+ Italian (italiano)الإيطالية (Italiano)
-
+ Spanish (español)الإسبانية (español)
-
+ Chineseالصينية
-
+ Korean (한국어)الكورية (한국어)
-
+ Dutch (Nederlands)الهولندية (Nederlands)
-
+ Portuguese (português)البرتغالية (Português)
-
+ Russian (Русский)الروسية (Русский)
-
+ Taiwaneseتايواني
-
+ British Englishالإنكليزية البريطانية
-
+ Canadian Frenchالكندية الفرنسية
-
+ Latin American Spanishأمريكا اللاتينية الإسبانية
-
+ Simplified Chineseالصينية المبسطة
-
+ Traditional Chinese (正體中文)الصينية التقليدية (正體中文)
-
+ Brazilian Portuguese (português do Brasil)البرتغالية البرازيلية (português do Brasil)
-
+ Polish (polska)البولندية (polska)
-
+ Thai (แบบไทย)التايلاندية (แบบไทย)
-
-
+
+ Japanاليابان
-
+ USAالولايات المتحدة الأمريكية
-
+ Europeأوروبا
-
+ Australiaأستراليا
-
+ Chinaالصين
-
+ Koreaكوريا
-
+ Taiwanتايوان
-
+ Auto (%1)Auto select time zoneتلقائي (%1)
-
+ Default (%1)Default time zoneافتراضي (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgypt
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIceland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPoland
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTurkey
-
+ UCTUCT
-
+ Universalعالمي
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ Monoأحادي
-
+ Stereoمجسم
-
+ Surroundمحيطي
-
+ 4GB DRAM (Default)4GB DRAM (افتراضي)
-
+ 6GB DRAM (Unsafe)6GB DRAM (غير آمنة)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (غير آمنة)
-
+ 12GB DRAM (Unsafe)12GB DRAM (غير آمنة)
-
+ Dockedالإرساء
-
+ Handheldمحمول
-
-
+
+ Offتعطيل
-
+ Boost (1700MHz)تعزيز (1700 ميجا هرتز)
-
+ Fast (2000MHz)سريع (2000 ميجاهرتز)
-
+ Always ask (Default)اسأل دائمًا (افتراضي)
-
+ Only if game specifies not to stopفقط إذا حددت اللعبة عدم التوقف
-
+ Never askلا تسأل أبدا
-
-
+
+ Medium (256)متوسط (256)
-
-
+
+ High (512)عالي (512)
-
+ Very Small (16 MB)صغير جدًا (16 ميغابايت)
-
+ Small (32 MB)صغير (32 ميغابايت)
-
+ Normal (128 MB)قياسي (128 ميغابايت)
-
+ Large (256 MB)كبير (256 ميغابايت)
-
+ Very Large (512 MB)كبير جدًا (512 ميغابايت)
-
+ Very Low (4 MB)منخفض جدًا (4 ميغابايت)
-
+ Low (8 MB)منخفض (8 ميغابايت)
-
+ Normal (16 MB)قياسي (16 ميغابايت)
-
+ Medium (32 MB)متوسط (32 ميغابايت)
-
+ High (64 MB)عالي (64 ميغابايت)
-
+ Very Low (32)منخفض جدًا (32)
-
+ Low (64)منخفض (64)
-
+ Normal (128)قياسي (128)
-
+ Disabledمعطل
-
+ ExtendedDynamicState 1الحالة الديناميكية الممتدة 1
-
+ ExtendedDynamicState 2الحالة الديناميكية الممتدة 2
-
+ ExtendedDynamicState 3الحالة الديناميكية الممتدة 3
-
+ Tree Viewعرض قائمة
-
+ Grid Viewعرض شبكة
@@ -2409,7 +2421,7 @@ When a program attempts to open the controller applet, it is immediately closed.
Toggle CPU Optimizations
- تبديل تحسينات وحدة المعالجة المركزية
+ تشغيل/إيقاف تحسينات وحدة المعالجة المركزية
@@ -2823,7 +2835,7 @@ When a program attempts to open the controller applet, it is immediately closed.
Bitmask for quick development toggles
- قناع بت للتبديل السريع بين أوضاع التطوير
+ قناع بتات للتبديل السريع بين خيارات التطوير
@@ -2833,7 +2845,7 @@ When a program attempts to open the controller applet, it is immediately closed.
16-bit debug knob set for quick development toggles
- مجموعة أزرار تصحيح أخطاء 16 بت للتبديل السريع بين أوضاع التطوير
+ مجموعة أزرار تصحيح الأخطاء ذات 16 بت للتبديل السريع أثناء التطوير
@@ -4230,7 +4242,7 @@ Would you like to delete the old save data?
Toggle button
- زر التبديل
+ زر تشغيل/إيقاف
@@ -4259,7 +4271,7 @@ Would you like to delete the old save data?
Toggle axis
- تبديل المحور
+ تشغيل/إيقاف المحور
@@ -4493,7 +4505,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
Touch from button profile:
- اللمس من ملف تعريف الزر:
+ :اللمس من ملف تعريف الزر
@@ -6642,27 +6654,27 @@ Debug Message:
TAS Start/Stop
- TAS بدء/إيقاف
+ TAS تشغيل/إيقافToggle Filter Bar
- تبديل شريط التصفية
+ تشغيل/إيقاف شريط التصفيةToggle Framerate Limit
- تبديل حد معدل الإطارات
+ تشغيل/إيقاف حد معدل الإطاراتToggle Turbo Speed
- تبديل سرعة تيربو
+ تشغيل/إيقاف سرعة تيربوToggle Slow Speed
- تبديل السرعة البطيئة
+ تشغيل/إيقاف السرعة البطيئة
@@ -6672,17 +6684,17 @@ Debug Message:
Toggle Renderdoc Capture
- Renderdoc تبديل التقاط
+ Renderdoc تشغيل/إيقاف التقاطToggle Status Bar
- تبديل شريط الحالة
+ تشغيل/إيقاف شريط الحالةToggle Performance Overlay
- تبديل طبقة الأداء
+ تشغيل/إيقاف طبقة الأداء
@@ -6802,7 +6814,7 @@ Debug Message:
Password Required to Join
- كلمة المرور مطلوبة للإنظمام
+ مطلوب إدخال كلمة مرور للانضمام
@@ -6890,7 +6902,7 @@ Debug Message:
Game &Icon Size
- اللعبة وحجم الأيقونة
+ حجم &أيقونة اللعبة
@@ -7021,7 +7033,7 @@ Debug Message:
Enable Overlay Display Applet
- تمكين الطبقة للعرض التطبيق الصغير
+ تمكين التطبيق المصغر لعرض الطبقة
@@ -7091,7 +7103,7 @@ Debug Message:
Open &Quickstart Guide
- &دليل البدء السريع
+ دليل &البدء السريع
@@ -7597,7 +7609,7 @@ Debug Message:
Switch Executable (%1);;All Files (*.*)%1 is an identifier for the Switch executable file extensions.
- تبديل الملف القابل للتنفيذ (%1);;جميع الملفات (*.*)
+ تشغيل الملف القابل للتنفيذ (%1)؛؛جميع الملفات (*.*)
diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts
index 757179b435..984ac20327 100644
--- a/dist/languages/ca.ts
+++ b/dist/languages/ca.ts
@@ -767,23 +767,34 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:Emulació NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -792,55 +803,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:Mode de sincronització vertical:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -848,1376 +859,1376 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:Filtrat anisotròpic:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:Mode de la GPU:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:Precisió DMA:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedLlavor de GNA
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameNom del dispositiu
-
+ The name of the console.
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Idioma:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Regió:
-
+ The region of the console.
-
+ Time Zone:Zona horària:
-
+ The time zone of the console.
-
+ Sound Output Mode:
-
+ Console Mode:Mode de la consola
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityOcultar el cursor del ratolí en cas d'inactivitat
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller applet
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeActiva el mode joc
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ NeverMai
-
+ On Load
-
+ AlwaysSempre
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
-
+
+ AutoAuto
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ ConservativeConservador
-
+ AggressiveAgressiu
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Ensamblat d'ombrejadors, només NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (Experimental, només AMD/Mesa)
-
+ NullNul
-
+ FastRàpid
-
+ BalancedEquilibrat
-
-
+
+ AccuratePrecís
-
-
+
+ DefaultValor predeterminat
-
+ Unsafe (fast)Insegur (ràpid)
-
+ Safe (stable)Segur (estable)
-
+ UnsafeInsegur
-
+ Paranoid (disables most optimizations)Paranoic (desactiva la majoria d'optimitzacions)
-
+ DebuggingDepuració
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedFinestra sense vores
-
+ Exclusive FullscreenPantalla completa exclusiva
-
+ No Video OutputSense sortida de vídeo
-
+ CPU Video DecodingDescodificació de vídeo a la CPU
-
+ GPU Video Decoding (Default)Descodificació de vídeo a la GPU (Valor predeterminat)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborVeí més proper
-
+ BilinearBilineal
-
+ BicubicBicúbic
-
+ GaussianGaussià
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionSuper resolució AMD FidelityFX
-
+ AreaÀrea
-
+ MMPXMMPX
-
+ Zero-TangentTangència zero
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
-
+
+ NoneCap
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Valor predeterminat (16:9)
-
+ Force 4:3Forçar 4:3
-
+ Force 21:9Forçar 21:9
-
+ Force 16:10
-
+ Stretch to WindowEstirar a la finestra
-
+ AutomaticAutomàtic
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japonès (日本語)
-
+ American EnglishAnglès americà
-
+ French (français)Francès (français)
-
+ German (Deutsch)Alemany (Deutsch)
-
+ Italian (italiano)Italià (italiano)
-
+ Spanish (español)Castellà (español)
-
+ ChineseXinès
-
+ Korean (한국어)Coreà (한국어)
-
+ Dutch (Nederlands)Holandès (Nederlands)
-
+ Portuguese (português)Portuguès (português)
-
+ Russian (Русский)Rus (Русский)
-
+ TaiwaneseTaiwanès
-
+ British EnglishAnglès britànic
-
+ Canadian FrenchFrancès canadenc
-
+ Latin American SpanishEspanyol llatinoamericà
-
+ Simplified ChineseXinès simplificat
-
+ Traditional Chinese (正體中文)Xinès tradicional (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portuguès brasiler (português do Brasil)
-
+ Polish (polska)Polonès (polska)
-
+ Thai (แบบไทย)Tailandès (แบบไทย)
-
-
+
+ JapanJapó
-
+ USAEUA
-
+ EuropeEuropa
-
+ AustraliaAustràlia
-
+ ChinaXina
-
+ KoreaCorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePer defecte (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgipte
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHong Kong
-
+ HSTHST
-
+ IcelandIslàndia
-
+ IranIran
-
+ IsraelIsreal
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLíbia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolònia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTurquia
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoEstèreo
-
+ SurroundEnvoltant
-
+ 4GB DRAM (Default)4GB DRAM (Insegur)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Insegur)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Insegur)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Insegur)
-
+ DockedSobretaula
-
+ HandheldPortàtil
-
-
+
+ Off
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stopTan sols si el joc especifica no parar
-
+ Never askNo preguntar mai
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts
index e3b70766f3..aa3093fb4a 100644
--- a/dist/languages/cs.ts
+++ b/dist/languages/cs.ts
@@ -767,23 +767,34 @@ This feature is experimental.
- NVDEC emulation:
+ Use asynchronous GPU emulation
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+
+ NVDEC emulation:
+
+
+
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -792,55 +803,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -848,1376 +859,1376 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:Anizotropní filtrování:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedRNG Seed
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameNázev Zařízení
-
+ The name of the console.
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Jazyk:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Region:
-
+ The region of the console.
-
+ Time Zone:Časové Pásmo:
-
+ The time zone of the console.
-
+ Sound Output Mode:
-
+ Console Mode:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationPotvrzení před zastavením emulace
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivitySkrýt myš při neaktivitě
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller applet
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
-
+
+ AutoAutomatické
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ Null
-
+ Fast
-
+ Balanced
-
-
+
+ AccuratePřesné
-
-
+
+ DefaultVýchozí
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ UnsafeNebezpečné
-
+ Paranoid (disables most optimizations)Paranoidní (zakáže většinu optimizací)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedOkno bez okrajů
-
+ Exclusive FullscreenExkluzivní
-
+ No Video Output
-
+ CPU Video Decoding
-
+ GPU Video Decoding (Default)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)
-
+ 3X (2160p/3240p)
-
+ 4X (2880p/4320p)
-
+ 5X (3600p/5400p)
-
+ 6X (4320p/6480p)
-
+ 7X (5040p/7560p)
-
+ 8X (5760p/8640p)
-
+ Nearest Neighbor
-
+ BilinearBilineární
-
+ Bicubic
-
+ Gaussian
-
+ Lanczos
-
+ ScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ NoneŽádné
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Výchozí (16:9)
-
+ Force 4:3Vynutit 4:3
-
+ Force 21:9Vynutit 21:9
-
+ Force 16:10
-
+ Stretch to WindowRoztáhnout podle okna
-
+ Automatic
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Japonština (日本語)
-
+ American English
-
+ French (français)Francouzština (français)
-
+ German (Deutsch)Nemčina (Deutsch)
-
+ Italian (italiano)Italština (Italiano)
-
+ Spanish (español)Španělština (español)
-
+ ChineseČínština
-
+ Korean (한국어)Korejština (한국어)
-
+ Dutch (Nederlands)Holandština (Nederlands)
-
+ Portuguese (português)Portugalština (português)
-
+ Russian (Русский)Ruština (Русский)
-
+ TaiwaneseTajwanština
-
+ British EnglishBritská Angličtina
-
+ Canadian FrenchKanadská Francouzština
-
+ Latin American SpanishLatinsko Americká Španělština
-
+ Simplified ChineseZjednodušená Čínština
-
+ Traditional Chinese (正體中文)Tradiční Čínština (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brazilská Portugalština (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJaponsko
-
+ USAUSA
-
+ EuropeEvropa
-
+ AustraliaAustrálie
-
+ ChinaČína
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zone
-
+ Default (%1)Default time zone
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgypt
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamajka
-
+ KwajaleinKwajalein
-
+ LibyaLybie
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolsko
-
+ PortugalPortugalsko
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTurecko
-
+ UCTUCT
-
+ UniversalUniverzální
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedZadokovaná
-
+ HandheldPříruční
-
-
+
+ Off
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)Vždy se zeptat (Výchozí)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/da.ts b/dist/languages/da.ts
index 80acf90c5c..a8f430b52f 100644
--- a/dist/languages/da.ts
+++ b/dist/languages/da.ts
@@ -769,23 +769,34 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:NVDEC-emulering:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -794,55 +805,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -850,1376 +861,1376 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:Anisotropisk Filtrering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedRNG-Seed
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device Name
-
+ The name of the console.
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Region
-
+ The region of the console.
-
+ Time Zone:Tidszone
-
+ The time zone of the console.
-
+ Sound Output Mode:
-
+ Console Mode:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivitySkjul mus ved inaktivitet
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller applet
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
-
+
+ AutoAutomatisk
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ Vulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ Null
-
+ Fast
-
+ Balanced
-
-
+
+ AccurateNøjagtig
-
-
+
+ DefaultStandard
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ UnsafeUsikker
-
+ Paranoid (disables most optimizations)Paranoid (deaktiverer de fleste optimeringer)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedUindrammet Vindue
-
+ Exclusive FullscreenEksklusiv Fuld Skærm
-
+ No Video OutputIngen Video-Output
-
+ CPU Video DecodingCPU-Video Afkodning
-
+ GPU Video Decoding (Default)GPU-Video Afkodning (Standard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0,75X (540p/810p) [EKSPERIMENTEL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)
-
+ 8X (5760p/8640p)
-
+ Nearest NeighborNærmeste Nabo
-
+ BilinearBilineær
-
+ BicubicBikubisk
-
+ GaussianGausisk
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ NoneIngen
-
+ FXAAFXAA
-
+ SMAA
-
+ Default (16:9)Standard (16:9)
-
+ Force 4:3Tving 4:3
-
+ Force 21:9Tving 21:9
-
+ Force 16:10
-
+ Stretch to WindowStræk til Vindue
-
+ Automatic
-
+ 2x
-
+ 4x
-
+ 8x
-
+ 16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Japansk (日本語)
-
+ American English
-
+ French (français)Fransk (français)
-
+ German (Deutsch)Tysk (Deutsch)
-
+ Italian (italiano)Italiensk (italiano)
-
+ Spanish (español)Spansk (español)
-
+ ChineseKinesisk
-
+ Korean (한국어)Koreansk (한국어)
-
+ Dutch (Nederlands)Hollandsk (Nederlands)
-
+ Portuguese (português)Portugisisk (português)
-
+ Russian (Русский)Russisk (Русский)
-
+ TaiwaneseTaiwanesisk
-
+ British EnglishBritisk Engelsk
-
+ Canadian FrenchCandadisk Fransk
-
+ Latin American SpanishLatinamerikansk Spansk
-
+ Simplified ChineseForenklet Kinesisk
-
+ Traditional Chinese (正體中文)Traditionelt Kinesisk (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Braziliansk Portugisisk (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralien
-
+ ChinaKina
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zone
-
+ Default (%1)Default time zone
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptÆgypten
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibyen
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTyrkiet
-
+ UCTUCT
-
+ UniversalUniversel
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDokket
-
+ HandheldHåndholdt
-
-
+
+ Off
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/de.ts b/dist/languages/de.ts
index f5f542ce42..e9c7e9fb41 100644
--- a/dist/languages/de.ts
+++ b/dist/languages/de.ts
@@ -773,23 +773,34 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:NVDEC-Emulation:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:ASTC-Dekodier-Methode:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -798,55 +809,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:ASTC-Rekompression-Methode:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:VRAM-Nutzungs Modus:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner InvalidationCPU-interne Invalidierung überspringen
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Überspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Dies verursacht vielleicht Abstürze.
-
+ VSync Mode:VSync-Modus:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -854,109 +865,109 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory OperationsSpeicheroperationen synchronisieren
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Aktiviere asynchrone Präsentation (Nur Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Erzwinge Maximale Taktrate (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Lässt im Hintergrund die GPU Aufgaben erledigen während diese auf Grafikbefehle wartet, damit diese nicht herunter taktet.
-
+ Anisotropic Filtering:Anisotrope Filterung:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:GPU-Modus:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.Steuert den GPU-Emulationsmodus. Die meisten Spiele werden im Modus Schnell oder Ausgeglichen gut gerendert, für einige ist jedoch weiterhin der Modus Akkurat erforderlich. Partikel werden in der Regel nur im Modus Akkurat korrekt gerendert.
-
+ DMA Accuracy:DMA-Genauigkeit:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilationAktiviere asynchrones Shader-Kompilieren
-
+ May reduce shader stutter.Reduziert vielleicht Shader stottern.
-
+ Fast GPU TimeSchnelle GPU-Zeit
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU UnswizzleGPU-Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture SizeGPU-Unswizzle max. Texturgröße
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -965,45 +976,45 @@ Während die GPU für mittelgroße und große Texturen schneller ist, kann die C
Passen Sie diesen Wert an, um das Gleichgewicht zwischen GPU-Beschleunigung und CPU-Overhead zu finden.
-
+ GPU Unswizzle Stream SizeGPU-Unswizzle-Streamgröße
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk SizeGPU-Unswizzle Chunk-Größe
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheVulkan-Pipeline-Cache verwenden
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Aktiviere Compute-Pipelines (Nur Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -1012,1223 +1023,1223 @@ Diese Einstellung ist nur für proprietäre Intel-Treiber und kann bei Aktivieru
Bei allen anderen Treibern sind Compute-Pipelines immer aktiviert
-
+ Enable Reactive FlushingAktiviere Reactives Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Benutzt Reactive-Flushing anstatt Predictive-Flushing, welches akkurateres Speicher-Synchronisieren erlaubt.
-
+ Sync to framerate of video playbackSynchronisiere mit Bildrate von Video-Wiedergaben
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Lasse das Spiel in der normalen Geschwindigkeit abspielen, trotz freigeschalteter Bildrate (FPS)
-
+ Barrier feedback loopsBarrier-Feedback-Loops
-
+ Improves rendering of transparency effects in specific games.Verbessert das Rendering von Transparenzeffekten in bestimmten Spielen.
-
+ Enable buffer historyAktiviere Puffer Verlauf
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effectsBehebt Boomeffekte
-
+ Removes bloom in Burnout.Entfernt Bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedRNG-Seed
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameGerätename
-
+ The name of the console.Der Name der Konsole.
-
+ Custom RTC Date:Benutzerdefinierte Echtzeituhrdatum:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Diese Option erlaubt die Änderung der Uhr der Konsole.
Kann benutzt werden um Zeit in Spielen zu manipulieren.
-
+ The number of seconds from the current unix time
-
+ Language:Sprache:
-
+ This option can be overridden when region setting is auto-selectDiese Einstellung kann überschrieben werden, falls deine Region auf Automatisch eingestellt ist.
-
+ Region:Region:
-
+ The region of the console.Die Region der Konsole.
-
+ Time Zone:Zeitzone:
-
+ The time zone of the console.Die Zeitzone der Konsole.
-
+ Sound Output Mode:Tonausgangsmodus:
-
+ Console Mode:Konsolenmodus:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on bootBeim Start nach Nutzer fragen
-
+ Useful if multiple people use the same PC.Nützlich falls mehrere Personen den gleichen Computer benutzen.
-
+ Pause when not in focusPausiere falls nicht im Fokus
-
+ Pauses emulation when focusing on other windows.Pausiere Emulation falls andere Fenster im Fokus/Vordergrund sind.
-
+ Confirm before stopping emulationVor dem Stoppen der Emulation bestätigen
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityMauszeiger verstecken
-
+ Hides the mouse after 2.5s of inactivity.Den Mauszeiger nach 2,5 Sekunden Inaktivität verstecken.
-
+ Disable controller appletDeaktiviere Controller-Applet
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updatesAuf Updates überprüfen
-
+ Whether or not to check for updates upon startup.Ob nach Updates während des Startens gesucht werden soll.
-
+ Enable GamemodeGameMode aktivieren
-
+ Force X11 as Graphics Backend
-
+ Custom frontendBenutzerdefinierte Frontend
-
+ Real appletEchtes Applet
-
+ NeverNiemals
-
+ On LoadBeim Laden
-
+ AlwaysImmer
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU Asynchron
-
+ Uncompressed (Best quality)Unkomprimiert (Beste Qualität)
-
+ BC1 (Low quality)BC1 (Niedrige Qualität)
-
+ BC3 (Medium quality)BC3 (Mittlere Qualität)
-
-
+
+ AutoAuto
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ ConservativeKonservativ
-
+ AggressiveAggressiv
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ FastSchnell
-
+ BalancedAusgeglichen
-
-
+
+ AccurateAkkurat
-
-
+
+ DefaultStandard
-
+ Unsafe (fast)Unsicher (schnell)
-
+ Safe (stable)Sicher (stabil)
-
+ UnsafeUnsicher
-
+ Paranoid (disables most optimizations)Paranoid (deaktiviert die meisten Optimierungen)
-
+ DebuggingDebugging
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedRahmenloses Fenster
-
+ Exclusive FullscreenExklusiver Vollbildmodus
-
+ No Video OutputKeine Videoausgabe
-
+ CPU Video DecodingCPU Video Dekodierung
-
+ GPU Video Decoding (Default)GPU Video Dekodierung (Standard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPERIMENTELL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0,5X (360p/540p) [EXPERIMENTELL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0,75X (540p/810p) [EXPERIMENTELL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EXPERIMENTELL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1,5X (1080p/1620p) [EXPERIMENTELL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest-Neighbor
-
+ BilinearBilinear
-
+ BicubicBikubisch
-
+ GaussianGaussian
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ NoneKeiner
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Standard (16:9)
-
+ Force 4:3Erzwinge 4:3
-
+ Force 21:9Erzwinge 21:9
-
+ Force 16:10Erzwinge 16:10
-
+ Stretch to WindowAuf Fenster anpassen
-
+ AutomaticAutomatisch
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Japanisch (日本語)
-
+ American EnglishAmerikanisches Englisch
-
+ French (français)Französisch (français)
-
+ German (Deutsch)Deutsch (German)
-
+ Italian (italiano)Italienisch (italiano)
-
+ Spanish (español)Spanisch (español)
-
+ ChineseChinesisch
-
+ Korean (한국어)Koreanisch (한국어)
-
+ Dutch (Nederlands)Niederländisch (Nederlands)
-
+ Portuguese (português)Portugiesisch (português)
-
+ Russian (Русский)Russisch (Русский)
-
+ TaiwaneseTaiwanesisch
-
+ British EnglishBritisches Englisch
-
+ Canadian FrenchKanadisches Französisch
-
+ Latin American SpanishLateinamerikanisches Spanisch
-
+ Simplified ChineseVereinfachtes Chinesisch
-
+ Traditional Chinese (正體中文)Traditionelles Chinesisch (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brasilianisches Portugiesisch (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralien
-
+ ChinaChina
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAutomatisch (%1)
-
+ Default (%1)Default time zoneStandard (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKuba
-
+ EETEET
-
+ EgyptÄgypten
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaika
-
+ KwajaleinKwajalein
-
+ LibyaLibyen
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTürkei
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Standard)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Unsicher)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Unsicher)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Unsicher)
-
+ DockedIm Dock
-
+ HandheldHandheld
-
-
+
+ OffAus
-
+ Boost (1700MHz)Boost (1700MHz)
-
+ Fast (2000MHz)Schnell (2000MHz)
-
+ Always ask (Default)Immer fragen (Standard)
-
+ Only if game specifies not to stopNur wenn ein Spiel vorgibt, nicht zu stoppen
-
+ Never askNiemals fragen
-
-
+
+ Medium (256)Mittel (256)
-
-
+
+ High (512)Hoch (512)
-
+ Very Small (16 MB)Sehr klein (16 MB)
-
+ Small (32 MB)Klein (32 MB)
-
+ Normal (128 MB)Normal (128 MB)
-
+ Large (256 MB)Groß (256 MB)
-
+ Very Large (512 MB)Sehr groß (512 MB)
-
+ Very Low (4 MB)Sehr niedrig (4 MB)
-
+ Low (8 MB)Niedrig (8 MB)
-
+ Normal (16 MB)Normal (16 MB)
-
+ Medium (32 MB)Mittel (32 MB)
-
+ High (64 MB)Hoch (64 MB)
-
+ Very Low (32)Sehr niedrig (32)
-
+ Low (64)Niedrig (64)
-
+ Normal (128)Normal (128)
-
+ DisabledDeaktiviert
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree ViewBaum Ansicht
-
+ Grid ViewRaster Ansicht
diff --git a/dist/languages/el.ts b/dist/languages/el.ts
index 5af33cbd25..5ef3147cdd 100644
--- a/dist/languages/el.ts
+++ b/dist/languages/el.ts
@@ -769,23 +769,34 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:Εξομοίωση NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -794,55 +805,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -850,1376 +861,1376 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:Ανισοτροπικό Φιλτράρισμα:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedRNG Seed
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device Name
-
+ The name of the console.
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Περιφέρεια:
-
+ The region of the console.
-
+ Time Zone:Ζώνη Ώρας:
-
+ The time zone of the console.
-
+ Sound Output Mode:
-
+ Console Mode:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityΑπόκρυψη δρομέα ποντικιού στην αδράνεια
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller applet
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
-
+
+ AutoΑυτόματη
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ Null
-
+ Fast
-
+ Balanced
-
-
+
+ AccurateΑκριβής
-
-
+
+ DefaultΠροεπιλεγμένο
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ UnsafeΕπισφαλής
-
+ Paranoid (disables most optimizations)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedΠαραθυροποιημένο Χωρίς Όρια
-
+ Exclusive FullscreenΑποκλειστική Πλήρης Οθόνη
-
+ No Video OutputΧωρίς Έξοδο Βίντεο
-
+ CPU Video DecodingΑποκωδικοποίηση Βίντεο CPU
-
+ GPU Video Decoding (Default)Αποκωδικοποίηση Βίντεο GPU (Προεπιλογή)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [ΠΕΙΡΑΜΑΤΙΚΟ]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)
-
+ 8X (5760p/8640p)
-
+ Nearest NeighborΠλησιέστερος Γείτονας
-
+ BilinearΔιγραμμικό
-
+ BicubicΔικυβικό
-
+ GaussianGaussian
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ NoneΚανένα
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Προεπιλογή (16:9)
-
+ Force 4:3Επιβολή 4:3
-
+ Force 21:9Επιβολή 21:9
-
+ Force 16:10Επιβολή 16:10
-
+ Stretch to WindowΕπέκταση στο Παράθυρο
-
+ AutomaticΑυτόματα
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Ιαπωνικά (日本語)
-
+ American English
-
+ French (français)Γαλλικά (Français)
-
+ German (Deutsch)Γερμανικά (Deutsch)
-
+ Italian (italiano)Ιταλικά (Italiano)
-
+ Spanish (español)Ισπανικά (Español)
-
+ ChineseΚινέζικα
-
+ Korean (한국어)Κορεάτικα (한국어)
-
+ Dutch (Nederlands)Ολλανδικά (Nederlands)
-
+ Portuguese (português)Πορτογαλικά (Português)
-
+ Russian (Русский)Ρώσικα (Русский)
-
+ TaiwaneseΤαϊβανέζικα
-
+ British EnglishΒρετανικά Αγγλικά
-
+ Canadian FrenchΚαναδικά Γαλλικά
-
+ Latin American SpanishΛατινοαμερικάνικα Ισπανικά
-
+ Simplified ChineseΑπλοποιημένα Κινέζικα
-
+ Traditional Chinese (正體中文)Παραδοσιακά Κινέζικα (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Πορτογαλικά Βραζιλίας (Português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanΙαπωνία
-
+ USAΗΠΑ
-
+ EuropeΕυρώπη
-
+ AustraliaΑυστραλία
-
+ ChinaΚίνα
-
+ KoreaΚορέα
-
+ TaiwanΤαϊβάν
-
+ Auto (%1)Auto select time zone
-
+ Default (%1)Default time zone
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaΚούβα
-
+ EETEET
-
+ EgyptΑίγυπτος
-
+ Eire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GB
-
+ GB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichΓκρήνουιτς
-
+ HongkongΧονγκ Κονγκ
-
+ HSTHST
-
+ IcelandΙσλανδία
-
+ IranΙράν
-
+ IsraelΙσραήλ
-
+ JamaicaΙαμαϊκή
-
+ Kwajalein
-
+ LibyaΛιβύη
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoΝαβάχο
-
+ NZ
-
+ NZ-CHAT
-
+ PolandΠολωνία
-
+ PortugalΠορτογαλία
-
+ PRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeΣιγκαπούρη
-
+ TurkeyΤουρκία
-
+ UCTUCT
-
+ UniversalΠαγκόσμια
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ Zulu
-
+ MonoΜονοφωνικό
-
+ StereoΣτέρεοφωνικό
-
+ Surround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDocked
-
+ HandheldHandheld
-
-
+
+ Off
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/es.ts b/dist/languages/es.ts
index 2c02ef29f8..fe1b3e41bf 100644
--- a/dist/languages/es.ts
+++ b/dist/languages/es.ts
@@ -492,7 +492,7 @@ Esto vetará su nombre de usuario del foro y su dirección IP.
Multicore CPU Emulation
- Emulación de CPU multinúcleo
+ Emulación del procesador multinúcleo
@@ -578,7 +578,7 @@ Puede ayudar a reducir los tirones o parpadeos en tasas de fotogramas bajas.
CPU Overclock
- Overclock de CPU
+ Overclock del procesador
@@ -799,11 +799,23 @@ Esta función es experimental.
+ Use asynchronous GPU emulation
+ Usar emulación asíncrona de la GPU
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+ Usa un hilo adicional del procesador para el renderizado.
+Esta opción siempre debe permanecer activada.
+
+
+ NVDEC emulation:Emulación NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -812,12 +824,12 @@ Puede usar la CPU, GPU o no descodificar (mostrará una pantalla en negro durant
En la mayoría de casos, descodificar mediante la GPU es la mejor opción.
-
+ ASTC Decoding Method:Modo descodificación ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -829,12 +841,12 @@ GPU: utiliza los sombreadores computables de la tarjeta gráfica para descodific
CPU asíncrono: usa el procesador para descodificar las texturas ASTC bajo demanda. Elimina los tirones causados por la descodificación ASTC, pero puede generar errores visuales.
-
+ ASTC Recompression Method:Modo recompresión ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -842,44 +854,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
BC1/BC3: El formato intermedio será recomprimido a BC1 o BC3, lo que ahorra VRAM, pero degrada la calidad de la imagen.
-
+ Frame Pacing Mode (Vulkan only)Modo de ritmo de fotogramas (solo Vulkan)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.Controla cómo el emulador gestiona el ritmo de los fotogramas para reducir los tirones y hacer que la velocidad de los fotogramas sea más suave y consistente.
-
+ VRAM Usage Mode:Modo de uso de la VRAM:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Selecciona si el emulador prefiere ahorrar memoria o maximizar el uso de memoria de video disponible para mejorar el rendimiento.
El modo agresivo puede afectar al rendimiento de otras aplicaciones, como a los programas de grabación.
-
+ Skip CPU Inner InvalidationSaltar invalidación interna de la CPU
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Omite ciertas invalidaciones de caché durante las actualizaciones de memoria, reduciendo el uso de la CPU y mejorando la latencia. Esto puede causar bloqueos leves.
-
+ VSync Mode:Modo VSync:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -890,12 +902,12 @@ Mailbox ofrece menor latencia que FIFO y evita el tearing, aunque puede perder a
Immediate (sin sincronización) muestra los fotogramas tan pronto están disponibles, pero puede generar desgarros de imagen.
-
+ Sync Memory OperationsSincronizar operaciones de memoria
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -904,44 +916,44 @@ Esta opción arregla errores en los juegos, pero puede afectar negativamente al
Los juegos con Unreal Engine 4 son con frecuencia los que muestran cambios significantes en esto.
-
+ Enable asynchronous presentation (Vulkan only)Activar presentación asíncrona (solo Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Mejora el rendimiento ligeramente al usar un hilo de CPU adicional para la presentación.
-
+ Force maximum clocks (Vulkan only)Forzar relojes al máximo (solo Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Ejecuta los procesos en segundo plano mientras se espera a las instrucciones gráficas para evitar que la GPU reduzca su velocidad de reloj.
-
+ Anisotropic Filtering:Filtrado anisotrópico:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Controla la calidad del renderizado de texturas en ángulos oblicuos.
Es seguro configurarlo en 16x en la mayoría de las GPU.
-
+ GPU Mode:Modo de la GPU:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
@@ -950,56 +962,56 @@ La mayoridad de juegos renderizarán bien con el modo rápido o balanceado, pero
Las partículas tienden a representarse correctamente solo con el modo preciso.
-
+ DMA Accuracy:Precisión de DMA:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.Controla la precisión del DMA. La opción de precisión segura corrige errores en algunos juegos, pero puede reducir el rendimiento
-
+ Enable asynchronous shader compilationActiva la compilación de shaders asincrónicos
-
+ May reduce shader stutter.Puede reducir los tirones causados por la carga de sombreadores.
-
+ Fast GPU TimeTiempo rápido de la GPU
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.Overcloquea la GPU emulada para aumentar la resolución dinámica y la distancia de renderizado.
Use 256 para el máximo rendimiento y 512 para la máxima fidelidad gráfica.
-
+ GPU UnswizzleDesentrelazado de la GPU
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.Acelera la decodificación de texturas 3D BCn mediante computación de la GPU.
Desactívela si experimenta problemas o fallos gráficos.
-
+ GPU Unswizzle Max Texture SizeTamaño máximo de textura de desentrelazado de la GPU
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -1008,46 +1020,46 @@ Aunque la GPU es más rápida para texturas medianas y grandes, la CPU puede ser
Ajuste este valor para encontrar el equilibrio entre la aceleración de la GPU y la sobrecarga de la CPU.
-
+ GPU Unswizzle Stream SizeTamaño del flujo de desentrelazado de la GPU
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.Establece la cantidad máxima de datos de textura (en MiB) procesados por cada fotograma. Valores más altos pueden reducir la distorsión durante la carga de texturas, pero pueden afectar a la consistencia de los fotogramas.
-
+ GPU Unswizzle Chunk SizeTamaño del trozo de desentrelazado de la GPU
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.Determina la cantidad de cortes de profundidad procesados en un solo envío. Aumentar este valor puede mejorar el rendimiento en una GPU de gama alta, pero puede causar tirones y problemas en los tiempos de respuesta en hardware más modesto.
-
+ Use Vulkan pipeline cacheUsar caché de canalización de Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Activa la caché de canalización específica del fabricante.
Esta opción puede mejorar los tiempos de cargas de sombreadores en el caso de que el controlador de Vulkan no lo almacene internamente.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Activar la canalizaciones de cómputo (solo Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -1056,184 +1068,184 @@ Este ajuste solo existe para los controladores propietarios de Intel y puede cau
En los demás controladores, la canalización de cómputo siempre está activada.
-
+ Enable Reactive FlushingActivar limpieza reactiva
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Usa limpieza de memoria reactiva en vez de predictiva, permitiendo una sincronización de memoria más precisa.
-
+ Sync to framerate of video playbackSincronizar a fotogramas de reproducción de vídeo
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Ejecuta el juego a velocidad normal durante la reproducción de vídeos, incluso cuando no hay límite de fotogramas.
-
+ Barrier feedback loopsBucles de feedback de barrera
-
+ Improves rendering of transparency effects in specific games.Mejora la renderización de los efectos de transparencia en ciertos juegos.
-
+ Enable buffer historyActivar el historial del búfer
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.Habilita el acceso a estados de búfer anteriores.
Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos.
-
+ Fix bloom effectsArreglar efectos de resplandor
-
+ Removes bloom in Burnout.Elimina el resplandor en Burnout.
-
+ Enable Legacy Rescale PassActivar el pase de reescalado heredado
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.Puede arreglar los problemas de reescalado en algunos juegos confiando en el comportamiento de la implementación anterior.
Solución alternativa de comportamiento heredado que corrige los artefactos de línea de la GPU AMD y el parpadeo de texturas gris de la GPU Nvidia en Luigis Mansion 3.
-
+ Extended Dynamic StateEstado dinámico extendido
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Controla el número de funciones que pueden ser usadas en el Estado Dinámico Extendido.
Números más altos permiten úsar más funciones y pueden aumentar el rendimiento, pero tambén pueden causar errores gráficos.
-
+ Vertex Input Dynamic StateEstado dinámico de entrada de vértices
-
+ Enables vertex input dynamic state feature for better quality and performance.Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento.
-
+ Sample ShadingSombreado de muestra
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Permite que el sombreador de fragmentos se ejecute por muestra en un fragmento multimuestreado, en lugar de una sola vez por fragmento. Mejora la calidad de los gráficos a costa de rendimiento.
Los valores más altos mejoran la calidad, pero reducen el rendimiento.
-
+ RNG SeedSemilla de GNA
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Controla la semilla del generador de números aleatorios.
Usado principalmente para speedrunning.
-
+ Device NameNombre del dispositivo
-
+ The name of the console.El nombre de la consola
-
+ Custom RTC Date:Fecha Personalizada RTC:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Esta opción permite cambiar el reloj de la consola.
Puede ser usado para manipular el tiempo en juegos.
-
+ The number of seconds from the current unix timeNúmero de segundos de la hora actual de Unix
-
+ Language:Idioma:
-
+ This option can be overridden when region setting is auto-selectEsta opción puede ser reemplazada cuando la configuración de región está en selección automática.
-
+ Region:Región:
-
+ The region of the console.La Región de la Consola.
-
+ Time Zone:Zona horaria:
-
+ The time zone of the console.La zona horaria de la consola.
-
+ Sound Output Mode:Método de salida de sonido:
-
+ Console Mode:Modo consola:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1242,1045 +1254,1045 @@ Los juegos cambiarán su resolución, detalles y compatibilidad con los mandos s
Configurar el modo portátil puede mejorar el rendimiento en sistemas de gama baja.
-
+ Unit SerialNº de serie de la unidad
-
+ Battery SerialNº de serie de la batería
-
+ Debug knobsPerillas de depuración
-
+ Prompt for user profile on bootSolicitud para perfil de usuario al arrancar
-
+ Useful if multiple people use the same PC.Útil si múltiples personas usan la misma PC
-
+ Pause when not in focusPausar cuando la ventana no esté activa
-
+ Pauses emulation when focusing on other windows.Pausa la emulación cuando esta activa otra ventana diferente.
-
+ Confirm before stopping emulationConfirmar detención
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Anula las solicitudes de confirmación para detener la emulación. Al habilitar esta opción, se omiten dichas solicitudes y se sale directamente de la emulación.
-
+ Hide mouse on inactivityOcultar el cursor por inactividad.
-
+ Hides the mouse after 2.5s of inactivity.Oculta el mouse después de 2.5s de inactividad.
-
+ Disable controller appletDesactivar applet de mandos
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Desactiva forzosamente el uso del applet del controlador en programas emulados.
Cuando un programa intenta abrir el applet del controlador, se cierra inmediatamente.
-
+ Check for updatesBuscar actualizaciones
-
+ Whether or not to check for updates upon startup.Si se deben buscar actualizaciones al iniciar o no.
-
+ Enable GamemodeActivar Modo Juego
-
+ Force X11 as Graphics BackendForzar X11 como motor gráfico
-
+ Custom frontendInterfaz personalizada
-
+ Real appletApplet real
-
+ NeverNunca
-
+ On LoadAl cargar
-
+ AlwaysSiempre
-
+ CPU
- CPU
+ Procesador
-
+ GPUGPU
-
+ CPU Asynchronous
- CPU Asíncrona
+ Procesador asíncrono
-
+ Uncompressed (Best quality)Sin compresión (Mejor calidad)
-
+ BC1 (Low quality)BC1 (Calidad baja)
-
+ BC3 (Medium quality)BC3 (Calidad media)
-
-
+
+ AutoAuto
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ ConservativeConservativo
-
+ AggressiveAgresivo
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (Ensamblado de sombreadores, solo NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (Experimental, solo AMD/Mesa)
-
+ NullNinguno
-
+ FastRápido
-
+ BalancedBalanceado
-
-
+
+ AccuratePreciso
-
-
+
+ DefaultPredeterminado
-
+ Unsafe (fast)Inseguro (rápido)
-
+ Safe (stable)Seguro (estable)
-
+ UnsafeImpreciso
-
+ Paranoid (disables most optimizations)Paranoico (Deshabilita la mayoría de optimizaciones)
-
+ DebuggingDepuración
-
+ DynarmicDynARMic
-
+ NCENCE
-
+ Borderless WindowedVentana sin bordes
-
+ Exclusive FullscreenPantalla completa
-
+ No Video OutputSin salida de vídeo
-
+ CPU Video Decoding
- Decodificación de vídeo en la CPU
+ Decodificación de vídeo en el procesador
-
+ GPU Video Decoding (Default)Decodificación de vídeo en GPU (Por defecto)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]x0,5 (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]x0,75 (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)x1 (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]x1,5 (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)x2 (1440p/2160p)
-
+ 3X (2160p/3240p)x3 (2160p/3240p)
-
+ 4X (2880p/4320p)x4 (2880p/4320p)
-
+ 5X (3600p/5400p)x5 (3600p/5400p)
-
+ 6X (4320p/6480p)x6 (4320p/6480p)
-
+ 7X (5040p/7560p)x7 (5040p/7560p)
-
+ 8X (5760p/8640p)x8 (5760p/8640p)
-
+ Nearest NeighborVecino más próximo
-
+ BilinearBilineal
-
+ BicubicBicúbico
-
+ GaussianGaussiano
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionSuper Resolución AMD FidelityFX
-
+ AreaÁrea
-
+ MMPXMMPX
-
+ Zero-TangentTangente cero
-
+ B-SplineRanura B
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
-
+
+ NoneNinguno
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Predeterminado (16:9)
-
+ Force 4:3Forzar 4:3
-
+ Force 21:9Forzar 21:9
-
+ Force 16:10Forzar 16:10
-
+ Stretch to WindowEstirar a la ventana
-
+ AutomaticAutomático
-
+ 2xx2
-
+ 4xx4
-
+ 8xx8
-
+ 16xx16
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japonés (日本語)
-
+ American EnglishInglés estadounidense
-
+ French (français)Francés (français)
-
+ German (Deutsch)Alemán (deutsch)
-
+ Italian (italiano)Italiano (italiano)
-
+ Spanish (español)Español
-
+ ChineseChino
-
+ Korean (한국어)Coreano (한국어)
-
+ Dutch (Nederlands)Holandés (nederlands)
-
+ Portuguese (português)Portugués (português)
-
+ Russian (Русский)Ruso (Русский)
-
+ TaiwaneseTaiwanés
-
+ British EnglishInglés británico
-
+ Canadian FrenchFrancés canadiense
-
+ Latin American SpanishEspañol latinoamericano
-
+ Simplified ChineseChino simplificado
-
+ Traditional Chinese (正體中文)Chino tradicional (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portugués brasileño (português do Brasil)
-
+ Polish (polska)Polaco (polska)
-
+ Thai (แบบไทย)Tailandés (แบบไทย)
-
-
+
+ JapanJapón
-
+ USAEEUU
-
+ EuropeEuropa
-
+ AustraliaAustralia
-
+ ChinaChina
-
+ KoreaCorea
-
+ TaiwanTaiwán
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePredeterminada (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgipto
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslandia
-
+ IranIrán
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolonia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTurquía
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulú
-
+ MonoMono
-
+ StereoEstéreo
-
+ SurroundEnvolvente
-
+ 4GB DRAM (Default)4GB DRAM (Por defecto)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Inseguro)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Inseguro)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Inseguro)
-
+ DockedSobremesa
-
+ HandheldPortátil
-
-
+
+ OffApagado
-
+ Boost (1700MHz)Boost (1700MHz)
-
+ Fast (2000MHz)Rápido (2000MHz)
-
+ Always ask (Default)Preguntar siempre (Por defecto)
-
+ Only if game specifies not to stopSolo si el juego pide no ser cerrado
-
+ Never askNunca preguntar
-
-
+
+ Medium (256)Medio (256)
-
-
+
+ High (512)Alto (512)
-
+ Very Small (16 MB)Muy pequeño (16 MB)
-
+ Small (32 MB)Pequeño (32 MB)
-
+ Normal (128 MB)Normal (128 MB)
-
+ Large (256 MB)Grande (256 MB)
-
+ Very Large (512 MB)Muy grande (512 MB)
-
+ Very Low (4 MB)Muy bajo (4 MB)
-
+ Low (8 MB)Bajo (8 MB)
-
+ Normal (16 MB)Normal (16 MB)
-
+ Medium (32 MB)Medio (32 MB)
-
+ High (64 MB)Alto (64 MB)
-
+ Very Low (32)Muy bajo (32)
-
+ Low (64)Bajo (64)
-
+ Normal (128)Normal (128)
-
+ DisabledDesactivado
-
+ ExtendedDynamicState 1ModoDynamicoExtendido 1
-
+ ExtendedDynamicState 2ModoDynamicoExtendido 2
-
+ ExtendedDynamicState 3ModoDynamicoExtendido 3
-
+ Tree ViewVista en árbol
-
+ Grid ViewVista en cuadrícula
@@ -2370,7 +2382,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam
CPU
- CPU
+ Procesador
@@ -2385,12 +2397,12 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam
CPU Backend
- Motor CPU
+ Motor del procesadorUnsafe CPU Optimization Settings
- Ajustes del Modo Impreciso de optimización de la CPU
+ Ajustes de optimización del procesador inseguro
@@ -2408,12 +2420,12 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam
CPU
- CPU
+ ProcesadorToggle CPU Optimizations
- Cambiar las optimizaciones de la CPU
+ Cambiar las optimizaciones del procesador
@@ -2609,7 +2621,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam
CPU settings are available only when game is not running.
- Los ajustes de la CPU solo están disponibles cuando no se esté ejecutando ningún juego.
+ Los ajustes del procesador solo están disponibles cuando no se esté ejecutando ningún juego.
@@ -2924,7 +2936,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam
CPU
- CPU
+ Procesador
@@ -2954,7 +2966,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam
CPU
- CPU
+ Procesador
@@ -4815,7 +4827,7 @@ Los valores actuales son %1% y %2% respectivamente.
CPU
- CPU
+ Procesador
diff --git a/dist/languages/fi.ts b/dist/languages/fi.ts
index b4cf1fb9d9..7d56802ad7 100644
--- a/dist/languages/fi.ts
+++ b/dist/languages/fi.ts
@@ -767,23 +767,34 @@ This feature is experimental.
- NVDEC emulation:
+ Use asynchronous GPU emulation
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+
+ NVDEC emulation:
+
+
+
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -792,55 +803,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -848,1376 +859,1376 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.
-
+ Anisotropic Filtering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG Seed
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device Name
-
+ The name of the console.
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:
-
+ The region of the console.
-
+ Time Zone:
-
+ The time zone of the console.
-
+ Sound Output Mode:
-
+ Console Mode:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivity
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller applet
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)
-
+ BC3 (Medium quality)
-
-
+
+ Auto
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ Vulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ Null
-
+ Fast
-
+ Balanced
-
-
+
+ Accurate
-
-
+
+ Default
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Unsafe
-
+ Paranoid (disables most optimizations)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless Windowed
-
+ Exclusive Fullscreen
-
+ No Video Output
-
+ CPU Video Decoding
-
+ GPU Video Decoding (Default)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)
-
+ 3X (2160p/3240p)
-
+ 4X (2880p/4320p)
-
+ 5X (3600p/5400p)
-
+ 6X (4320p/6480p)
-
+ 7X (5040p/7560p)
-
+ 8X (5760p/8640p)
-
+ Nearest Neighbor
-
+ Bilinear
-
+ Bicubic
-
+ Gaussian
-
+ Lanczos
-
+ ScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ None
-
+ FXAA
-
+ SMAA
-
+ Default (16:9)
-
+ Force 4:3
-
+ Force 21:9
-
+ Force 16:10
-
+ Stretch to Window
-
+ Automatic
-
+ 2x
-
+ 4x
-
+ 8x
-
+ 16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)
-
+ American English
-
+ French (français)
-
+ German (Deutsch)
-
+ Italian (italiano)
-
+ Spanish (español)
-
+ Chinese
-
+ Korean (한국어)
-
+ Dutch (Nederlands)
-
+ Portuguese (português)
-
+ Russian (Русский)
-
+ Taiwanese
-
+ British English
-
+ Canadian French
-
+ Latin American Spanish
-
+ Simplified Chinese
-
+ Traditional Chinese (正體中文)
-
+ Brazilian Portuguese (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ Japan
-
+ USA
-
+ Europe
-
+ Australia
-
+ China
-
+ Korea
-
+ Taiwan
-
+ Auto (%1)Auto select time zone
-
+ Default (%1)Default time zone
-
+ CET
-
+ CST6CDT
-
+ Cuba
-
+ EET
-
+ Egypt
-
+ Eire
-
+ EST
-
+ EST5EDT
-
+ GB
-
+ GB-Eire
-
+ GMT
-
+ GMT+0
-
+ GMT-0
-
+ GMT0
-
+ Greenwich
-
+ Hongkong
-
+ HST
-
+ Iceland
-
+ Iran
-
+ Israel
-
+ Jamaica
-
+ Kwajalein
-
+ Libya
-
+ MET
-
+ MST
-
+ MST7MDT
-
+ Navajo
-
+ NZ
-
+ NZ-CHAT
-
+ Poland
-
+ Portugal
-
+ PRC
-
+ PST8PDT
-
+ ROC
-
+ ROK
-
+ Singapore
-
+ Turkey
-
+ UCT
-
+ Universal
-
+ UTC
-
+ W-SU
-
+ WET
-
+ Zulu
-
+ Mono
-
+ Stereo
-
+ Surround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ Docked
-
+ Handheld
-
-
+
+ Off
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts
index d9bf1ff2b6..168eac8efc 100644
--- a/dist/languages/fr.ts
+++ b/dist/languages/fr.ts
@@ -799,11 +799,22 @@ Cette fonctionnalité est expérimentale.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:Émulation NVDEC :
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -812,12 +823,12 @@ Elles peuvent être décodées soit par le CPU, soit par le GPU, ou pas du tout
Dans la plupart des cas, le décodage GPU offre les meilleures performances.
-
+ ASTC Decoding Method:Méthode de décodage ASTC :
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -829,12 +840,12 @@ GPU : Utiliser les shaders de calcul du GPU pour décoder les textures ASTC (rec
CPU asynchrone : Utiliser le CPU pour décoder les textures ASTC à la demande. Élimine les saccades liées au décodage ASTC, mais peut provoquer des artefacts.
-
+ ASTC Recompression Method:Méthode de recompression ASTC :
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -842,44 +853,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
BC1/BC3 : Le format intermédiaire sera recompressé en BC1 ou BC3, ce qui économise de la VRAM mais dégrade la qualité de l’image.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:Mode d'utilisation de la VRAM :
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Permet de choisir si l’émulateur doit privilégier la conservation de la mémoire ou utiliser au maximum la mémoire vidéo disponible pour les performances.
Le mode agressif peut affecter les performances d’autres applications, comme les logiciels d’enregistrement.
-
+ Skip CPU Inner InvalidationIgnorer l'invalidation interne du CPU
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Ignore certaines invalidations de cache lors des mises à jour de la mémoire, réduisant l’utilisation du CPU et améliorant la latence. Cela peut provoquer des plantages légers.
-
+ VSync Mode:Mode VSync :
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -890,12 +901,12 @@ Mailbox peut offrir une latence inférieure à FIFO et n’entraîne pas de déc
Immediate (pas de synchronisation) affiche ce qui est disponible et peut provoquer du déchirement.
-
+ Sync Memory OperationsSynchroniser les opérations mémoire
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -904,144 +915,144 @@ Cette option corrige des problèmes dans les jeux, mais peut dégrader les perfo
Les jeux Unreal Engine 4 sont souvent ceux qui bénéficient le plus de ce réglage.
-
+ Enable asynchronous presentation (Vulkan only)Activer la présentation asynchrone (Vulkan uniquement)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Améliore légèrement les performances en déplaçant la présentation vers un thread CPU séparé.
-
+ Force maximum clocks (Vulkan only)Forcer la fréquence d'horloge maximale (Vulkan uniquement)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Les exécutions fonctionnent en arrière-plan en attendant les commandes graphiques pour empêcher le GPU de réduire sa vitesse de fréquence d'horloge.
-
+ Anisotropic Filtering:Filtrage anisotropique :
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Contrôle la qualité du rendu des textures sous des angles obliques.
Il est sûr de le régler à 16x sur la plupart des GPU.
-
+ GPU Mode:Mode GPU :
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:Précision du DMA :
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.Contrôle la précision des transferts DMA. Une précision plus élevée corrige certains problèmes dans certains jeux, mais peut réduire les performances.
-
+ Enable asynchronous shader compilationActiver la compilation asynchrone des shaders
-
+ May reduce shader stutter.Peut réduire les saccades dues aux shaders.
-
+ Fast GPU TimeTemps GPU rapide
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheUtiliser le cache de pipeline Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Active le cache de pipeline spécifique au fournisseur de GPU.
Cette option peut améliorer considérablement le temps de chargement des shaders dans les cas où le pilote Vulkan ne stocke pas les fichiers de cache de pipeline en interne.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Activer les pipelines de calcul (Vulkan sur Intel uniquement)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -1050,95 +1061,95 @@ Ce réglage n’existe que pour les pilotes propriétaires Intel et peut provoqu
Les pipelines de calcul sont toujours activés sur tous les autres pilotes.
-
+ Enable Reactive FlushingActiver le Vidage Réactif
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Utilise une purge réactive au lieu d'une purge prédictive, permettant une synchronisation de la mémoire plus précise.
-
+ Sync to framerate of video playbackSynchro la fréquence d'image de la relecture du vidéo
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Éxécuter le jeu à une vitesse normale pendant la relecture du vidéo, même-ci la fréquence d'image est dévérouillée.
-
+ Barrier feedback loopsBoucles de rétroaction de barrière
-
+ Improves rendering of transparency effects in specific games.Améliore le rendu des effets de transparence dans des jeux spécifiques.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic StateÉtat dynamique étendu
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample ShadingÉchantillonnage de shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Permet au shader de fragments de s’exécuter pour chaque échantillon dans un fragment multi-échantillonné, au lieu d’une seule fois par fragment.
@@ -1146,86 +1157,86 @@ Améliore la qualité graphique au prix de performances réduites.
Des valeurs plus élevées améliorent la qualité mais dégradent les performances.
-
+ RNG SeedSeed RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Contrôle la graine du générateur de nombres aléatoires.
Principalement utilisé pour le speedrun.
-
+ Device NameNom de l'appareil
-
+ The name of the console.Nom de la console.
-
+ Custom RTC Date:Date RTC personnalisée :
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Cette option permet de modifier l’horloge de la console.
Peut être utilisée pour manipuler le temps dans les jeux.
-
+ The number of seconds from the current unix timeNombre de secondes écoulées depuis le 1er janvier 1970.
-
+ Language:Langue :
-
+ This option can be overridden when region setting is auto-selectCette option peut être remplacée lorsque la région est sur auto.
-
+ Region:Région :
-
+ The region of the console.Région de la console.
-
+ Time Zone:Fuseau horaire :
-
+ The time zone of the console.Fuseau horaire de la console.
-
+ Sound Output Mode:Mode de sortie sonore :
-
+ Console Mode:Mode console :
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1234,1046 +1245,1046 @@ Les jeux adaptent leur résolution, leurs paramètres graphiques et les manettes
Passer en mode Portable peut améliorer les performances sur les systèmes peu puissants.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on bootChoisir l’utilisateur au démarrage.
-
+ Useful if multiple people use the same PC.Utile si plusieurs personnes utilisent le même PC.
-
+ Pause when not in focusPause lorsque la fenêtre n’est pas active.
-
+ Pauses emulation when focusing on other windows.Met l’émulation en pause dès que l’utilisateur change de fenêtre.
-
+ Confirm before stopping emulationConfirmer avant d'arrêter l'émulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Ignore les demandes de confirmation pour arrêter l’émulation.
L’activer permet de contourner ces confirmations et de quitter directement l’émulation.
-
+ Hide mouse on inactivityCacher la souris en cas d'inactivité
-
+ Hides the mouse after 2.5s of inactivity.Cache le curseur après 2,5 secondes d’inactivité.
-
+ Disable controller appletDésactiver l'applet du contrôleur
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Désactive de force le menu de configuration des manettes dans les programmes émulés.
Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé.
-
+ Check for updatesRechercher des mises à jours
-
+ Whether or not to check for updates upon startup.Vérifier ou non les mises à jour au démarrage.
-
+ Enable GamemodeActiver le mode jeu
-
+ Force X11 as Graphics BackendForcer X11 comme moteur graphique
-
+ Custom frontendInterface personnalisée
-
+ Real appletApplet réel
-
+ NeverJamais
-
+ On LoadAu chargement
-
+ AlwaysToujours
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU Asynchrone
-
+ Uncompressed (Best quality)Non compressé (Meilleure qualité)
-
+ BC1 (Low quality)BC1 (Basse qualité)
-
+ BC3 (Medium quality)BC3 (Qualité moyenne)
-
-
+
+ AutoAuto
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ ConservativeConservateur
-
+ AggressiveAgressif
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNul
-
+ FastRapide
-
+ BalancedMoyen
-
-
+
+ AccuratePrécis
-
-
+
+ DefaultPar défaut
-
+ Unsafe (fast)Insecure (rapide)
-
+ Safe (stable)Sûr (stable)
-
+ UnsafeRisqué
-
+ Paranoid (disables most optimizations)Paranoïaque (désactive la plupart des optimisations)
-
+ DebuggingDébogage
-
+ DynarmicDynamique
-
+ NCENCE
-
+ Borderless WindowedFenêtré sans bordure
-
+ Exclusive FullscreenPlein écran exclusif
-
+ No Video OutputPas de sortie vidéo
-
+ CPU Video DecodingDécodage Vidéo sur le CPU
-
+ GPU Video Decoding (Default)Décodage Vidéo sur le GPU (par défaut)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPÉRIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPÉRIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1,25X (900p/1350p) [EXPÉRIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPÉRIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborPlus proche voisin
-
+ BilinearBilinéaire
-
+ BicubicBicubique
-
+ GaussianGaussien
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaArea (Par zone)
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
-
+
+ NoneAucun
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Par défaut (16:9)
-
+ Force 4:3Forcer le 4:3
-
+ Force 21:9Forcer le 21:9
-
+ Force 16:10Forcer le 16:10
-
+ Stretch to WindowÉtirer à la fenêtre
-
+ AutomaticAutomatique
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japonais (日本語)
-
+ American EnglishAnglais Américain
-
+ French (français)Français (français)
-
+ German (Deutsch)Allemand (Deutsch)
-
+ Italian (italiano)Italien (italiano)
-
+ Spanish (español)Espagnol (español)
-
+ ChineseChinois
-
+ Korean (한국어)Coréen (한국어)
-
+ Dutch (Nederlands)Néerlandais (Nederlands)
-
+ Portuguese (português)Portugais (português)
-
+ Russian (Русский)Russe (Русский)
-
+ TaiwaneseTaïwanais
-
+ British EnglishAnglais Britannique
-
+ Canadian FrenchFrançais Canadien
-
+ Latin American SpanishEspagnol d'Amérique Latine
-
+ Simplified ChineseChinois Simplifié
-
+ Traditional Chinese (正體中文)Chinois Traditionnel (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portugais Brésilien (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJapon
-
+ USAÉ.-U.A.
-
+ EuropeEurope
-
+ AustraliaAustralie
-
+ ChinaChine
-
+ KoreaCorée
-
+ TaiwanTaïwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePar défaut (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptÉgypte
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHong Kong
-
+ HSTHST
-
+ IcelandIslande
-
+ IranIran
-
+ IsraelIsraël
-
+ JamaicaJamaïque
-
+ KwajaleinKwajalein
-
+ LibyaLibye
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPologne
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapour
-
+ TurkeyTurquie
-
+ UCTUCT
-
+ UniversalUniversel
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStéréo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4 GB DRAM (Par défaut)
-
+ 6GB DRAM (Unsafe)6 GB DRAM (Risqué)
-
+ 8GB DRAM8GO DRAM
-
+ 10GB DRAM (Unsafe)10GO DRAM (Insecure)
-
+ 12GB DRAM (Unsafe)12GO DRAM (Insecure)
-
+ DockedMode TV
-
+ HandheldMode Portable
-
-
+
+ OffDésactivé
-
+ Boost (1700MHz)Boost (1700MHz)
-
+ Fast (2000MHz)Rapide (2000MHz)
-
+ Always ask (Default)Toujours demander (par défaut)
-
+ Only if game specifies not to stopUniquement si le jeu précise de ne pas s'arrêter
-
+ Never askJamais demander
-
-
+
+ Medium (256)Moyen (256)
-
-
+
+ High (512)Élevé (512)
-
+ Very Small (16 MB)Très petit (16Mo)
-
+ Small (32 MB)Petit (32Mo)
-
+ Normal (128 MB)Normal (128Mo)
-
+ Large (256 MB)Large (256Mo)
-
+ Very Large (512 MB)Très large (512Mo)
-
+ Very Low (4 MB)Très faible (4 Mo)
-
+ Low (8 MB)Faible (8 Mo)
-
+ Normal (16 MB)Normal (16 Mo)
-
+ Medium (32 MB)Moyen (32 Mo)
-
+ High (64 MB)Élevé (64 Mo)
-
+ Very Low (32)Très faible (32)
-
+ Low (64)Faible (64)
-
+ Normal (128)Normal (128)
-
+ DisabledDésactivé
-
+ ExtendedDynamicState 1État dynamique étendu 1
-
+ ExtendedDynamicState 2État dynamique étendu 2
-
+ ExtendedDynamicState 3État dynamique étendu 3
-
+ Tree ViewVue en liste
-
+ Grid ViewVue en grille
diff --git a/dist/languages/hu.ts b/dist/languages/hu.ts
index 59028255cc..4d48bc0009 100644
--- a/dist/languages/hu.ts
+++ b/dist/languages/hu.ts
@@ -773,11 +773,22 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:NVDEC emuláció:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -786,12 +797,12 @@ A dekódoláshoz használhatja a CPU-t vagy a GPU-t, vagy egyáltalán nem vége
A legtöbb esetben a GPU dekódolás nyújtja a legjobb teljesítményt.
-
+ ASTC Decoding Method:ASTC dekódoló módszer:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -800,55 +811,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:ASTC újraszűrési módszer:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:VRAM használati mód:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:VSync mód:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -856,1376 +867,1376 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Aszinkron prezentálás engedélyezése (csak Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Kicsit javítja a teljesítményt azáltal, hogy a megjelenítést külön CPU szálra helyezi át.
-
+ Force maximum clocks (Vulkan only)Maximális órajelek kényszerítése (csak Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.A háttérben fut, miközben várja a grafikai parancsokat, hogy a GPU ne csökkentse az órajelét.
-
+ Anisotropic Filtering:Anizotropikus szűrés:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheVulkan pipeline gyorsítótár használata.
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingReaktív ürítés használata
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Reaktív ürítést használ a prediktív ürítés helyett, ami pontosabb memóriaszinkronizálást tesz lehetővé.
-
+ Sync to framerate of video playbackSzinkronizálás a videolejátszás képkockasebességéhez
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.A játék futtatása normál sebességgel videolejátszás közben, még akkor is, ha a képkockasebesség fel van oldva.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.Javítja az átlátszósági effektek megjelenítését bizonyos játékokban.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG Seed
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameEszköznév
-
+ The name of the console.
-
+ Custom RTC Date:Egyéni RTC dátum:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Nyelv:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Régió:
-
+ The region of the console.
-
+ Time Zone:Időzóna:
-
+ The time zone of the console.
-
+ Sound Output Mode:Hangkimeneti mód:
-
+ Console Mode:Konzol mód:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationEmuláció leállításának megerősítése
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityEgér elrejtése inaktivitáskor
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletVezérlő applet letiltása
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeJátékmód engedélyezése
-
+ Force X11 as Graphics Backend
-
+ Custom frontendEgyéni frontend
-
+ Real appletValódi applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU aszinkron
-
+ Uncompressed (Best quality)Tömörítetlen (legjobb minőség)
-
+ BC1 (Low quality)BC1 (alacsony minőség)
-
+ BC3 (Medium quality)BC3 (közepes minőség)
-
-
+
+ AutoAutomatikus
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ ConservativeTakarékos
-
+ AggressiveAggresszív
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ Fast
-
+ Balanced
-
-
+
+ AccuratePontos
-
-
+
+ DefaultAlapértelmezett
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ UnsafeNem biztonságos
-
+ Paranoid (disables most optimizations)Paranoid (a legtöbb optimalizálást letiltja)
-
+ Debugging
-
+ DynarmicDinamikus
-
+ NCENCE
-
+ Borderless WindowedSzegély nélküli ablak
-
+ Exclusive FullscreenExkluzív teljes képernyő
-
+ No Video OutputNincs videokimenet
-
+ CPU Video DecodingCPU videódekódolás
-
+ GPU Video Decoding (Default)GPU videódekódolás (alapértelmezett)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [KÍSÉRLETI]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [KÍSÉRLETI]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [KÍSÉRLETI]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborLegközelebbi szomszéd
-
+ BilinearBilineáris
-
+ BicubicBikubikus
-
+ GaussianGauss-féle
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ NoneNincs
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Alapértelmezett (16:9)
-
+ Force 4:34:3 kényszerítése
-
+ Force 21:921:9 kényszerítése
-
+ Force 16:1016:10 kényszerítése
-
+ Stretch to WindowAblakhoz nyújtás
-
+ AutomaticAutomatikus
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Japán (日本語)
-
+ American EnglishAmerikai angol
-
+ French (français)Francia (français)
-
+ German (Deutsch)Német (Deutsch)
-
+ Italian (italiano)Olasz (italiano)
-
+ Spanish (español)Spanyol (español)
-
+ ChineseKínai
-
+ Korean (한국어)Koreai (한국어)
-
+ Dutch (Nederlands)Holland (Nederlands)
-
+ Portuguese (português)Portugál (português)
-
+ Russian (Русский)Orosz (Русский)
-
+ TaiwaneseTajvani
-
+ British EnglishBrit Angol
-
+ Canadian FrenchKanadai francia
-
+ Latin American SpanishLatin-amerikai spanyol
-
+ Simplified ChineseEgyszerűsített kínai
-
+ Traditional Chinese (正體中文)Hagyományos kínai (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brazíliai portugál (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJapán
-
+ USAUSA
-
+ EuropeEurópa
-
+ AustraliaAusztrália
-
+ ChinaKína
-
+ KoreaKorea
-
+ TaiwanTajvan
-
+ Auto (%1)Auto select time zoneAutomatikus (%1)
-
+ Default (%1)Default time zoneAlapértelmezett (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKuba
-
+ EETEET
-
+ EgyptEgyiptom
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIzland
-
+ IranIrán
-
+ IsraelIzrael
-
+ JamaicaJamaika
-
+ KwajaleinKwajalein
-
+ LibyaLíbia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavahó
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandLengyelország
-
+ PortugalPortugália
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSzingapúr
-
+ TurkeyTörökország
-
+ UCTUCT
-
+ UniversalUniverzális
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoSztereó
-
+ SurroundTérhangzás
-
+ 4GB DRAM (Default)4GB DRAM (Alapértelmezett)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Nem biztonságos)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDokkolt
-
+ HandheldKézi
-
-
+
+ Off
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)Mindig kérdezz rá (alapértelmezett)
-
+ Only if game specifies not to stopCsak akkor, ha a játék kifejezetten kéri a folytatást.
-
+ Never askSoha ne kérdezz rá
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/id.ts b/dist/languages/id.ts
index 363d10f2e3..7ce7f9ce74 100644
--- a/dist/languages/id.ts
+++ b/dist/languages/id.ts
@@ -787,11 +787,22 @@ Fitur ini eksperimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:Emulasi NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -800,12 +811,12 @@ Ini dapat menggunakan CPU atau GPU untuk dekode, atau tidak melakukan dekode sam
Dalam kebanyakan kasus, dekode GPU memberikan kinerja terbaik.
-
+ ASTC Decoding Method:ASTC Metode Dekoding:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -814,55 +825,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:ASTC Metode Pemampatan Ulang:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:Mode Penggunaan VRAM:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner InvalidationAbaikan Invalidasi Internal CPU
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:Mode Sinkronisasi Vertikal
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -870,1377 +881,1377 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory OperationsSinkronisasi Operasi Memori
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Aktifkan presentasi asinkron (hanya Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Meningkatkan kinerja sedikit dengan memindahkan presentasi ke thread CPU terpisah.
-
+ Force maximum clocks (Vulkan only)Paksa jam maximum (Vulkan only)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Berjalan bekerja di latar belakang sambil menunggu perintah grafis untuk mencegah GPU agar tidak menurunkan kecepatan jamnya.
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheGunakan pipeline cache Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Memungkinkan cache pipeline spesifik vendor GPU.
Opsi ini dapat meningkatkan waktu pemuatan shader secara signifikan dalam kasus di mana driver Vulkan tidak menyimpan file cache pipeline secara internal.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Aktifkan Pipa Komputasi (Hanya Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingAktifkan Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Menggunakan pemadatan reaktif alih-alih pemadatan prediktif, memungkinkan sinkronisasi memori yang lebih akurat.
-
+ Sync to framerate of video playbackSinkronkan dengan kecepatan pemutaran video
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Jalankan permainan dengan kecepatan normal selama pemutaran video, bahkan ketika framerate tidak terkunci.
-
+ Barrier feedback loopsLoop umpan balik penghalang
-
+ Improves rendering of transparency effects in specific games.Meningkatkan rendering efek transparansi dalam game tertentu.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedBenih RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameNama Perangkat
-
+ The name of the console.
-
+ Custom RTC Date:Tanggal RTC Kustom:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Bahasa
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Wilayah:
-
+ The region of the console.
-
+ Time Zone:Zona Waktu:
-
+ The time zone of the console.
-
+ Sound Output Mode:Mode keluaran suara.
-
+ Console Mode:Mode Konsol
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationKonfirmasi sebelum menghentikan emulasi
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivitySembunyikan mouse saat tidak aktif
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletNonaktifkan aplikasi pengontrol
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updatesCek Pembaruan
-
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeAktifkan Mode Permainan
-
+ Force X11 as Graphics Backend
-
+ Custom frontendTampilan depan kustom
-
+ Real appletAplikasi nyata
-
+ NeverTidak Pernah
-
+ On Load
-
+ AlwaysSelalu
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU sinkron
-
+ Uncompressed (Best quality)Tidak terkompresi (Kualitas Terbaik)
-
+ BC1 (Low quality)BC1 (Kualitas rendah)
-
+ BC3 (Medium quality)BC3 (Kualitas sedang)
-
-
+
+ AutoOtomatis
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ ConservativeKonservatif
-
+ AggressiveAgresif
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ Fast
-
+ Balanced
-
-
+
+ AccurateAkurat
-
-
+
+ DefaultBawaan
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ UnsafeBerbahaya
-
+ Paranoid (disables most optimizations)Paranoid (menonaktifkan sebagian besar optimasi)
-
+ Debugging
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedLayar Tanpa Batas
-
+ Exclusive FullscreenLayar Penuh Eksklusif
-
+ No Video OutputTidak ada Keluaran Suara
-
+ CPU Video DecodingPenguraian Video menggunakan CPU
-
+ GPU Video Decoding (Default)Penguraian Video menggunakan GPU (Bawaan)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EKSPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EKSPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EKSPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBiliner
-
+ BicubicBikubik
-
+ GaussianGaussian
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ NoneTak ada
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Bawaan (16:9)
-
+ Force 4:3Paksa 4:3
-
+ Force 21:9Paksa 21:9
-
+ Force 16:10Paksa 16:10
-
+ Stretch to WindowRegangkan ke Layar
-
+ AutomaticOtomatis
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Jepang (日本語)
-
+ American EnglishBahasa Inggris Amerika
-
+ French (français)Prancis (français)
-
+ German (Deutsch)Jerman (Deutsch)
-
+ Italian (italiano)Italia (italiano)
-
+ Spanish (español)Spanyol (español)
-
+ ChineseCina
-
+ Korean (한국어)Korea (한국어)
-
+ Dutch (Nederlands)Belanda (Nederlands)
-
+ Portuguese (português)Portugis (português)
-
+ Russian (Русский)Rusia (Русский)
-
+ TaiwaneseTaiwan
-
+ British EnglishInggris Britania
-
+ Canadian FrenchPrancis Kanada
-
+ Latin American SpanishSpanyol Amerika Latin
-
+ Simplified ChineseCina Sederhana
-
+ Traditional Chinese (正體中文)Cina Tradisional (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portugis Brazil (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJepang
-
+ USAUSA
-
+ EuropeEropa
-
+ AustraliaAustralia
-
+ ChinaTiongkok
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneBawaan (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKuba
-
+ EETEET
-
+ EgyptMesir
-
+ EireÉire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Éire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslandia
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaika
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolandia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapura
-
+ TurkeyTurki
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Bawaan)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Tidak Aman)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedTerpasang
-
+ HandheldJinjing
-
-
+
+ Off
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)Selalu tanyakan (Bawaan)
-
+ Only if game specifies not to stopHanya jika permainan menentukan untuk tidak berhenti
-
+ Never askJangan pernah bertanya
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/it.ts b/dist/languages/it.ts
index ea3780e3fa..20181c78e6 100644
--- a/dist/languages/it.ts
+++ b/dist/languages/it.ts
@@ -799,11 +799,22 @@ Questa funzione è sperimentale.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:Emulazione NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -812,12 +823,12 @@ In most cases, GPU decoding provides the best performance.
Nella maggior parte dei casi, la decodifica tramite GPU fornisce prestazioni migliori.
-
+ ASTC Decoding Method:Metodo di decodifica ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -829,12 +840,12 @@ GPU: Usa i compute shader della GPU per decodificare le texture ASTC (consigliat
CPU (Asincrono): Usa la CPU per decodificare le texture ASTC se richiesto. Elimina lo stuttering causato dalla decodifica ma potrebbe generare artefatti visivi.
-
+ ASTC Recompression Method:Metodo di ricompressione ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -842,44 +853,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
BC1/BC3: Il formato intermedio sarà ricompresso nel formato BC1 o BC3, risparmiando VRAM ma peggiorando la qualità visiva.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:Modalità di utilizzo della VRAM:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Determina se l'emulatore dovrebbe risparmiare memoria o utilizzarne il più possibile per massimizzare le prestazioni.
La modalità aggressiva potrebbe impattare sulle prestazioni di altre applicazioni, come i programmi di registrazione.
-
+ Skip CPU Inner InvalidationSalta invalidamento interno CPU
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Salta alcuni invalidamenti della cache durante gli aggiornamenti della memoria, riducendo l'uso della CPU e migliorando la latenza. Questo potrebbe causare soft-crash.
-
+ VSync Mode:Modalità VSync:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -890,12 +901,12 @@ Mailbox può avere una latenza minore di FIFO e non ha tearing ma potrebbe perde
Immediate (no sincronizzazione) mostra tutto il disponibile, quindi anche tearing.
-
+ Sync Memory OperationsSincronizza operazioni di memoria
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -904,44 +915,44 @@ Questa opzione dovrebbe risolvere problemi in alcuni giochi, ma potrebbe ridurre
I giochi con Unreal Engine 4 sembrano essere i più colpiti.
-
+ Enable asynchronous presentation (Vulkan only)Abilita la presentazione asincrona (solo Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Migliora di poco le prestazioni spostando la presentazione su un thread della CPU separato.
-
+ Force maximum clocks (Vulkan only)Forza clock massimi (solo Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Esegue del lavoro in background durante l'attesa dei comandi grafici per evitare che la GPU diminuisca la sua velocità di clock.
-
+ Anisotropic Filtering:Filtro anisotropico:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Controlla la qualità del rendering delle texture negli angoli obliqui.
Si può utilizzare in modo sicuro al 16x su quasi tutte le GPU.
-
+ GPU Mode:Modalità GPU:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
@@ -950,101 +961,101 @@ La maggior parte dei giochi viene renderizzata senza problemi con le modalità &
I particellari tendono a essere renderizzati correttamente solo in modalità "Accurata".
-
+ DMA Accuracy:Precisione DMA:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.Controlla la precisione del DMA. La precisione "Sicura" risolve dei problemi in alcuni giochi, ma può ridurre le prestazioni.
-
+ Enable asynchronous shader compilationAbilita la compilazione asincrona degli shader
-
+ May reduce shader stutter.Può ridurre i fenomeni di stuttering (scatti) causati dagli shader.
-
+ Fast GPU TimeTempo GPU veloce
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.Aumenta il clock della GPU emulata per aumentare la risoluzione dinamica e la distanza di rendering.
Usa 256 per massimizzare le prestazioni e 512 per massimizzare la qualità visiva.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheUsa la cache delle pipeline di Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Abilita la cache delle pipeline specifica del produttore della GPU.
Quest'opzione può ridurre di molto i tempi di caricamento degli shader nei casi in cui il driver Vulkan non memorizza la cache delle pipeline internamente.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Abilita le compute pipeline (solo per Vulkan su Intel)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -1053,182 +1064,182 @@ Quest'impostazione esiste solo per i driver proprietari Intel e potrebbe fa
Le compute pipelines sono sempre attivate su tutti gli altri drivers.
-
+ Enable Reactive FlushingAbilita il flushing reattivo
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Utilizza il flushing reattivo invece di quello predittivo, al fine di ottenere una sincronizzazione della memoria più accurata.
-
+ Sync to framerate of video playbackSincronizza il framerate a quello del video
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Esegue il gioco a velocità normale durante le cutscene, anche quando il framerate è sbloccato.
-
+ Barrier feedback loopsBarrier feedback loops
-
+ Improves rendering of transparency effects in specific games.Migliora il rendering degli effetti di trasparenza in alcuni giochi.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic StateStato dinamico esteso
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Controlla il numero di funzionalità che possono essere usate con lo stato dinamico esteso.
Gli stati più alti consentono più funzionalità e possono migliorare le prestazioni, ma possono causare ulteriori problemi grafici.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample ShadingSample shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Permette al fragment shader di eseguire per campione in un frammento multi-campione invece che una volta per frammento. Migliora la qualità grafica a scapito delle prestazioni.
Alti valori migliorano la qualità ma peggiorano le prestazioni.
-
+ RNG SeedSeed RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Controlla il seme del generatore di numeri casuali.
Principalmente utilizzato per le speedrun.
-
+ Device NameNome del dispositivo
-
+ The name of the console.Il nome della console.
-
+ Custom RTC Date:Data RTC personalizzata:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Quest'opzione permette di modificare l'orologio della console.
Può essere usato per manipolare il tempo nei giochi.
-
+ The number of seconds from the current unix timeIl numero di secondi dal tempo Unix attuale
-
+ Language:Lingua:
-
+ This option can be overridden when region setting is auto-selectPuò essere rimpiazzato se il fuso orario della Regione è impostato su Auto
-
+ Region:Regione:
-
+ The region of the console.La regione della console.
-
+ Time Zone:Fuso orario:
-
+ The time zone of the console.Il fuso orario della console.
-
+ Sound Output Mode:Modalità di output del suono:
-
+ Console Mode:Modalità console:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1237,1046 +1248,1046 @@ I giochi ne terranno conto e modificheranno la risoluzione, i dettagli e i contr
Impostare l'opzione su "Portatile" può aiutare a migliorare le prestazioni sui sistemi meno potenti.
-
+ Unit SerialCodice seriale dell'unità
-
+ Battery SerialCodice seriale della batteria
-
+ Debug knobs
-
+ Prompt for user profile on bootScegli il profilo utente all'avvio
-
+ Useful if multiple people use the same PC.Utile se più persone utilizzano lo stesso PC.
-
+ Pause when not in focusMetti in pausa quando la finestra non è in primo piano
-
+ Pauses emulation when focusing on other windows.Mette in pausa l'emulazione quando altre finestre sono in primo piano.
-
+ Confirm before stopping emulationChiedi conferma prima di arrestare l'emulazione
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Sovrascrive le richieste di conferma per fermare l'emulazione.
Abilitarla bypassa queste richieste e l'emulazione cesserà immediatamente.
-
+ Hide mouse on inactivityNascondi il puntatore del mouse se inattivo
-
+ Hides the mouse after 2.5s of inactivity.Nasconde il mouse dopo 2,5 secondi di inattività.
-
+ Disable controller appletDisabilita l'applet controller
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Disabilita forzatamente l'uso dell'applet del controller nei programmi emulati.
Quando un programma proverà ad aprire l'applet del controller, quest'ultimo verrà immediatamente chiuso.
-
+ Check for updatesControlla la presenza di aggiornamenti
-
+ Whether or not to check for updates upon startup.Determina se controllare o meno la presenza di aggiornamenti all'avvio.
-
+ Enable GamemodeAbilita Gamemode
-
+ Force X11 as Graphics BackendForza l'uso del back-end grafico X11
-
+ Custom frontendFrontend personalizzato
-
+ Real appletApplet reale
-
+ NeverMai
-
+ On LoadAl caricamento
-
+ AlwaysSempre
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU (Asincrono)
-
+ Uncompressed (Best quality)Nessuna compressione (qualità migliore)
-
+ BC1 (Low quality)BC1 (qualità bassa)
-
+ BC3 (Medium quality)BC3 (qualità media)
-
-
+
+ AutoAutomatico
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ ConservativeConservativa
-
+ AggressiveAggressiva
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (shader assembly, solo NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (sperimentale, solo AMD/MESA)
-
+ NullNullo
-
+ FastVeloce
-
+ BalancedBilanciata
-
-
+
+ AccurateAccurata
-
-
+
+ DefaultPredefinito
-
+ Unsafe (fast)Non sicuro (veloce)
-
+ Safe (stable)Sicuro (stabile)
-
+ UnsafeNon sicura
-
+ Paranoid (disables most optimizations)Paranoica (disabilita la maggior parte delle ottimizzazioni)
-
+ DebuggingDebug
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedFinestra senza bordi
-
+ Exclusive FullscreenSchermo intero esclusivo
-
+ No Video OutputNessun output video
-
+ CPU Video DecodingDecodifica video CPU
-
+ GPU Video Decoding (Default)Decodifica video GPU (predefinita)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [SPERIMENTALE]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [SPERIMENTALE]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [SPERIMENTALE]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [SPERIMENTALE]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [SPERIMENTALE]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest neighbor
-
+ BilinearBilineare
-
+ BicubicBicubico
-
+ GaussianGaussiano
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaArea
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
-
+
+ NoneNessuna
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Predefinito (16:9)
-
+ Force 4:3Forza 4:3
-
+ Force 21:9Forza 21:9
-
+ Force 16:10Forza 16:10
-
+ Stretch to WindowAllunga a finestra
-
+ AutomaticAutomatico
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Giapponese (日本語)
-
+ American EnglishInglese americano
-
+ French (français)Francese (français)
-
+ German (Deutsch)Tedesco (Deutsch)
-
+ Italian (italiano)Italiano
-
+ Spanish (español)Spagnolo (español)
-
+ ChineseCinese
-
+ Korean (한국어)Coreano (한국어)
-
+ Dutch (Nederlands)Olandese (Nederlands)
-
+ Portuguese (português)Portoghese (português)
-
+ Russian (Русский)Russo (Русский)
-
+ TaiwaneseTaiwanese
-
+ British EnglishInglese britannico
-
+ Canadian FrenchFrancese canadese
-
+ Latin American SpanishSpagnolo latino-americano
-
+ Simplified ChineseCinese semplificato
-
+ Traditional Chinese (正體中文)Cinese tradizionale (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portoghese brasiliano (português do Brasil)
-
+ Polish (polska)Polacco (polska)
-
+ Thai (แบบไทย)Thailandese (แบบไทย)
-
-
+
+ JapanGiappone
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralia
-
+ ChinaCina
-
+ KoreaCorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAutomatico (%1)
-
+ Default (%1)Default time zonePredefinito (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgitto
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslanda
-
+ IranIran
-
+ IsraelIsraele
-
+ JamaicaGiamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolonia
-
+ PortugalPortogallo
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTurchia
-
+ UCTUCT
-
+ UniversalUniversale
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Predefinito)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Non sicuro)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Non sicuro)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Non sicuro)
-
+ DockedDock
-
+ HandheldPortatile
-
-
+
+ OffDisattivato
-
+ Boost (1700MHz)Boost (1700MHz)
-
+ Fast (2000MHz)Veloce (2000MHz)
-
+ Always ask (Default)Chiedi sempre (Predefinito)
-
+ Only if game specifies not to stopSolo se il gioco richiede di non essere arrestato
-
+ Never askNon chiedere mai
-
-
+
+ Medium (256)Medio (256)
-
-
+
+ High (512)Alto (512)
-
+ Very Small (16 MB)Molto piccola (16 MB)
-
+ Small (32 MB)Piccola (32 MB)
-
+ Normal (128 MB)Normale (128 MB)
-
+ Large (256 MB)Grande (256 MB)
-
+ Very Large (512 MB)Molto grande (512 MB)
-
+ Very Low (4 MB)Molto bassa (4 MB)
-
+ Low (8 MB)Bassa (8 MB)
-
+ Normal (16 MB)Normale (16 MB)
-
+ Medium (32 MB)Media (32 MB)
-
+ High (64 MB)Alta (64 MB)
-
+ Very Low (32)Molto basso (32)
-
+ Low (64)Basso (64)
-
+ Normal (128)Normale (128)
-
+ DisabledDisabilitato
-
+ ExtendedDynamicState 1Stato dinamico esteso 1
-
+ ExtendedDynamicState 2Stato dinamico esteso 2
-
+ ExtendedDynamicState 3Stato dinamico esteso 3
-
+ Tree ViewVista ad albero
-
+ Grid ViewVista a griglia
diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts
index b1a1a78573..83b022e695 100644
--- a/dist/languages/ja_JP.ts
+++ b/dist/languages/ja_JP.ts
@@ -769,23 +769,34 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:NVDEC エミュレーション:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:ASTC デコード方式:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -794,55 +805,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:ASTC 再圧縮方式:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:垂直同期:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -853,1376 +864,1376 @@ Mailbox は FIFO よりも遅延が小さくティアリングがありません
Immediate (no synchronization) は表示可能なものをすべて表示し, ティアリング発生の可能性があります.
-
+ Sync Memory Operationsメモリ操作の同期
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)非同期プレゼンテーション (Vulkan のみ)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)最大クロック強制 (Vulkan のみ)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.GPUのクロックスピードを下げないように、グラフィックコマンドを待っている間、バックグラウンドで作業を実行させます。
-
+ Anisotropic Filtering:異方性フィルタリング:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:GPUモード:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:DMA精度:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheVulkan パイプラインキャッシュを使用
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)コンピュート・パイプラインの有効化(インテル Vulkan のみ)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playbackビデオ再生のフレームレートに同期する
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.特定のゲームにおける透明エフェクトのレンダリングを改善します。
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG Seed乱数シード値の変更
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device Nameデバイス名
-
+ The name of the console.
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:言語:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:地域:
-
+ The region of the console.
-
+ Time Zone:タイムゾーン:
-
+ The time zone of the console.
-
+ Sound Output Mode:音声出力モード:
-
+ Console Mode:コンソールモード:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationエミュレーションを停止する前に確認する
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivity非アクティブ時にマウスカーソルを隠す
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletコントローラーアプレットの無効化
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU 非同期
-
+ Uncompressed (Best quality)圧縮しない (最高品質)
-
+ BC1 (Low quality)BC1 (低品質)
-
+ BC3 (Medium quality)BC3 (中品質)
-
-
+
+ Auto自動
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (アセンブリシェーダー、NVIDIA のみ)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V(実験的、AMD/Mesaのみ)
-
+ Null
-
+ Fast
-
+ Balanced
-
-
+
+ Accurate正確
-
-
+
+ Defaultデフォルト
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Unsafe不安定
-
+ Paranoid (disables most optimizations)パラノイド (ほとんどの最適化を無効化)
-
+ Debugging
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless Windowedボーダーレスウィンドウ
-
+ Exclusive Fullscreen排他的フルスクリーン
-
+ No Video Outputビデオ出力しない
-
+ CPU Video DecodingビデオをCPUでデコード
-
+ GPU Video Decoding (Default)ビデオをGPUでデコード (デフォルト)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [実験的]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [実験的]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [実験的]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+ GaussianGaussian
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ Area
-
+ MMPXMMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ Noneなし
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)デフォルト (16:9)
-
+ Force 4:3強制 4:3
-
+ Force 21:9強制 21:9
-
+ Force 16:10強制 16:10
-
+ Stretch to Windowウィンドウに合わせる
-
+ Automatic自動
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)日本語
-
+ American Englishアメリカ英語
-
+ French (français)フランス語 (français)
-
+ German (Deutsch)ドイツ語 (Deutsch)
-
+ Italian (italiano)イタリア語 (italiano)
-
+ Spanish (español)スペイン語 (español)
-
+ Chinese中国語
-
+ Korean (한국어)韓国語 (한국어)
-
+ Dutch (Nederlands)オランダ語 (Nederlands)
-
+ Portuguese (português)ポルトガル語 (português)
-
+ Russian (Русский)ロシア語 (Русский)
-
+ Taiwanese台湾語
-
+ British Englishイギリス英語
-
+ Canadian Frenchカナダフランス語
-
+ Latin American Spanishラテンアメリカスペイン語
-
+ Simplified Chinese簡体字中国語
-
+ Traditional Chinese (正體中文)繁体字中国語 (正體中文)
-
+ Brazilian Portuguese (português do Brasil)ブラジルポルトガル語 (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ Japan日本
-
+ USAアメリカ
-
+ Europeヨーロッパ
-
+ Australiaオーストラリア
-
+ China中国
-
+ Korea韓国
-
+ Taiwan台湾
-
+ Auto (%1)Auto select time zone自動 (%1)
-
+ Default (%1)Default time zone既定 (%1)
-
+ CET中央ヨーロッパ時間
-
+ CST6CDTCST6CDT
-
+ Cubaキューバ
-
+ EET東ヨーロッパ標準時
-
+ Egyptエジプト
-
+ Eireアイルランド
-
+ ESTアメリカ東部標準時
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-Eireイギリス-アイルランド
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ Greenwichグリニッジ
-
+ Hongkong香港
-
+ HSTハワイ標準時
-
+ Icelandアイスランド
-
+ Iranイラン
-
+ Israelイスラエル
-
+ Jamaicaジャマイカ
-
+ Kwajaleinクェゼリン
-
+ Libyaリビア
-
+ MET中東時間
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ Navajoナバホ
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ Polandポーランド
-
+ Portugalポルトガル
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ Singaporeシンガポール
-
+ Turkeyトルコ
-
+ UCTUCT
-
+ Universalユニバーサル
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ Zuluズールー
-
+ Monoモノラル
-
+ Stereoステレオ
-
+ Surroundサラウンド
-
+ 4GB DRAM (Default)4GB DRAM (デフォルト)
-
+ 6GB DRAM (Unsafe)6GB DRAM (不安定)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDocked
-
+ Handheld携帯モード
-
-
+
+ Off
-
+ Boost (1700MHz)Boost (1700MHz)
-
+ Fast (2000MHz)Fast (2000MHz)
-
+ Always ask (Default)常に確認する (デフォルト)
-
+ Only if game specifies not to stopゲームが停止しないように指定しているときのみ
-
+ Never ask確認しない
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled無効
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts
index 7ad3b36ae3..6de2935190 100644
--- a/dist/languages/ko_KR.ts
+++ b/dist/languages/ko_KR.ts
@@ -769,23 +769,34 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:NVDEC 에뮬레이션:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -794,55 +805,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:VSync 모드:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -850,1376 +861,1376 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)비동기 프레젠테이션 활성화(Vulkan만 해당)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)강제 최대 클록 (Vulkan 전용)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.실행은 GPU가 클럭 속도를 낮추지 않도록 그래픽 명령을 기다리는 동안 백그라운드에서 작동합니다.
-
+ Anisotropic Filtering:비등방성 필터링:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheVulkan 파이프라인 캐시 사용
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing반응형 플러싱 활성화
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback동영상 재생 프레임 속도에 동기화
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.프레임 속도가 잠금 해제된 상태에서도 동영상 재생 중에 일반 속도로 게임을 실행합니다.
-
+ Barrier feedback loops차단 피드백 루프
-
+ Improves rendering of transparency effects in specific games.특정 게임에서 투명도 효과의 렌더링을 개선합니다.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedRNG 시드
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device Name장치 이름
-
+ The name of the console.
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:국가:
-
+ The region of the console.
-
+ Time Zone:시계:
-
+ The time zone of the console.
-
+ Sound Output Mode:소리 출력 모드:
-
+ Console Mode:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivity비활성 상태일 때 마우스 숨기기
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller applet컨트롤러 애플릿 비활성화
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)비압축(최고 품질)
-
+ BC1 (Low quality)BC1(저품질)
-
+ BC3 (Medium quality)BC3(중간 품질)
-
-
+
+ Auto자동
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ VulkanVulcan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ Fast
-
+ Balanced
-
-
+
+ Accurate정확함
-
-
+
+ Default기본값
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Unsafe최적화 (안전하지 않음)
-
+ Paranoid (disables most optimizations)편집증(대부분의 최적화 비활성화)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless Windowed경계 없는 창 모드
-
+ Exclusive Fullscreen독점 전체화면 모드
-
+ No Video Output비디오 출력 없음
-
+ CPU Video DecodingCPU 비디오 디코딩
-
+ GPU Video Decoding (Default)GPU 비디오 디코딩(기본값)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [실험적]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [실험적]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest Neighbor최근접 보간
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+ Gaussian가우시안
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ None없음
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)기본 (16:9)
-
+ Force 4:3강제 4:3
-
+ Force 21:9강제 21:9
-
+ Force 16:10강제 16:10
-
+ Stretch to Window창에 맞게 늘림
-
+ Automatic자동
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)일본어 (日本語)
-
+ American English미국 영어
-
+ French (français)프랑스어(français)
-
+ German (Deutsch)독일어(Deutsch)
-
+ Italian (italiano)이탈리아어(italiano)
-
+ Spanish (español)스페인어(español)
-
+ Chinese중국어
-
+ Korean (한국어)한국어 (Korean)
-
+ Dutch (Nederlands)네덜란드어 (Nederlands)
-
+ Portuguese (português)포르투갈어(português)
-
+ Russian (Русский)러시아어 (Русский)
-
+ Taiwanese대만어
-
+ British English영어 (British English)
-
+ Canadian French캐나다 프랑스어
-
+ Latin American Spanish라틴 아메리카 스페인어
-
+ Simplified Chinese간체
-
+ Traditional Chinese (正體中文)중국어 번체 (正體中文)
-
+ Brazilian Portuguese (português do Brasil)브라질 포르투갈어(português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ Japan일본
-
+ USA미국
-
+ Europe유럽
-
+ Australia호주
-
+ China중국
-
+ Korea대한민국
-
+ Taiwan대만
-
+ Auto (%1)Auto select time zone자동 (%1)
-
+ Default (%1)Default time zone기본 (%1)
-
+ CET중앙유럽 표준시(CET)
-
+ CST6CDTCST6CDT
-
+ Cuba쿠바
-
+ EET동유럽 표준시(EET)
-
+ Egypt이집트
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GB영국 하계 표준시(GB)
-
+ GB-EireGB-Eire
-
+ GMT그리니치 표준시(GMT)
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ Greenwich그리니치
-
+ Hongkong홍콩
-
+ HST하와이-알류샨 표준시(HST)
-
+ Iceland아이슬란드
-
+ Iran이란
-
+ Israel이스라엘
-
+ Jamaica자메이카
-
+ Kwajalein크와잘린
-
+ Libya리비아
-
+ MET중앙유럽 표준시(MET)
-
+ MST산악 표준시(MST)
-
+ MST7MDTMST7MDT
-
+ Navajo나바호
-
+ NZ뉴질랜드 표준시(NZ)
-
+ NZ-CHAT채텀 표준시(NZ-CHAT)
-
+ Poland폴란드
-
+ Portugal포르투갈
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROK북한 표준시(ROK)
-
+ Singapore싱가포르
-
+ Turkey터키
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTC협정 세계시(UTC)
-
+ W-SU유럽/모스크바(W-SU)
-
+ WET서유럽
-
+ Zulu줄루
-
+ Mono모노
-
+ Stereo스테레오
-
+ Surround서라운드
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ Docked거치 모드
-
+ Handheld휴대 모드
-
-
+
+ Off
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts
index 7a830aca93..282bad749f 100644
--- a/dist/languages/nb.ts
+++ b/dist/languages/nb.ts
@@ -769,23 +769,34 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:NVDEC-emulering:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -794,55 +805,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:VSync-modus:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -850,1376 +861,1376 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Aktiver asynkron presentasjon (kun Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Tving maksikal klokkehastighet (kun Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Kjører arbeid i bakgrunnen mens den venter på grafikkommandoer for å forhindre at GPU-en senker klokkehastigheten.
-
+ Anisotropic Filtering:Anisotropisk filtrering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:GPU-modus:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:DMA-nøyaktighet:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheBruk Vulkan-rørledningsbuffer
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingAktiver Reaktiv Tømming
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playbackSynkroniser med bildefrekvensen for videoavspilling
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Kjør spillet i normal hastighet under videoavspilling, selv når bildefrekvensen er låst opp.
-
+ Barrier feedback loopsTilbakekoblingssløyfer for barrierer
-
+ Improves rendering of transparency effects in specific games.Forbedrer gjengivelsen av transparenseffekter i spesifikke spill.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedRNG-frø
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameEnhetsnavn
-
+ The name of the console.Konsollens navn.
-
+ Custom RTC Date:Selvvalgt RTC-dato:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Språk:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Region:
-
+ The region of the console.Konsollens region.
-
+ Time Zone:Tidssone:
-
+ The time zone of the console.Konsollens tidssone.
-
+ Sound Output Mode:Lydutdatamodus:
-
+ Console Mode:Konsollmodus:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationBekreft før stopping av emulering
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityGjem mus under inaktivitet
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletDeaktiver kontroller-appleten
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updatesSe etter oppdateringer
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ NeverAldri
-
+ On Load
-
+ AlwaysAlltid
-
+ CPUCPU
-
+ GPUSkjermkort
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)Ukomprimert (Best kvalitet)
-
+ BC1 (Low quality)BC1 (Lav kvalitet)
-
+ BC3 (Medium quality)BC3 (Middels kvalitet)
-
-
+
+ AutoAuto
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ Conservative
-
+ AggressiveAggressiv
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (eksperimentelt, kun AMD/Mesa)
-
+ NullNull
-
+ FastRask
-
+ BalancedBalansert
-
-
+
+ AccurateNøyaktig
-
-
+
+ DefaultStandard
-
+ Unsafe (fast)Utrygg (raskt)
-
+ Safe (stable)Trygg (stabil)
-
+ UnsafeUtrygt
-
+ Paranoid (disables most optimizations)Paranoid (deaktiverer de fleste optimaliseringer)
-
+ Debugging
-
+ Dynarmic
-
+ NCENCE
-
+ Borderless WindowedRammeløst vindu
-
+ Exclusive FullscreenEksklusiv fullskjerm
-
+ No Video OutputIngen videoutdata
-
+ CPU Video DecodingCPU-videodekoding
-
+ GPU Video Decoding (Default)GPU-videodekoding (Standard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0,25× (180p/270p) [EKSPERIMENTELL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0,5× (360p/540p) [EKSPERIMENTELL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0,75× (540p/810p) [EKSPERIMENTELL]
-
+ 1X (720p/1080p)1× (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1,25× (900p/1350p) [EKSPERIMENTELL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1,5× (1080p/1620p) [EKSPERIMENTELL]
-
+ 2X (1440p/2160p)2× (1440p/2160p)
-
+ 3X (2160p/3240p)3× (2160p/3240p)
-
+ 4X (2880p/4320p)4× (2880p/4320p)
-
+ 5X (3600p/5400p)5× (3600p/5400p)
-
+ 6X (4320p/6480p)6× (4320p/6480p)
-
+ 7X (5040p/7560p)7× (5040p/7560p)
-
+ 8X (5760p/8640p)8× (5760p/8640p)
-
+ Nearest NeighborNærmeste nabo
-
+ BilinearBilineær
-
+ BicubicBikubisk
-
+ GaussianGaussisk
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaOmråde
-
+ MMPXMMPX
-
+ Zero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
-
+
+ NoneIngen
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Standard (16:9)
-
+ Force 4:3Tving 4:3
-
+ Force 21:9Tving 21:9
-
+ Force 16:10Tving 16:10
-
+ Stretch to WindowStrekk til vinduet
-
+ AutomaticAutomatisk
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japansk (日本語)
-
+ American EnglishAmerikansk engelsk
-
+ French (français)Fransk (français)
-
+ German (Deutsch)Tysk (Deutsch)
-
+ Italian (italiano)Italiensk (italiano)
-
+ Spanish (español)Spansk (español)
-
+ ChineseKinesisk
-
+ Korean (한국어)Koreansk (한국어)
-
+ Dutch (Nederlands)Nederlandsk (Nederlands)
-
+ Portuguese (português)Portugisisk (português)
-
+ Russian (Русский)Russisk (Русский)
-
+ TaiwaneseTaiwansk
-
+ British EnglishBritisk engelsk
-
+ Canadian FrenchKanadisk fransk
-
+ Latin American SpanishLatinamerikansk spansk
-
+ Simplified ChineseForenklet kinesisk
-
+ Traditional Chinese (正體中文)Tradisjonell kinesisk (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brasiliansk portugisisk (português do Brasil)
-
+ Polish (polska)Polsk (polska)
-
+ Thai (แบบไทย)Thai (แบบไทย)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralia
-
+ ChinaFolkerepublikken Kina
-
+ KoreaKorea
-
+ TaiwanTaiwan (Republikken Kina)
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneStandard (%1)
-
+ CETSentraleuropeisk tid
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETØsteuropeisk tid
-
+ EgyptEgypt
-
+ EireRepublikken Irland
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBStorbritannia
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCFolkerepublikken Kina
-
+ PST8PDTPST8PDT
-
+ ROCTaiwan (Republikken Kina)
-
+ ROKSør-Korea
-
+ SingaporeSingapore
-
+ TurkeyTyrkia
-
+ UCTUCT
-
+ UniversalUniversalt
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4 GB DRAM (Standard)
-
+ 6GB DRAM (Unsafe)6 GB DRAM (Utrygt)
-
+ 8GB DRAM8 GB DRAM
-
+ 10GB DRAM (Unsafe)10 GB DRAM (Utrygt)
-
+ 12GB DRAM (Unsafe)12 GB DRAM (Utrygt)
-
+ DockedI dokking
-
+ HandheldHåndholdt
-
-
+
+ OffAv
-
+ Boost (1700MHz)Boost (1700 MHz)
-
+ Fast (2000MHz)Rask (2000 MHz)
-
+ Always ask (Default)Spør alltid (Standard)
-
+ Only if game specifies not to stop
-
+ Never askAldri spør
-
-
+
+ Medium (256)Middels (256)
-
-
+
+ High (512)Høy (512)
-
+ Very Small (16 MB)Veldig liten (16 MB)
-
+ Small (32 MB)Liten (32 MB)
-
+ Normal (128 MB)Normal (128 MB)
-
+ Large (256 MB)Stor (256 MB)
-
+ Very Large (512 MB)Veldig stor (512 MB)
-
+ Very Low (4 MB)Veldig lav (4 MB)
-
+ Low (8 MB)Lav (8 MB)
-
+ Normal (16 MB)Normal (16 MB)
-
+ Medium (32 MB)Middels (32 MB)
-
+ High (64 MB)Høy (64 MB)
-
+ Very Low (32)Svært lav (32)
-
+ Low (64)Lav (64)
-
+ Normal (128)Normal (128)
-
+ DisabledSkrudd av
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts
index 5de902c0b3..a299835b4a 100644
--- a/dist/languages/nl.ts
+++ b/dist/languages/nl.ts
@@ -778,23 +778,34 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:NVDEC-emulatie:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:ASTC Decodeer Methode:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -803,55 +814,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:VSync-modus:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -859,1376 +870,1376 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Schakel asynchrone presentatie in (alleen Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Forceer maximale klokken (alleen Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Werkt op de achtergrond terwijl er wordt gewacht op grafische opdrachten om te voorkomen dat de GPU zijn kloksnelheid verlaagt.
-
+ Anisotropic Filtering:Anisotrope Filtering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheGebruik Vulkan-pijplijn-cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingSchakel Reactive Flushing In
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playback
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.
-
+ Barrier feedback loops
-
+ Improves rendering of transparency effects in specific games.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedRNG Seed
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameApparaatnaam
-
+ The name of the console.
-
+ Custom RTC Date:Aangepaste RTC Datum:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Taal:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Regio:
-
+ The region of the console.
-
+ Time Zone:Tijdzone:
-
+ The time zone of the console.
-
+ Sound Output Mode:Geluidsuitvoermodus:
-
+ Console Mode:Console Modus:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationBevestig voordat u de emulatie stopt
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityVerberg muis wanneer inactief
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletController-applet uitschakelen
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)
-
+ BC1 (Low quality)BC1 (Lage Kwaliteit)
-
+ BC3 (Medium quality)BC3 (Gemiddelde kwaliteit)
-
-
+
+ AutoAuto
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ Fast
-
+ Balanced
-
-
+
+ AccurateAccuraat
-
-
+
+ DefaultStandaard
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ UnsafeOnveilig
-
+ Paranoid (disables most optimizations)Paranoid (schakelt de meeste optimalisaties uit)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedRandloos Venster
-
+ Exclusive FullscreenExclusief Volledig Scherm
-
+ No Video OutputGeen Video-uitvoer
-
+ CPU Video DecodingCPU Videodecodering
-
+ GPU Video Decoding (Default)GPU Videodecodering (Standaard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTEEL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTEEL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+ GaussianGaussian
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ NoneGeen
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Standaart (16:9)
-
+ Force 4:3Forceer 4:3
-
+ Force 21:9Forceer 21:9
-
+ Force 16:10Forceer 16:10
-
+ Stretch to WindowUitrekken naar Venster
-
+ AutomaticAutomatisch
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Japans (日本語)
-
+ American EnglishAmerikaans-Engels
-
+ French (français)Frans (Français)
-
+ German (Deutsch)Duits (Deutsch)
-
+ Italian (italiano)Italiaans (italiano)
-
+ Spanish (español)Spaans (Español)
-
+ ChineseChinees
-
+ Korean (한국어)Koreaans (한국어)
-
+ Dutch (Nederlands)Nederlands (Nederlands)
-
+ Portuguese (português)Portugees (português)
-
+ Russian (Русский)Russisch (Русский)
-
+ TaiwaneseTaiwanese
-
+ British EnglishBrits-Engels
-
+ Canadian FrenchCanadees-Frans
-
+ Latin American SpanishLatijns-Amerikaans Spaans
-
+ Simplified ChineseVereenvoudigd Chinees
-
+ Traditional Chinese (正體中文)Traditioneel Chinees (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Braziliaans-Portugees (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralië
-
+ ChinaChina
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneStandaard (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgypte
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIjsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibië
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTurkije
-
+ UCTUCT
-
+ UniversalUniverseel
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDocked
-
+ HandheldHandheld
-
-
+
+ Off
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts
index 1159b079ba..906a046125 100644
--- a/dist/languages/pl.ts
+++ b/dist/languages/pl.ts
@@ -799,11 +799,22 @@ Funkcja eksperymentalna.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:Emulacja NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -812,12 +823,12 @@ Dekodowanie może być wykonywane przez CPU albo GPU, albo może być całkowici
W większości przypadków najlepszą wydajność zapewnia dekodowanie na GPU.
-
+ ASTC Decoding Method:Metoda dekodowania ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -829,12 +840,12 @@ GPU: użyj shaderów obliczeniowych GPU do dekodowania tekstur ASTC (zalecane).
CPU asynchronicznie: użyj CPU do dekodowania na żądanie. Eliminuje zacięcia podczas dekodowania ASTC, ale może powodować artefakty.
-
+ ASTC Recompression Method:Metoda rekompresji ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -842,44 +853,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
BC1/BC3: format pośredni zostanie ponownie skompresowany do BC1 lub BC3 — oszczędza VRAM kosztem jakości obrazu.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:Tryb wykorzystania VRAM:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Określa, czy emulator ma oszczędzać pamięć, czy maksymalnie wykorzystywać dostępną pamięć wideo dla wydajności.
Tryb agresywny może pogorszyć działanie innych aplikacji, np. oprogramowania do nagrywania.
-
+ Skip CPU Inner InvalidationPomiń wewnętrzne unieważnienie procesora CPU
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Pomija niektóre unieważnienia pamięci podręcznej po stronie CPU podczas aktualizacji pamięci, zmniejszając użycie CPU i poprawiając jego wydajność. Może powodować błędy lub awarie w niektórych grach.
-
+ VSync Mode:Tryb synchronizacji pionowej:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -890,12 +901,12 @@ Mailbox może mieć niższe opóźnienia niż FIFO i nie powoduje tearingu, ale
Immediate (bez synchronizacji) wyświetla wszystko, co jest dostępne, i może powodować tearing.
-
+ Sync Memory OperationsSynchronizuj operacje pamięci
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -903,44 +914,44 @@ Unreal Engine 4 games often see the most significant changes thereof.
Gry z Unreal Engine 4 mogą być najbardziej dotknięte.
-
+ Enable asynchronous presentation (Vulkan only)Włącz asynchroniczną prezentację (tylko Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Nieznacznie poprawia wydajność, przenosząc prezentację na oddzielny wątek CPU.
-
+ Force maximum clocks (Vulkan only)Wymuś maksymalne zegary (Tylko Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Uruchamia pracę w tle podczas oczekiwania na komendy graficzne aby GPU nie obniżało taktowania.
-
+ Anisotropic Filtering:Filtrowanie anizotropowe:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Steruje jakością renderowania tekstur pod ostrymi kątami.
Na większości GPU bezpieczną wartością jest 16x.
-
+ GPU Mode:Tryb GPU:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
@@ -949,101 +960,101 @@ Większość gier renderuje się poprawnie w trybach Szybki lub Zrównoważony,
Efekty cząsteczkowe zwykle renderują się poprawnie tylko w trybie Dokładnym.
-
+ DMA Accuracy:Dokładność DMA:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.Steruje precyzją DMA. Tryb „bezpieczna precyzja” usuwa problemy w niektórych grach, ale może pogorszyć wydajność.
-
+ Enable asynchronous shader compilationWłącz asynchroniczną kompilację shaderów
-
+ May reduce shader stutter.Może zmniejszyć zacięcia spowodowane kompilacją shaderów.
-
+ Fast GPU TimeSzybki czas GPU
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.Podkręca emulowane GPU, aby zwiększyć dynamiczną rozdzielczość i zasięg renderowania.
Ustaw 256 dla maksymalnej wydajności, a 512 dla maksymalnej jakości grafiki.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheUżyj pamięci podręcznej strumienia dla Vulkana
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Włącza specyficzną dla producenta GPU pamięć podręczną potoków.
Ta opcja może znacząco skrócić czas ładowania shaderów w przypadkach, gdy sterownik Vulkan nie przechowuje wewnętrznie plików pamięci podręcznej potoków.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Włącz potoki obliczeniowe (tylko Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -1052,182 +1063,182 @@ To ustawienie istnieje wyłącznie dla sterowników Intela i może spowodować b
Na wszystkich pozostałych sterownikach potoki obliczeniowe są zawsze włączone.
-
+ Enable Reactive FlushingWłącz reaktywne opróżnianie buforów
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Używa opróżniania reaktywnego zamiast predykcyjnego, co umożliwia dokładniejsze synchronizowanie pamięci.
-
+ Sync to framerate of video playbackSynchronizuj do liczby klatek odtwarzanego wideo
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Uruchamiaj grę z normalną prędkością podczas odtwarzania wideo, nawet przy odblokowanej liczbie klatek na sekundę.
-
+ Barrier feedback loopsPętle sprzężenia zwrotnego barier
-
+ Improves rendering of transparency effects in specific games.Poprawia renderowanie efektów przezroczystości w niektórych grach.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic StateRozszerzony stan dynamiczny
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Kontroluje liczbę funkcji, które mogą być używane w Extended Dynamic State.
Wyższe poziomy pozwalają na użycie większej liczby funkcji i mogą zwiększyć wydajność, ale mogą powodować dodatkowe problemy z grafiką.
-
+ Vertex Input Dynamic StateDynamiczny stan wejścia wierzchołków
-
+ Enables vertex input dynamic state feature for better quality and performance.Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność.
-
+ Sample ShadingCieniowanie próbkowe
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Pozwala wykonywać shader fragmentów dla każdej próbki we fragmencie wielokrotnie próbkowanym zamiast raz dla każdego fragmentu. Poprawia jakość grafiki kosztem wydajności.
Wyższe wartości poprawiają jakość, ale obniżają wydajność.
-
+ RNG SeedZiarno RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Ustala ziarno generatora liczb losowych.
Głównie używane do speedrunów.
-
+ Device NameNazwa urządzenia
-
+ The name of the console.The name of the console.
-
+ Custom RTC Date:Własna data RTC
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Ta opcja pozwala zmienić zegar konsoli.
Może służyć do manipulowania czasem w grach.
-
+ The number of seconds from the current unix timeLiczba sekund od bieżącego czasu Unix
-
+ Language:Język:
-
+ This option can be overridden when region setting is auto-selectTa opcja może zostać nadpisana, gdy ustawienie regionu to automatyczny wybór.
-
+ Region:Region:
-
+ The region of the console.Region konsoli.
-
+ Time Zone:Strefa czasowa:
-
+ The time zone of the console.Strefa czasowa konsoli.
-
+ Sound Output Mode:Tryb wyjścia dźwięku:
-
+ Console Mode:Tryb konsoli
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1236,1046 +1247,1046 @@ W zależności od tego ustawienia gry zmienią swoją rozdzielczość, szczegó
Ustawienie na Handheld może poprawić wydajność na słabszych komputerach.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on bootPytaj o profil użytkownika przy uruchomieniu.
-
+ Useful if multiple people use the same PC.Przydatne, gdy z tego samego PC korzysta wiele osób.
-
+ Pause when not in focusWstrzymuj, gdy okno nie jest aktywne
-
+ Pauses emulation when focusing on other windows.Wstrzymuje emulację po przełączeniu na inne okna.
-
+ Confirm before stopping emulationPotwierdzaj przed zatrzymaniem emulacji
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Nadpisuje monity z prośbą o potwierdzenie zatrzymania emulacji.
Włączenie powoduje pominięcie takich monitów i bezpośrednie wyjście z emulacji.
-
+ Hide mouse on inactivityUkryj mysz przy braku aktywności
-
+ Hides the mouse after 2.5s of inactivity.Ukrywa kursor po 2,5 s bezczynności.
-
+ Disable controller appletWyłącz aplet kontrolera
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Wymusza wyłączenie użycia apletu kontrolera w oprogramowaniu uruchamianym w emulacji.
Jeśli emulowane oprogramowanie próbuje otworzyć aplet kontrolera, jest on natychmiast zamykany.
-
+ Check for updatesSprawdź aktualizacje
-
+ Whether or not to check for updates upon startup.Czy sprawdzać aktualizacje przy uruchomieniu.
-
+ Enable GamemodeWłącz Tryb gry
-
+ Force X11 as Graphics BackendWymuś X11 jako backend grafiki
-
+ Custom frontendNiestandardowy frontend
-
+ Real appletPrawdziwy aplet
-
+ NeverNigdy
-
+ On LoadPrzy wczytywaniu
-
+ AlwaysZawsze
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousAsynchroniczne CPU
-
+ Uncompressed (Best quality)Brak (najlepsza jakość)
-
+ BC1 (Low quality)BC1 (niska jakość)
-
+ BC3 (Medium quality)BC3 (średnia jakość)
-
-
+
+ AutoAutomatyczny
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ ConservativeKonserwatywny
-
+ AggressiveAgresywny
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ FastSzybkie
-
+ BalancedZrównoważony
-
-
+
+ AccurateDokładny
-
-
+
+ DefaultDomyślny
-
+ Unsafe (fast)Niezalecane (szybkie)
-
+ Safe (stable)Bezpieczne (stabilne)
-
+ UnsafeNiebezpieczny
-
+ Paranoid (disables most optimizations)Paranoiczne (wyłącza większość optymalizacji)
-
+ DebuggingDebugowanie
-
+ DynarmicDynamiczny
-
+ NCENCE
-
+ Borderless WindowedW oknie (Bezramkowy)
-
+ Exclusive FullscreenExclusive Fullscreen
-
+ No Video OutputBrak wyjścia wideo
-
+ CPU Video DecodingDekodowanie Wideo przez CPU
-
+ GPU Video Decoding (Default)Dekodowanie Wideo przez GPU (Domyślne)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0,25x (180p/270p) [EKSPERYMENTALNE]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0,5x (360p/540p) [EKSPERYMENTALNE]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EKSPERYMENTALNE]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EKSPERYMENTALNE]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [Ekperymentalnie]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNajbliższy sąsiadujący
-
+ BilinearBilinearny
-
+ BicubicBikubiczny
-
+ GaussianKulisty
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaObszar
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
-
+
+ NoneŻadna (wyłączony)
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Domyślne (16:9)
-
+ Force 4:3Wymuś 4:3
-
+ Force 21:9Wymuś 21:9
-
+ Force 16:10Wymuś 16:10
-
+ Stretch to WindowRozciągnij do Okna
-
+ AutomaticAutomatyczne
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japoński (日本語)
-
+ American EnglishAngielski Amerykański
-
+ French (français)Francuski (français)
-
+ German (Deutsch)Niemiecki (Niemcy)
-
+ Italian (italiano)Włoski (italiano)
-
+ Spanish (español)Hiszpański (español)
-
+ ChineseChiński
-
+ Korean (한국어)Koreański (한국어)
-
+ Dutch (Nederlands)Duński (Holandia)
-
+ Portuguese (português)Portugalski (português)
-
+ Russian (Русский)Rosyjski (Русский)
-
+ TaiwaneseTajwański
-
+ British EnglishAngielski Brytyjski
-
+ Canadian FrenchFancuski (Kanada)
-
+ Latin American SpanishHiszpański (Latin American)
-
+ Simplified ChineseChiński (Uproszczony)
-
+ Traditional Chinese (正體中文)Chiński tradycyjny (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Portugalski (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJaponia
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralia
-
+ ChinaChiny
-
+ KoreaKorea
-
+ TaiwanTajwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneDomyślne (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgipt
-
+ EireIrlandia
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslandia
-
+ IranIran
-
+ IsraelIzrael
-
+ JamaicaJamajka
-
+ KwajaleinKwajalein
-
+ LibyaLibia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolska
-
+ PortugalPortugalia
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTurcja
-
+ UCTUCT
-
+ UniversalUniwersalny
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Domyślne)
-
+ 6GB DRAM (Unsafe)6GB DRAM (NIebezpieczne)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (NIebezpieczne)
-
+ 12GB DRAM (Unsafe)12GB DRAM (NIebezpieczne)
-
+ DockedZadokowany
-
+ HandheldPrzenośnie
-
-
+
+ OffWyłączone
-
+ Boost (1700MHz)Boost (1700MHz)
-
+ Fast (2000MHz)Szybki (2000MHz)
-
+ Always ask (Default)Zawsze pytaj (Domyślne)
-
+ Only if game specifies not to stopTylko jeśli gra określa, aby nie zatrzymywać
-
+ Never askNie pytaj więcej
-
-
+
+ Medium (256)Średnie (256)
-
-
+
+ High (512)Wysokie (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ DisabledWyłączone
-
+ ExtendedDynamicState 1ExtendedDynamicState 1
-
+ ExtendedDynamicState 2ExtendedDynamicState 2
-
+ ExtendedDynamicState 3ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/pt_BR.ts b/dist/languages/pt_BR.ts
index 67153ce3a0..971f1cedd4 100644
--- a/dist/languages/pt_BR.ts
+++ b/dist/languages/pt_BR.ts
@@ -797,11 +797,22 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:Emulação NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -810,12 +821,12 @@ Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não deco
Na maioria dos casos, a decodificação pela GPU fornece um melhor desempenho.
-
+ ASTC Decoding Method:Método de Decodificação ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -828,56 +839,56 @@ CPU Assíncrona: Usa a CPU para decodificar texturas ASTC sob demanda. Elimina t
mas pode apresentar artefatos visuais.
-
+ ASTC Recompression Method:Método de Recompressão ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.A maioria das GPUs não suporta texturas ASTC e precisa descompactá-las para um formato intermediário: RGBA8.BC1/BC3: O formato intermediário será recomprimido para BC1 ou BC3, economizando VRAM mas degradando a qualidade da imagem.
-
+ Frame Pacing Mode (Vulkan only)Modo de Ritmo de Quadros (apenas Vulkan)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.Controle como o emulador gerencia o ritmo de quadros para reduzir travamentos (engasgos) e deixar a taxa de quadros mais suave e consistente.
-
+ VRAM Usage Mode:Modo de Uso da VRAM:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Define se o emulador deve priorizar a economia de memória ou fazer o uso máximo da memória de vídeo disponível para melhorar o desempenho.
O modo agressivo pode impactar a performance de outros aplicativos, como softwares de gravação.
-
+ Skip CPU Inner InvalidationIgnorar invalidação interna da CPU
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Ignora certas invalidações de cache durante atualizações de memória, reduzindo o uso da CPU e melhorando a latência. Isso pode causar travamentos leves.
-
+ VSync Mode:Modo de Sincronização vertical:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -888,12 +899,12 @@ Mailbox pode ter menor latência que FIFO e não apresenta cortes, mas pode perd
Immediate (sem sincronização) exibe o que estiver disponível e pode apresentar cortes.
-
+ Sync Memory OperationsSincronizar operações de memória
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -902,44 +913,44 @@ Esta opção corrige problemas em diversos jogos, mas pode reduzir o desempenho.
Jogos baseados na Unreal Engine 4 costumam apresentar as mudanças mais significativas.
-
+ Enable asynchronous presentation (Vulkan only)Ativar apresentação assíncrona (Somente Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada.
-
+ Force maximum clocks (Vulkan only)Forçar clock máximo (somente Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock.
-
+ Anisotropic Filtering:Filtro Anisotrópico:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Controla a qualidade da renderização de texturas em ângulos oblíquos.
Seguro definir em 16x na maioria das GPUs.
-
+ GPU Mode:Modo da GPU:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
@@ -948,56 +959,56 @@ A maioria dos jogos roda bem nos modos Rápido ou Balanceado, mas o modo Preciso
Partículas geralmente só renderizam corretamente no modo Preciso.
-
+ DMA Accuracy:Precisão do DMA:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.Controla a precisão do DMA. A precisão Segura corrige problemas em alguns jogos, mas pode reduzir o desempenho.
-
+ Enable asynchronous shader compilationAtivar compilação assíncrona de shaders
-
+ May reduce shader stutter.Pode reduzir travamentos de shaders.
-
+ Fast GPU TimeTempo Rápido da GPU
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.Faz overclock da GPU emulada para aumentar a resolução dinâmica e a distância de renderização.
Use 256 para desempenho máximo e 512 para fidelidade gráfica máxima.
-
+ GPU UnswizzleGPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.Acelera a decodificação de texturas 3D BCn usando processamento da GPU.
Desative se ocorrerem travamentos ou falhas gráficas.
-
+ GPU Unswizzle Max Texture SizeTamanho Máximo de Textura para GPU Unswizzle
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -1006,48 +1017,48 @@ A GPU é mais rápida para texturas médias e grandes, mas a CPU pode ser mais e
Ajuste para encontrar o equilíbrio entre aceleração da GPU e sobrecarga da CPU.
-
+ GPU Unswizzle Stream SizeTamanho do Fluxo de GPU Unswizzle
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.Define a quantidade máxima de dados de textura (em MiB) processados por quadro.
Valores mais altos podem reduzir travamentos durante o carregamento de texturas, mas podem afetar a consistência dos quadros.
-
+ GPU Unswizzle Chunk SizeTamanho do Bloco de GPU Unswizzle
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.Determina o número de fatias de profundidade processadas em uma única execução.
Aumentar esse valor pode melhorar o desempenho em GPUs avançadas, mas pode causar TDR ou tempo limite do driver em hardwares mais fracos.
-
+ Use Vulkan pipeline cacheUtilizar cache de pipeline do Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Habilita o cache de pipeline da fabricante da GPU.
Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Habilitar Pipeline de Computação (Somente Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -1056,184 +1067,184 @@ Esta configuração existe apenas para drivers proprietários da Intel e pode ca
Pipelines de computação estão sempre habilitados em outros drivers.
-
+ Enable Reactive FlushingHabilitar Flushing Reativo
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória.
-
+ Sync to framerate of video playbackSincronizar com o framerate da reprodução de vídeo
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado.
-
+ Barrier feedback loopsCiclos de feedback de barreira
-
+ Improves rendering of transparency effects in specific games.Melhora a renderização de efeitos de transparência em jogos específicos.
-
+ Enable buffer historyAtivar histórico de buffer
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.Permite acesso a estados anteriores do buffer.
Esta opção pode melhorar a qualidade de renderização e a consistência de desempenho em alguns jogos.
-
+ Fix bloom effectsCorrigir efeitos de bloom
-
+ Removes bloom in Burnout.Remove o bloom no Burnout.
-
+ Enable Legacy Rescale PassAtivar Passagem de Redimensionamento Legada
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.Pode corrigir problemas de redimensionamento em alguns jogos, baseando-se no comportamento da implementação anterior.
Solução legada que corrige artefatos de linha em GPUs AMD e Intel, e cintilação de texturas cinzas em GPUs Nvidia no Luigi's Mansion 3.
-
+ Extended Dynamic StateEstado Dinâmico Estendido
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Controla o número de recursos que podem ser usados no Estado Dinâmico Estendido.
Estados mais altos permitem mais recursos e podem aumentar o desempenho, mas também podem causar problemas gráficos adicionais.
-
+ Vertex Input Dynamic StateEstado Dinâmico de Entrada de Vértices
-
+ Enables vertex input dynamic state feature for better quality and performance.Ativa o recurso de estado dinâmico de entrada de vértices para melhor qualidade e desempenho.
-
+ Sample ShadingSombreamento por Amostragem
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Permite que o shader de fragmento seja processado por cada amostra em fragmentos multiamostrados, em vez de uma única vez por fragmento. Melhora a qualidade gráfica ao custo de desempenho.
Valores mais altos aumentam a qualidade, mas reduzem a performance.
-
+ RNG SeedSemente de RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Controla a semente do gerador de números aleatórios.
Usado principalmente em speedruns.
-
+ Device NameNome do Dispositivo
-
+ The name of the console.O nome do console.
-
+ Custom RTC Date:Data personalizada do RTC:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Esta opção permite alterar o relógio do console.
Pode ser usada para manipular o tempo nos jogos.
-
+ The number of seconds from the current unix timeNúmero de segundos a partir do tempo Unix atual
-
+ Language:Idioma:
-
+ This option can be overridden when region setting is auto-selectEsta opção pode ser substituída quando a configuração de região estiver em seleção automática
-
+ Region:Região:
-
+ The region of the console.A região do console.
-
+ Time Zone:Fuso Horário:
-
+ The time zone of the console.O fuso horário do console.
-
+ Sound Output Mode:Modo de saída de som
-
+ Console Mode:Modo Console:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1242,1046 +1253,1046 @@ Os jogos ajustarão resolução, detalhes e controladores suportados conforme es
Definir como Portátil pode ajudar a melhorar o desempenho em sistemas mais fracos.
-
+ Unit SerialNúmero de Série da Unidade
-
+ Battery SerialNúmero de Série da Bateria
-
+ Debug knobsOpções de depuração
-
+ Prompt for user profile on bootSolicitar perfil de usuário na inicialização
-
+ Useful if multiple people use the same PC.Útil se várias pessoas usam o mesmo PC.
-
+ Pause when not in focusPausar quando não estiver em foco
-
+ Pauses emulation when focusing on other windows.Pausa a emulação ao focar em outras janelas.
-
+ Confirm before stopping emulationConfirmar antes de parar a emulação
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Substitui as confirmações ao parar a emulação.
Ao ativar, ignora esses avisos e encerra diretamente a emulação.
-
+ Hide mouse on inactivityEsconder rato quando inactivo.
-
+ Hides the mouse after 2.5s of inactivity.Oculta o mouse após 2,5s de inatividade.
-
+ Disable controller appletDesabilitar applet de controle
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Desativa forçadamente o uso do applet de controle em programas emulados.
Quando um programa tenta abrir o applet, ele é imediatamente fechado.
-
+ Check for updatesVerificar atualizações
-
+ Whether or not to check for updates upon startup.Define se deve verificar atualizações na inicialização.
-
+ Enable GamemodeHabilitar Gamemode
-
+ Force X11 as Graphics BackendForçar X11 como backend gráfico
-
+ Custom frontendFrontend customizado
-
+ Real appletApplet real
-
+ NeverNunca
-
+ On LoadAo carregar
-
+ AlwaysSempre
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU Assíncrona
-
+ Uncompressed (Best quality)Descompactado (Melhor Qualidade)
-
+ BC1 (Low quality)BC1 (Baixa qualidade)
-
+ BC3 (Medium quality)BC3 (Média qualidade)
-
-
+
+ AutoAutomático
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ ConservativeConservador
-
+ AggressiveAgressivo
-
+ VulkanVulcano
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (Shaders em Assembly, apenas NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (Experimental, apenas AMD/Mesa)
-
+ NullNenhum
-
+ FastRápido
-
+ BalancedBalanceado
-
-
+
+ AccuratePreciso
-
-
+
+ DefaultPadrão
-
+ Unsafe (fast)Inseguro (rápido)
-
+ Safe (stable)Seguro (estável)
-
+ UnsafeInseguro
-
+ Paranoid (disables most optimizations)Paranoia (desativa a maioria das otimizações)
-
+ DebuggingDepuração
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedJanela sem bordas
-
+ Exclusive FullscreenTela cheia exclusiva
-
+ No Video OutputSem saída de vídeo
-
+ CPU Video DecodingDecodificação de vídeo pela CPU
-
+ GPU Video Decoding (Default)Decodificação de vídeo pela GPU (Padrão)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborVizinho mais próximo
-
+ BilinearBilinear
-
+ BicubicBicúbico
-
+ GaussianGaussiano
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaÁrea
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
-
+
+ NoneNenhum
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Padrão (16:9)
-
+ Force 4:3Forçar 4:3
-
+ Force 21:9Forçar 21:9
-
+ Force 16:10Forçar 16:10
-
+ Stretch to WindowEsticar à Janela
-
+ AutomaticAutomático
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japonês (日本語)
-
+ American EnglishInglês Americano
-
+ French (français)Francês (français)
-
+ German (Deutsch)Alemão (Deutsch)
-
+ Italian (italiano)Italiano (italiano)
-
+ Spanish (español)Espanhol (español)
-
+ ChineseChinês
-
+ Korean (한국어)Coreano (한국어)
-
+ Dutch (Nederlands)Holandês (Nederlands)
-
+ Portuguese (português)Português (português)
-
+ Russian (Русский)Russo (Русский)
-
+ TaiwaneseTaiwanês
-
+ British EnglishInglês Britânico
-
+ Canadian FrenchFrancês Canadense
-
+ Latin American SpanishEspanhol Latino-Americano
-
+ Simplified ChineseChinês Simplificado
-
+ Traditional Chinese (正體中文)Chinês Tradicional (正 體 中文)
-
+ Brazilian Portuguese (português do Brasil)Português do Brasil (Brazilian Portuguese)
-
+ Polish (polska)Polonês (polska)
-
+ Thai (แบบไทย)Tailandês (แบบไทย)
-
-
+
+ JapanJapão
-
+ USAEUA
-
+ EuropeEuropa
-
+ AustraliaAustrália
-
+ ChinaChina
-
+ KoreaCoreia
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePadrão (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgito
-
+ EireIrlanda
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Irlanda
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslândia
-
+ IranIrã
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLíbia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolônia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapura
-
+ TurkeyTurquia
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoEstéreo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Padrão)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Não seguro)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Inseguro)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Inseguro)
-
+ DockedAncorado
-
+ HandheldPortátil
-
-
+
+ OffDesligado
-
+ Boost (1700MHz)Impulso (1700MHz)
-
+ Fast (2000MHz)Rápido (2000MHz)
-
+ Always ask (Default)Sempre perguntar (Padrão)
-
+ Only if game specifies not to stopSomente se o jogo especificar para não parar
-
+ Never askNunca perguntar
-
-
+
+ Medium (256)Médio (256)
-
-
+
+ High (512)Alto (512)
-
+ Very Small (16 MB)Muito Pequeno (16 MB)
-
+ Small (32 MB)Pequeno (32 MB)
-
+ Normal (128 MB)Normal (128 MB)
-
+ Large (256 MB)Grande (256 MB)
-
+ Very Large (512 MB)Muito Grande (512 MB)
-
+ Very Low (4 MB)Muito Baixo (4 MB)
-
+ Low (8 MB)Baixo (8 MB)
-
+ Normal (16 MB)Normal (16 MB)
-
+ Medium (32 MB)Médio (32 MB)
-
+ High (64 MB)Alto (64 MB)
-
+ Very Low (32)Muito Baixo (32)
-
+ Low (64)Baixo (64)
-
+ Normal (128)Normal (128)
-
+ DisabledDesativado
-
+ ExtendedDynamicState 1Estado Dinâmico Estendido 1
-
+ ExtendedDynamicState 2Estado Dinâmico Estendido 2
-
+ ExtendedDynamicState 3Estado Dinâmico Estendido 3
-
+ Tree ViewVisualização em Árvore
-
+ Grid ViewVisualização em Grade
diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts
index 32b9fd2efd..342d4bb566 100644
--- a/dist/languages/pt_PT.ts
+++ b/dist/languages/pt_PT.ts
@@ -774,11 +774,22 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:Emulação NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -787,12 +798,12 @@ Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não deco
Na maioria dos casos, a decodificação pela GPU fornece uma melhor performance.
-
+ ASTC Decoding Method:Método de Decodificação ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -801,55 +812,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:Método de Recompressão ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:Modo de Uso da VRAM:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:Modo de Sincronização vertical:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -857,1377 +868,1377 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Ativar apresentação assíncrona (Somente Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada.
-
+ Force maximum clocks (Vulkan only)Forçar clock máximo (somente Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock.
-
+ Anisotropic Filtering:Filtro Anisotrópico:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheUtilizar cache de pipeline do Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Habilita o cache de pipeline da fabricante da GPU.
Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Habilitar Pipeline de Computação (Somente Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingHabilitar Flushing Reativo
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória.
-
+ Sync to framerate of video playbackSincronizar com o framerate da reprodução de vídeo
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado.
-
+ Barrier feedback loopsCiclos de feedback de barreira
-
+ Improves rendering of transparency effects in specific games.Melhora a renderização de efeitos de transparência em jogos específicos.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedSemente de RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameNome do Dispositivo
-
+ The name of the console.
-
+ Custom RTC Date:Data personalizada do RTC:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:Idioma:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Região:
-
+ The region of the console.
-
+ Time Zone:Fuso Horário:
-
+ The time zone of the console.
-
+ Sound Output Mode:Modo de saída de som
-
+ Console Mode:Modo Console:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulationConfirmar antes de parar a emulação
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityEsconder rato quando inactivo.
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletDesabilitar miniaplicativo de controle
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable GamemodeHabilitar Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontendFrontend customizado
-
+ Real appletMiniaplicativo real
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU Assíncrona
-
+ Uncompressed (Best quality)Descompactado (Melhor Q
-
+ BC1 (Low quality)BC1 (Baixa qualidade)
-
+ BC3 (Medium quality)BC3 (Média qualidade)
-
-
+
+ AutoAutomático
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ ConservativeConservador
-
+ AggressiveAgressivo
-
+ VulkanVulcano
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNenhum (desativado)
-
+ Fast
-
+ Balanced
-
-
+
+ AccuratePreciso
-
-
+
+ DefaultPadrão
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ UnsafeInseguro
-
+ Paranoid (disables most optimizations)Paranoia (desativa a maioria das otimizações)
-
+ Debugging
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedJanela sem bordas
-
+ Exclusive FullscreenTela cheia exclusiva
-
+ No Video OutputSem saída de vídeo
-
+ CPU Video DecodingDecodificação de vídeo pela CPU
-
+ GPU Video Decoding (Default)Decodificação de vídeo pela GPU (Padrão)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTAL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTAL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborVizinho mais próximo
-
+ BilinearBilinear
-
+ BicubicBicúbico
-
+ GaussianGaussiano
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ NoneNenhum
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Padrão (16:9)
-
+ Force 4:3Forçar 4:3
-
+ Force 21:9Forçar 21:9
-
+ Force 16:10Forçar 16:10
-
+ Stretch to WindowEsticar à Janela
-
+ AutomaticAutomático
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Japonês (日本語)
-
+ American EnglishInglês Americano
-
+ French (français)Francês (français)
-
+ German (Deutsch)Alemão (Deutsch)
-
+ Italian (italiano)Italiano (italiano)
-
+ Spanish (español)Espanhol (español)
-
+ ChineseChinês
-
+ Korean (한국어)Coreano (한국어)
-
+ Dutch (Nederlands)Holandês (Nederlands)
-
+ Portuguese (português)Português (português)
-
+ Russian (Русский)Russo (Русский)
-
+ TaiwaneseTaiwanês
-
+ British EnglishInglês Britânico
-
+ Canadian FrenchFrancês Canadense
-
+ Latin American SpanishEspanhol Latino-Americano
-
+ Simplified ChineseChinês Simplificado
-
+ Traditional Chinese (正體中文)Chinês Tradicional (正 體 中文)
-
+ Brazilian Portuguese (português do Brasil)Português do Brasil (Brazilian Portuguese)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJapão
-
+ USAEUA
-
+ EuropeEuropa
-
+ AustraliaAustrália
-
+ ChinaChina
-
+ KoreaCoreia
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zonePadrão (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptEgipto
-
+ EireIrlanda
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Irlanda
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIslândia
-
+ IranIrão
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLíbia
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolónia
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapura
-
+ TurkeyTurquia
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoEstéreo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Padrão)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Não seguro)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedAncorado
-
+ HandheldPortátil
-
-
+
+ Off
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)Sempre perguntar (Padrão)
-
+ Only if game specifies not to stopSomente se o jogo especificar para não parar
-
+ Never askNunca perguntar
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts
index 922cda0e7e..3417060eaf 100644
--- a/dist/languages/ru_RU.ts
+++ b/dist/languages/ru_RU.ts
@@ -797,11 +797,22 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:Эмуляция NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -810,12 +821,12 @@ In most cases, GPU decoding provides the best performance.
В большинстве случаев декодирование с использованием ГП обеспечивает лучшую производительность.
-
+ ASTC Decoding Method:Метод декодирования ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -827,12 +838,12 @@ GPU: Использовать вычислительные шейдеры ГП
CPU Асинхронно: Использовать ЦП для декодирования текстур ASTC по мере их поступления. Полностью устраняет заикание при декодировании ASTC, но может вызывать артефакты.
-
+ ASTC Recompression Method:Метод пересжатия ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -841,44 +852,44 @@ BC1/BC3: Промежуточный формат будет повторно с
что сэкономит ОЗУ, но ухудшит качество изображения.
-
+ Frame Pacing Mode (Vulkan only)Режим синхронизации кадров (только Vulkan)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.Управляет синхронизацией кадров в эмуляторе для уменьшения рывков и обеспечения более плавной и стабильной частоты кадров.
-
+ VRAM Usage Mode:Режим Использования VRAM
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Выбирает, должен ли эмулятор отдавать предпочтение экономии памяти или максимально использовать доступную видеопамять для повышения производительности.
Агрессивный режим может серьезно повлиять на производительность других приложений, например: приложение для записи.
-
+ Skip CPU Inner InvalidationПропустить внутреннюю инвалидацию ЦП
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Позволяет избежать некоторых ошибок в кэше при обновлении памяти, снижая нагрузку на ЦПУ и увеличивая время ожидания. Это может привести к программным сбоям.
-
+ VSync Mode:Режим верт. синхронизации:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -889,12 +900,12 @@ Mailbox: может иметь меньшую задержку, чем FIFO, и
Моментальная (без синхронизации) показывает когда доступно и может иметь разрывы.
-
+ Sync Memory OperationsСинхронизация операций с памятью
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -903,44 +914,44 @@ Unreal Engine 4 games often see the most significant changes thereof.
В играх на Unreal Engine 4 часто происходят наиболее существенные изменения.
-
+ Enable asynchronous presentation (Vulkan only)Включите асинхронное отображение (только для Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Немного улучшает производительность, перемещая презентацию на отдельный поток ЦП.
-
+ Force maximum clocks (Vulkan only)Принудительно заставить максимальную тактовую частоту (только для Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Выполняет работу в фоновом режиме в ожидании графических команд, не позволяя ГП снижать тактовую частоту.
-
+ Anisotropic Filtering:Анизотропная фильтрация:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Контролирует качество отображения текстур под наклонными углами.
Безопасно выбрать до 16x на многих ГПУ.
-
+ GPU Mode:Режим ГП:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
@@ -949,56 +960,56 @@ Particles tend to only render correctly with Accurate mode.
Частицы обычно корректно отображаются только в режиме «Точный».
-
+ DMA Accuracy:Точность DMA:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.Управляет точностью DMA. Безопасная точность может исправить проблемы в некоторых играх, но также может повлиять на производительность.
-
+ Enable asynchronous shader compilationВключить асинхронную компиляцию шейдеров
-
+ May reduce shader stutter.Может уменьшить заикание шейдера.
-
+ Fast GPU TimeБыстрое время ГП
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.Разгоняет эмулируемый графический процессор для увеличения динамического разрешения и дальности прорисовки.
Используйте 256 для максимальной производительности и 512 для максимального качества графики.
-
+ GPU UnswizzleРаспаковка GPU
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.Ускоряет 3d Декодирование текстуры BCn используя вычисления GPU
Выключите, если испытывайте вылеты или проблемы с графикой.
-
+ GPU Unswizzle Max Texture SizeМакс. размер текстуры Unswizzle
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -1007,48 +1018,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream SizeРазмер потока распаковки GPU
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.Устанавливает максимальный объем текстур (в мегабайтах), обрабатываемых за кадр.
Более высокие значения могут уменьшить статтеры при прогрузке текстур, но могут негативно повлиять на плавность кадров.
-
+ GPU Unswizzle Chunk SizeРазмер ансвиззлинг-блока ГП
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.Определяет количество слоев глубины, обрабатываемых за один вызов.
Увеличение этого параметра может повысить пропускную способность флагманских ГП, но может привести к вылету/зависанию видеодрайвера на менее производительных системах.
-
+ Use Vulkan pipeline cacheИспользовать конвейерный кэш Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Включает кэш конвейера, специфичный для производителя ГП.
Эта опция может значительно улучшить время загрузки шейдеров в тех случаях, когда драйвер Vulkan не хранит внутренние файлы кэша конвейера.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Включить вычислительные конвейеры (только для Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -1057,183 +1068,183 @@ Compute pipelines are always enabled on all other drivers.
Конвейеры вычислений всегда включены во всех других драйверах.
-
+ Enable Reactive FlushingВключить реактивную очистку
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Вместо прогнозирующей очистки используется реактивная очистка, что обеспечивает более точную синхронизацию памяти.
-
+ Sync to framerate of video playbackПривязать к фреймрейту видео.
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Обычная скорость игры во время видео, даже если фреймрейт разблокирован.
-
+ Barrier feedback loopsОбратная связь с барьерами.
-
+ Improves rendering of transparency effects in specific games.Улучшает эффекты прозрачности в некоторых играх.
-
+ Enable buffer historyИстория буфера<br style="">
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.Позволяет получить доступ к предыдущим состояниям буфера.
Эта опция может улучшить качество рендеринга и стабильность производительности в некоторых играх.
-
+ Fix bloom effectsИсправить Bloom-эффекты
-
+ Removes bloom in Burnout.Удаляет bloom-эффект в Burnout.
-
+ Enable Legacy Rescale PassВключить устаревший пропуск перемасштабирования
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic StateРасширенное динамическое состояние
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Управляет количеством функций, которые можно использовать в расширенном динамическом состоянии.
Более высокие значения позволяют использовать больше функций и могут повысить производительность, но могут привести к дополнительным проблемам с графикой.
-
+ Vertex Input Dynamic StateДинамическое состояние вершинного ввода
-
+ Enables vertex input dynamic state feature for better quality and performance.Включает функцию динамического состояния вершинного ввода для повышения качества и производительности.
-
+ Sample ShadingСэмпловый шейдинг
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Позволяет шейдеру фрагментов выполняться на каждый сэмпл в мульти-сэмпловом фрагменте вместо одного раза на фрагмент. Улучшает качество графики ценой производительности.
Более высокие значения повышают качество, но снижают производительность.
-
+ RNG SeedСид RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Управляет начальным значением генератора случайных чисел.
В основном используется для спидранов.
-
+ Device NameНазвание устройства
-
+ The name of the console.Имя консоли.
-
+ Custom RTC Date:Пользовательская RTC-дата:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Этот параметр позволяет изменить эмулируемые часы на консоли.
Может использоваться для манипуляции временем в играх.
-
+ The number of seconds from the current unix timeКоличество секунд от текущего времени unix
-
+ Language:Язык:
-
+ This option can be overridden when region setting is auto-selectЭто Может быть перезаписано если регион выбирается автоматически
-
+ Region:Регион:
-
+ The region of the console.Регион консоли.
-
+ Time Zone:Часовой пояс:
-
+ The time zone of the console.Часовой пояс консоли.
-
+ Sound Output Mode:Режим вывода звука:
-
+ Console Mode:Консольный режим:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1242,1046 +1253,1046 @@ Setting to Handheld can help improve performance for low end systems.
Установка в режим портативной консоли может помочь улучшить производительность для слабых устройств.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on bootСпрашивать профиль пользователя при запуске
-
+ Useful if multiple people use the same PC.Полезно, если несколько человек используют один и тот же компьютер.
-
+ Pause when not in focusДелает паузу, когда не в фокусе
-
+ Pauses emulation when focusing on other windows.Ставит на паузу эмуляцию, когда фокусируешься на другие окна.
-
+ Confirm before stopping emulationПодтвердите перед остановкой эмуляции
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Эта настройка переопределяет запросы игры, запрашивающие подтверждение остановки игры.
Включение этой настройки обходит такие запросы и непосредственно завершает эмуляцию.
-
+ Hide mouse on inactivityСпрятать мышь при неактивности
-
+ Hides the mouse after 2.5s of inactivity.Эта настройка скрывает указатель мыши после 2,5 секунды бездействия.
-
+ Disable controller appletОтключить веб-апплет
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Принудительно отключает использование приложения контроллера в эмулированных программах.
При попытке программы открыть приложение контроллера, оно немедленно закрывается.
-
+ Check for updatesПроверка обновлений
-
+ Whether or not to check for updates upon startup.Следует ли проверять наличие обновлений при запуске.
-
+ Enable GamemodeВключить режим игры
-
+ Force X11 as Graphics BackendИспользовать X11 в качестве графического бэкенда
-
+ Custom frontendСвой фронтенд
-
+ Real appletРеальное приложение
-
+ NeverНикогда
-
+ On LoadПри загрузке
-
+ AlwaysВсегда
-
+ CPUЦП
-
+ GPUграфический процессор
-
+ CPU AsynchronousАсинхронный ГП
-
+ Uncompressed (Best quality)Без сжатия (наилучшее качество)
-
+ BC1 (Low quality)BC1 (низкое качество)
-
+ BC3 (Medium quality)BC3 (среднее качество)
-
-
+
+ AutoАвто
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ ConservativeКонсервативный
-
+ AggressiveАгрессивный
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (ассемблерные шейдеры, только для NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (Экспериментальный, только для AMD/Mesa)
-
+ NullNull
-
+ FastБыстро
-
+ BalancedСбалансированный
-
-
+
+ AccurateТочно
-
-
+
+ DefaultПо умолчанию
-
+ Unsafe (fast)Небезопасно (быстро)
-
+ Safe (stable)Безопасно (стабильно)
-
+ UnsafeНебезопасно
-
+ Paranoid (disables most optimizations)Параноик (отключает большинство оптимизаций)
-
+ DebuggingОтладка
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless WindowedОкно без границ
-
+ Exclusive FullscreenЭксклюзивный полноэкранный
-
+ No Video OutputОтсутствие видеовыхода
-
+ CPU Video DecodingДекодирование видео на ЦП
-
+ GPU Video Decoding (Default)Декодирование видео на ГП (по умолчанию)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p)[ЭКСПЕРИМЕНТАЛЬНО]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [ЭКСПЕРИМЕНТАЛЬНО]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [ЭКСПЕРИМЕНТАЛЬНО]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [ЭКПЕРИМЕНТАЛЬНО]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [ЭКСПЕРИМЕНТАЛЬНО]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborБлижайший сосед
-
+ BilinearБилинейный
-
+ BicubicБикубический
-
+ GaussianГаусс
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX™️ Super Resolution
-
+ AreaЗона
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
-
+
+ NoneНикакой
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Стандартное (16:9)
-
+ Force 4:3Заставить 4:3
-
+ Force 21:9Заставить 21:9
-
+ Force 16:10Заставить 16:10
-
+ Stretch to WindowРастянуть до окна
-
+ AutomaticАвтоматически
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Японский (日本語)
-
+ American EnglishАмериканский английский
-
+ French (français)Французский (français)
-
+ German (Deutsch)Немецкий (Deutsch)
-
+ Italian (italiano)Итальянский (italiano)
-
+ Spanish (español)Испанский (español)
-
+ ChineseКитайский
-
+ Korean (한국어)Корейский (한국어)
-
+ Dutch (Nederlands)Голландский (Nederlands)
-
+ Portuguese (português)Португальский (português)
-
+ Russian (Русский)Русский
-
+ TaiwaneseТайваньский
-
+ British EnglishБританский английский
-
+ Canadian FrenchКанадский французский
-
+ Latin American SpanishЛатиноамериканский испанский
-
+ Simplified ChineseУпрощённый китайский
-
+ Traditional Chinese (正體中文)Традиционный китайский (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Бразильский португальский (português do Brasil)
-
+ Polish (polska)Польский (polska)
-
+ Thai (แบบไทย)Тайский (แบบไทย)
-
-
+
+ JapanЯпония
-
+ USAСША
-
+ EuropeЕвропа
-
+ AustraliaАвстралия
-
+ ChinaКитай
-
+ KoreaКорея
-
+ TaiwanТайвань
-
+ Auto (%1)Auto select time zoneАвто (%1)
-
+ Default (%1)Default time zoneПо умолчанию (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaКуба
-
+ EETEET
-
+ EgyptЕгипт
-
+ EireЭйре
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Эйре
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichГринвич
-
+ HongkongГонконг
-
+ HSTHST
-
+ IcelandИсландия
-
+ IranИран
-
+ IsraelИзраиль
-
+ JamaicaЯмайка
-
+ KwajaleinКваджалейн
-
+ LibyaЛивия
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoНавахо
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandПольша
-
+ PortugalПортугалия
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeСингапур
-
+ TurkeyТурция
-
+ UCTUCT
-
+ UniversalУниверсальный
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluЗулусы
-
+ MonoМоно
-
+ StereoСтерео
-
+ SurroundОбъёмный звук
-
+ 4GB DRAM (Default)4 ГБ ОЗУ (по умолчанию)
-
+ 6GB DRAM (Unsafe)6GB ОЗУ (Небезопасно)
-
+ 8GB DRAM8ГБ ОЗУ
-
+ 10GB DRAM (Unsafe)10ГБ ОЗУ(Небезопасно)
-
+ 12GB DRAM (Unsafe)12ГБ ОЗУ(Небезопасно)
-
+ DockedВ док-станции
-
+ HandheldПортативный
-
-
+
+ OffВыкл.
-
+ Boost (1700MHz)Разгон (1700MHz)
-
+ Fast (2000MHz)Быстрая (2000MHz)
-
+ Always ask (Default)Всегда спрашивать (По умолчанию)
-
+ Only if game specifies not to stopТолько если игра указывает не останавливаться
-
+ Never askНикогда не спрашивать
-
-
+
+ Medium (256)Средний (256)
-
-
+
+ High (512)Высокий (512)
-
+ Very Small (16 MB)Очень малый (16 МБ)
-
+ Small (32 MB)Малый (32 МБ)
-
+ Normal (128 MB)Обычный (128 МБ)
-
+ Large (256 MB)Большой (256 МБ)
-
+ Very Large (512 MB)Очень большой (512 МБ)
-
+ Very Low (4 MB)Очень низкий (4 МБ)
-
+ Low (8 MB)Низкий (8 МБ)
-
+ Normal (16 MB)Обычный (16 МБ)
-
+ Medium (32 MB)Средний (32 МБ)
-
+ High (64 MB)Высокий (64 МБ)
-
+ Very Low (32)Очень низкий (32)
-
+ Low (64)Низкий (64)
-
+ Normal (128)Обычный (128)
-
+ DisabledВыключено
-
+ ExtendedDynamicState 1Расширенное динамическое состояние 1
-
+ ExtendedDynamicState 2Расширенное динамическое состояние 2
-
+ ExtendedDynamicState 3Расширенное динамическое состояние 3
-
+ Tree ViewВ виде списка
-
+ Grid ViewВ виде сетки
diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts
index 9d1e227b12..6b998cbaaa 100644
--- a/dist/languages/sv.ts
+++ b/dist/languages/sv.ts
@@ -800,11 +800,22 @@ Denna funktion är experimentell.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:NVDEC-emulering:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -813,12 +824,12 @@ Den kan antingen använda CPU eller GPU för avkodning, eller inte utföra någo
I de flesta fall ger GPU-avkodning bäst prestanda.
-
+ ASTC Decoding Method:ASTC-avkodningsmetod:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -831,12 +842,12 @@ CPU asynkront: Använd CPU:n för att avkoda ASTC-texturer vid behov. Eliminerar
men kan ge artefakter.
-
+ ASTC Recompression Method:ASTC-återkomprimeringsmetod:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -845,44 +856,44 @@ BC1/BC3: Det mellanliggande formatet kommer att komprimeras om till BC1- eller B
vilket sparar VRAM men försämrar bildkvaliteten.
-
+ Frame Pacing Mode (Vulkan only)Frame Pacing Mode (endast Vulkan)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.Styr hur emulatorn hanterar bildhastigheten för att minska hackighet och göra bildfrekvensen jämnare och mer konsekvent.
-
+ VRAM Usage Mode:VRAM-användningsläge:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Väljer om emulatorn ska prioritera att spara minne eller utnyttja tillgängligt videominne maximalt för prestanda.
Aggressivt läge kan påverka prestandan hos andra program, till exempel inspelningsprogram.
-
+ Skip CPU Inner InvalidationHoppa över CPU:ns interna ogiltigförklaring
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Hoppar över vissa cache-ogiltigförklaringar under minnesuppdateringar, vilket minskar CPU-användningen och förbättrar latensen. Detta kan orsaka mjuka krascher.
-
+ VSync Mode:VSync-läge:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -893,12 +904,12 @@ Mailbox kan ha lägre latens än FIFO och uppvisar inte tearing, men kan tappa b
Immediate (ingen synkronisering) visar allt som är tillgängligt och kan uppvisa tearing.
-
+ Sync Memory OperationsSynkronisera minnesoperationer
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -909,32 +920,32 @@ Det här alternativet åtgärdar problem i spel, men kan försämra prestandan.
Unreal Engine 4-spel upplever ofta de mest betydande förändringarna av detta.
-
+ Enable asynchronous presentation (Vulkan only)Aktivera asynkron presentation (endast Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Förbättrar prestandan något genom att flytta presentationen till en separat CPU-tråd.
-
+ Force maximum clocks (Vulkan only)Tvinga fram maximal klockfrekvens (endast Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Körs i bakgrunden i väntan på grafikkommandon för att förhindra att GPU:n sänker sin klockhastighet.
-
+ Anisotropic Filtering:Anisotropisk filtrering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Kontrollerar kvaliteten på texturrendering vid sneda vinklar.
@@ -942,12 +953,12 @@ Safe to set at 16x on most GPUs.
Säker att ställa in på 16x på de flesta GPU:er.
-
+ GPU Mode:GPU-läge:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
@@ -956,56 +967,56 @@ De flesta spel renderas bra med lägena Snabb eller Balanserad, men för vissa k
Partiklar tenderar att endast renderas korrekt med läget Noggrann.
-
+ DMA Accuracy:DMA-noggrannhet:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.Kontrollerar DMA-precisionens noggrannhet. Säker precision åtgärdar problem i vissa spel men kan försämra prestandan.
-
+ Enable asynchronous shader compilationAktivera asynkron shaderkompilering
-
+ May reduce shader stutter.Kan minska shader-hackighet.
-
+ Fast GPU TimeSnabb GPU-tid
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.Överklockar den emulerade GPU:n för att öka den dynamiska upplösningen och renderingsavståndet.
Använd 256 för maximal prestanda och 512 för maximal grafisk trohet.
-
+ GPU UnswizzleGPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.Accelererar avkodning av BCn 3D-texturer med hjälp av GPU-beräkningar.
Inaktivera om du upplever krascher eller grafiska fel.
-
+ GPU Unswizzle Max Texture SizeMaximal texturstorlek för GPU Unswizzle
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -1014,48 +1025,48 @@ GPU är snabbare för medelstora och stora texturer, men CPU kan vara effektivar
Justera detta för att hitta balansen mellan GPU-acceleration och CPU-överbelastning.
-
+ GPU Unswizzle Stream SizeStrömstorlek för GPU Unswizzle
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.Ställer in den maximala mängden texturdata (i MiB) som bearbetas per bildruta.
Högre värden kan minska hackighet under texturinläsning men kan påverka bildrutans konsistens.
-
+ GPU Unswizzle Chunk SizeChunk-storlek för GPU Unswizzle
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.Bestämmer antalet djupskivor som bearbetas i en enda sändning.
Att öka detta kan förbättra genomströmningen på avancerade GPU:er, men kan orsaka TDR eller drivrutinstidsgränser på svagare hårdvara.
-
+ Use Vulkan pipeline cacheAnvända Vulkan pipeline-cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Aktiverar GPU-leverantörsspecifik pipeline-cache.
Det här alternativet kan förbättra laddningstiden för shaders avsevärt i fall där Vulkan-drivrutinen inte lagrar pipeline-cache-filer internt.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Aktivera compute pipelines (endast Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -1064,184 +1075,184 @@ Denna inställning finns endast för Intels egna drivrutiner och kan orsaka kras
Beräkningspipelines är alltid aktiverade på alla andra drivrutiner.
-
+ Enable Reactive FlushingAktivera Reactive Flushing
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Använder reaktiv rensning i stället för prediktiv rensning, vilket ger mer exakt minnessynkning.
-
+ Sync to framerate of video playbackSynkronisera med bildfrekvensen för videouppspelning
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Kör spelet i normal hastighet under videouppspelning, även när bildfrekvensen är upplåst.
-
+ Barrier feedback loopsÅterkopplingsloopar för barriärer
-
+ Improves rendering of transparency effects in specific games.Förbättrar renderingen av transparenseffekter i vissa spel.
-
+ Enable buffer historyAktivera bufferthistorik
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.Aktiverar åtkomst till tidigare bufferttillstånd.
Det här alternativet kan förbättra renderingskvaliteten och prestandakonsistensen i vissa spel.
-
+ Fix bloom effectsKorrigera bloom-effekter
-
+ Removes bloom in Burnout.Tar bort bloom i Burnout.
-
+ Enable Legacy Rescale PassAktivera äldre omskalningspass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.Kan åtgärda skalningsproblem i vissa spel genom att förlita sig på beteendet från den tidigare implementeringen.
Äldre beteende som åtgärdar linjeartefakter på AMD- och Intel-GPU:er och grå texturflimmer på Nvidia-GPU:er i Luigis Mansion 3.
-
+ Extended Dynamic StateUtökad dynamisk status
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Kontrollerar antalet funktioner som kan användas i utökat dynamiskt tillstånd.
Högre tillstånd möjliggör fler funktioner och kan öka prestandan, men kan orsaka ytterligare grafiska problem.
-
+ Vertex Input Dynamic StateDynamiskt tillstånd för vertexinmatning
-
+ Enables vertex input dynamic state feature for better quality and performance.Aktiverar funktionen för dynamiskt tillstånd för vertexinmatning för bättre kvalitet och prestanda.
-
+ Sample ShadingProvskuggning
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Tillåter fragment-shadern att exekveras per prov i ett multisamplade fragment istället för en gång per fragment. Förbättrar grafikens kvalitet på bekostnad av prestanda.
Högre värden förbättrar kvaliteten men försämrar prestandan.
-
+ RNG SeedRNG-frö
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Att kontrollera fröet till slumptalsgeneratorn.
Används främst för speedrunning.
-
+ Device NameEnhetsnamn
-
+ The name of the console.Konsolens namn.
-
+ Custom RTC Date:Anpassat RTC-datum:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Med det här alternativet kan du ändra klockan på konsolen.
Kan användas för att manipulera tiden i spel.
-
+ The number of seconds from the current unix timeAntalet sekunder från aktuell Unix-tid
-
+ Language:Språk:
-
+ This option can be overridden when region setting is auto-selectDet här alternativet kan åsidosättas när regioninställningen är automatiskt vald.
-
+ Region:Region:
-
+ The region of the console.Konsolens region.
-
+ Time Zone:Tidszon:
-
+ The time zone of the console.Konsolens tidszon.
-
+ Sound Output Mode:Ljudutmatningsläge:
-
+ Console Mode:Konsolläge:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1250,1046 +1261,1046 @@ Spel ändrar upplösning, detaljer och stödda kontroller beroende på denna ins
Inställningen Handhållen kan förbättra prestandan för enklare system.
-
+ Unit SerialEnhetens serienr
-
+ Battery SerialBatteriets serienr
-
+ Debug knobsFelsökningsknappar
-
+ Prompt for user profile on bootFråga efter användarprofil vid uppstart
-
+ Useful if multiple people use the same PC.Användbart om flera personer använder samma dator.
-
+ Pause when not in focusPausa när inte i fokus
-
+ Pauses emulation when focusing on other windows.Pausar emulering när fokus är på andra fönster.
-
+ Confirm before stopping emulationBekräfta innan emuleringen stoppas
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Åsidosätter frågor om att bekräfta att emuleringen ska avslutas.
Om du aktiverar den hoppar du över sådana uppmaningar och avslutar emuleringen direkt.
-
+ Hide mouse on inactivityDölj musen vid inaktivitet
-
+ Hides the mouse after 2.5s of inactivity.Döljer musen efter 2,5 sekunders inaktivitet.
-
+ Disable controller appletInaktivera kontroller-appleten
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Inaktiverar med tvång användningen av kontrollerappletten i emulerade program.
När ett program försöker öppna kontrollerappletten stängs den omedelbart.
-
+ Check for updatesLeta efter uppdateringar
-
+ Whether or not to check for updates upon startup.Om uppdateringar ska sökas vid start eller inte.
-
+ Enable GamemodeAktivera Gamemode
-
+ Force X11 as Graphics BackendTvinga X11 som grafikbackend
-
+ Custom frontendAnpassad frontend
-
+ Real appletVerklig applet
-
+ NeverAldrig
-
+ On LoadVid inläsning
-
+ AlwaysAlltid
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU asynkron
-
+ Uncompressed (Best quality)Okomprimerad (bästa kvalitet)
-
+ BC1 (Low quality)BC1 (låg kvalitet)
-
+ BC3 (Medium quality)BC3 (medelhög kvalitet)
-
-
+
+ AutoAuto
-
+ 30 FPS30 bilder/s
-
+ 60 FPS60 bilder/s
-
+ 90 FPS90 bilder/s
-
+ 120 FPS120 bilder/s
-
+ ConservativeKonservativ
-
+ AggressiveAggressiv
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (Assembly Shaders, endast NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (Experimentell, endast AMD/Mesa)
-
+ NullNull
-
+ FastSnabb
-
+ BalancedBalanserad
-
-
+
+ AccurateExakt
-
-
+
+ DefaultStandard
-
+ Unsafe (fast)Osäker (snabb)
-
+ Safe (stable)Säker (stabil)
-
+ UnsafeInte säker
-
+ Paranoid (disables most optimizations)Paranoid (inaktiverar de flesta optimeringar)
-
+ DebuggingFelsökning
-
+ DynarmicDynarmisk
-
+ NCENCE
-
+ Borderless WindowedRamlöst fönsterläge
-
+ Exclusive FullscreenExklusiv helskärm
-
+ No Video OutputIngen videoutgång
-
+ CPU Video DecodingCPU-videoavkodning
-
+ GPU Video Decoding (Default)GPU videoavkodning (standard)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [EXPERIMENTELL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [EXPERIMENTELL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [EXPERIMENTELL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [EXPERIMENTELL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [EXPERIMENTELL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNärmsta granne
-
+ BilinearBilinjär
-
+ BicubicBikubisk
-
+ GaussianGaussisk
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaOmråde
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
-
+
+ NoneIngen
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Standard (16:9)
-
+ Force 4:3Tvinga 4:3
-
+ Force 21:9Tvinga 21:9
-
+ Force 16:10Tvinga 16:10
-
+ Stretch to WindowSträck ut till fönster
-
+ AutomaticAutomatiskt
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japanska (日本語)
-
+ American EnglishAmerikansk engelska
-
+ French (français)Franska (français)
-
+ German (Deutsch)Tyska (Deutsch)
-
+ Italian (italiano)Italienska (italiano)
-
+ Spanish (español)Spanska (español)
-
+ ChineseKinesiska
-
+ Korean (한국어)Koreanska (한국어)
-
+ Dutch (Nederlands)Nederländska (Nederlands)
-
+ Portuguese (português)Portugisiska (português)
-
+ Russian (Русский)Ryska (Русский)
-
+ TaiwaneseTaiwanesiska
-
+ British EnglishBrittisk engelska
-
+ Canadian FrenchKanadensisk franska
-
+ Latin American SpanishLatinamerikansk spanska
-
+ Simplified ChineseFörenklad kinesiska
-
+ Traditional Chinese (正體中文)Traditionell kinesiska (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brasiliansk portugisiska (português do Brasil)
-
+ Polish (polska)Polska (polska)
-
+ Thai (แบบไทย)Thai (แบบไทย)
-
-
+
+ JapanJapan
-
+ USAUSA
-
+ EuropeEuropa
-
+ AustraliaAustralien
-
+ ChinaKina
-
+ KoreaKorea
-
+ TaiwanTaiwan
-
+ Auto (%1)Auto select time zoneAuto (%1)
-
+ Default (%1)Default time zoneStandard (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKuba
-
+ EETEET
-
+ EgyptEgypten
-
+ EireIrland
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Irland
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHongkong
-
+ HSTHST
-
+ IcelandIsland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibyen
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandPolen
-
+ PortugalPortugal
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyTurkiet
-
+ UCTUCT
-
+ UniversalUniversal
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETVÅT
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4 GB DRAM (standard)
-
+ 6GB DRAM (Unsafe)6 GB DRAM (osäker)
-
+ 8GB DRAM8 GB DRAM
-
+ 10GB DRAM (Unsafe)10 GB DRAM (osäker)
-
+ 12GB DRAM (Unsafe)12 GB DRAM (osäker)
-
+ DockedDockad
-
+ HandheldHandhållen
-
-
+
+ OffAv
-
+ Boost (1700MHz)Boost (1700MHz)
-
+ Fast (2000MHz)Snabb (2000 MHz)
-
+ Always ask (Default)Fråga alltid (standard)
-
+ Only if game specifies not to stopEndast om spelet anger att det inte ska stoppas
-
+ Never askFråga aldrig
-
-
+
+ Medium (256)Medium (256)
-
-
+
+ High (512)Hög (512)
-
+ Very Small (16 MB)Mycket liten (16 MB)
-
+ Small (32 MB)Liten (32 MB)
-
+ Normal (128 MB)Normal (128 MB)
-
+ Large (256 MB)Stor (256 MB)
-
+ Very Large (512 MB)Mycket stor (512 MB)
-
+ Very Low (4 MB)Mycket låg (4 MB)
-
+ Low (8 MB)Låg (8 MB)
-
+ Normal (16 MB)Normal (16 MB)
-
+ Medium (32 MB)Medium (32 MB)
-
+ High (64 MB)Hög (64 MB)
-
+ Very Low (32)Mycket låg (32)
-
+ Low (64)Låg (64)
-
+ Normal (128)Normal (128)
-
+ DisabledInaktiverad
-
+ ExtendedDynamicState 1ExtendedDynamicState 1
-
+ ExtendedDynamicState 2ExtendedDynamicState 2
-
+ ExtendedDynamicState 3ExtendedDynamicState 3
-
+ Tree ViewTrädvy
-
+ Grid ViewRutnätsvy
diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts
index e2a588aa18..cff9e8a0f5 100644
--- a/dist/languages/tr_TR.ts
+++ b/dist/languages/tr_TR.ts
@@ -786,23 +786,34 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:NVDEC emülasyonu:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.Videoların nasıl çözüleceğini belirtir. Kod çözme için CPU veya GPU kullanabilir veya hiç kod çözme işlemi yapmayabilir (videolarda siyah ekran). Çoğu durumda GPU ile kod çözme en iyi performansı sağlar.
-
+ ASTC Decoding Method:ASTC Kod Çözme Yöntemi
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -811,55 +822,55 @@ stuttering but may present artifacts.Bu seçenek ASTC dokularının nasıl çözüleceğini kontrol eder. CPU: Kod çözme için işlemciyi kullanır. GPU: ASTC dokularını çözmek için GPU'nun hesaplama gölgelendiricilerini kullanır (önerilir). CPU Asenkron: ASTC dokularını talep üzerine çözmek için işlemciyi kullanır. ASTC kod çözme kaynaklı takılmaları giderir ancak görsel bozulmalara neden olabilir.
-
+ ASTC Recompression Method:ASTC Yeniden Sıkıştırma Yöntemi
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.Çoğu GPU, ASTC dokuları için doğrudan desteğe sahip değildir ve bir ara formata (RGBA8) açılmalıdır. BC1/BC3: Ara format BC1 veya BC3 formatında yeniden sıkıştırılarak VRAM tasarrufu sağlar ancak görüntü kalitesini düşürür.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:VRAM Kullanım Modu
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Emülatörün belleği korumayı mı yoksa performans için mevcut video belleğini maksimum düzeyde kullanmayı mı tercih edeceğini seçer. Agresif mod, kayıt yazılımları gibi diğer uygulamaların performansını etkileyebilir.
-
+ Skip CPU Inner InvalidationCPU Geçersiz Kılma'yı Atla
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Bellek güncellemeleri sırasında belirli önbellek geçersiz kılma işlemlerini atlayarak işlemci kullanımını azaltır ve gecikmeyi iyileştirir. Bu, hafif çökmelere neden olabilir.
-
+ VSync Mode:VSync Modu:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -867,1377 +878,1377 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
FIFO (VSync) kare düşürmez veya yırtılma göstermez ancak ekran yenileme hızıyla sınırlıdır. FIFO Relaxed, yavaşlamadan toparlanırken yırtılmaya izin verir. Mailbox, FIFO'dan daha düşük gecikmeye sahip olabilir ve yırtılma yapmaz ancak kare düşürebilir. Immediate (senkronizasyon yok), mevcut olanı anında sunar ve yırtılmalara neden olabilir.
-
+ Sync Memory OperationsBellek İşlemlerini Senkronize Et
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.Hesaplama ve bellek işlemleri arasında veri tutarlılığı sağlar. Bu seçenek oyunlardaki sorunları giderir ancak performansı düşürebilir. Unreal Engine 4 oyunları genellikle bundan en önemli ölçüde etkilenenlerdir.
-
+ Enable asynchronous presentation (Vulkan only)Asenkron sunumu etkinleştir (Yalnızca Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Sunum işlemini ayrı bir işlemci iş parçacığına taşıyarak performansı biraz artırır.
-
+ Force maximum clocks (Vulkan only)En yüksek hızı zorla (Yalnızca Vulkan için)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Grafik komutlarını beklerken GPU'nun hızının düşmesini engellemek için arka planda görev yürütür
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Eğik açılardaki doku oluşturma kalitesini kontrol eder. Çoğu grafik kartında 16x olarak ayarlanması güvenlidir.
-
+ GPU Mode:Grafik Kartı Modu
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.Grafik kartı emülasyon modunu kontrol eder. Çoğu oyun Hızlı veya Dengeli modlarda sorunsuz çalışır, ancak bazıları için hala Doğru modu gereklidir. Parçacıklar genellikle yalnızca Doğru modda düzgün görüntülenir.
-
+ DMA Accuracy:DMA Doğruluğu:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.DMA'in hassasiyet doğruluğunu yönetir. Güvenli hassasiyet, bazı oyunlardaki sorunları giderir, fakat performansı düşürebilir.
-
+ Enable asynchronous shader compilationAsenkron gölgelendirici derlemeyi etkinleştir
-
+ May reduce shader stutter.Gölgelendirici/shader takılmalarını azaltabilir.
-
+ Fast GPU TimeHızlı Grafik Kartı Süresi
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.Dinamik çözünürlüğü ve çizim mesafesini artırmak için emüle edilen grafik kartına hız aşırtma uygular. Maksimum performans için 256, maksimum grafik doğruluğu için 512 kullanın.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheVulkan pipeline önbelleği kullan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Grafik kartı üreticisine özel işlem hattı önbelleğini etkinleştirir. Bu seçenek, Vulkan sürücüsünün işlem hattı önbellek dosyalarını dahili olarak saklamadığı durumlarda gölgelendirici yükleme süresini önemli ölçüde iyileştirebilir.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Hesaplama İşlem Hatlarını Etkinleştir (Yalnızca Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.Bazı oyunlar için gereklidir. Bu ayar yalnızca Intel'in tescilli sürücüleri için mevcuttur ve etkinleştirilirse çökmeye neden olabilir. Hesaplama işlem hatları diğer tüm sürücülerde her zaman etkindir.
-
+ Enable Reactive FlushingReaktif Temizlemeyi Etkinleştir
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Tahminli temizleme yerine reaktif temizleme kullanarak daha doğru bellek senkronizasyonu sağlar.
-
+ Sync to framerate of video playbackVideo oynatma kare hızına senkronize et
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Kare hızı kilidi açık olsa bile video oynatımı sırasında oyunu normal hızda çalıştırır.
-
+ Barrier feedback loopsBariyer geri besleme döngüleri
-
+ Improves rendering of transparency effects in specific games.Belirli oyunlarda şeffaflık efektlerinin oluşturulmasını iyileştirir.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic StateGenişletilmiş Dinamik Durum
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Genişletilmiş Dinamik Durumda kullanılabilecek özelliklerin sayısını kontrol eder. Daha yüksek durumlar daha fazla özelliğe izin verir ve performansı artırabilir, ancak ek grafik sorunlarına neden olabilir.
-
+ Vertex Input Dynamic StateVertex Dinamik Durumu
-
+ Enables vertex input dynamic state feature for better quality and performance.Daha iyi kalite ve performans için Vertex dinamik durum özelliğini etkinleştirir.
-
+ Sample ShadingÖrnek Gölgelendirme
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Parça gölgelendiricinin, her parça için bir kez yerine çoklu örneklenmiş bir parçadaki her örnek için yürütülmesine olanak tanır. Performans pahasına grafik kalitesini artırır. Daha yüksek değerler kaliteyi artırır ancak performansı düşürür.
-
+ RNG SeedRNG çekirdeği
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Rastgele sayı üretecinin tohumunu kontrol eder. Esas olarak hızlı bitirme denemeleri için kullanılır.
-
+ Device NameCihaz İsmi
-
+ The name of the console.Konsolun adı
-
+ Custom RTC Date:Özel RTC Tarihi
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Bu seçenek konsolun saatini değiştirmeye olanak tanır. Oyunlarda zamanı manipüle etmek için kullanılabilir.
-
+ The number of seconds from the current unix timeMevcut unix zamanından itibaren saniye sayısı
-
+ Language:Dil:
-
+ This option can be overridden when region setting is auto-selectBölge ayarı otomatik seçim olduğunda bu seçenek geçersiz kılınabilir.
-
+ Region:Bölge:
-
+ The region of the console.Konsolun bölgesi
-
+ Time Zone:Saat Dilimi:
-
+ The time zone of the console.Konsolun saat dilimi
-
+ Sound Output Mode:Ses Çıkış Modu:
-
+ Console Mode:Konsol Modu:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.Konsolun Yerleşik veya El Modunda olup olmadığını seçer. Oyunlar bu ayara bağlı olarak çözünürlüklerini, detaylarını ve desteklenen kontrolcülerini değiştirecektir. El Moduna ayarlamak, düşük seviyeli sistemler için performansı artırmaya yardımcı olabilir.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on bootAçılışta kullanıcı profili için sor
-
+ Useful if multiple people use the same PC.Aynı bilgisayarı birden fazla kişi kullanıyorsa yararlıdır.
-
+ Pause when not in focusOdaklı değilken duraklat
-
+ Pauses emulation when focusing on other windows.Diğer pencerelere odaklanıldığında emülasyonu duraklatır.
-
+ Confirm before stopping emulationEmülasyonu durdurmadan önce onayla
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Emülasyonu durdurma onayı isteklerini/istemlerini geçersiz kılar.
Etkinleştirildiğinde, bu tür istekleri/istemleri atlar ve emülasyonu doğrudan/dirket olarak kapatır.
-
+ Hide mouse on inactivityHareketsizlik durumunda imleci gizle
-
+ Hides the mouse after 2.5s of inactivity.2,5 saniye hareketsizlikten sonra fareyi gizler.
-
+ Disable controller appletKontrolcü aplikasyonunu devre dışı bırak
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Emüle edilen programlarda kontrolcü aplikasyonunun kullanımını zorla devre dışı bırakır. Bir program kontrolcü aplikasyonunu açmaya çalıştığında, aplikasyon anında kapatılır.
-
+ Check for updatesGüncellemeleri Kontrol Et
-
+ Whether or not to check for updates upon startup.Başlangıçta güncellemelerin kontrol edilip edilmeyeceği.
-
+ Enable GamemodeOyun Modunu/Gamemode Etkinleştir
-
+ Force X11 as Graphics BackendGrafik arka ucu olarak X11'i zorla
-
+ Custom frontendÖzel ön yüz
-
+ Real appletGerçek aplikasyon
-
+ NeverAsla
-
+ On LoadYüklemede
-
+ AlwaysHer zaman
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousAsenkron CPU
-
+ Uncompressed (Best quality)Sıkıştırılmamış (En iyi kalite)
-
+ BC1 (Low quality)BC1 (Düşük kalite)
-
+ BC3 (Medium quality)BC3 (Orta kalite)
-
-
+
+ AutoOtomatik
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ ConservativeMuhafazakar
-
+ AggressiveAgresif
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullBoş
-
+ FastHızlı
-
+ BalancedDengeli
-
-
+
+ AccurateDoğru
-
-
+
+ DefaultVarsayılan
-
+ Unsafe (fast)Güvenli Değil (hızlı)
-
+ Safe (stable)Güvenli (Stabil)
-
+ UnsafeGüvensiz
-
+ Paranoid (disables most optimizations)Paranoya (çoğu optimizasyonu kapatır)
-
+ DebuggingHata ayıklama
-
+ DynarmicDinamik
-
+ NCENCE
-
+ Borderless WindowedKenarlıksız Tam Ekran
-
+ Exclusive FullscreenAyrılmış Tam Ekran
-
+ No Video OutputVideo Çıkışı Yok
-
+ CPU Video DecodingCPU Video Decoding
-
+ GPU Video Decoding (Default)GPU Video Decoding (Varsayılan)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [DENEYSEL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [DENEYSEL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [DENEYSEL]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [DENEYSEL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [DENEYSEL]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborEn Yakın Komşu Algoritması
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+ GaussianGausyen
-
+ LanczosLanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Süper Çözünürlük
-
+ AreaArea
-
+ MMPXMMPX
-
+ Zero-TangentZero-Tangent
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
-
+
+ NoneYok
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Varsayılan (16:9)
-
+ Force 4:34:3'e Zorla
-
+ Force 21:921:9'a Zorla
-
+ Force 16:1016:10'a Zorla
-
+ Stretch to WindowEkrana Sığdır
-
+ AutomaticOtomatik
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Japonca (日本語)
-
+ American EnglishAmerikan İngilizcesi
-
+ French (français)Fransızca (français)
-
+ German (Deutsch)Almanca (Deutsch)
-
+ Italian (italiano)İtalyanca (italiano)
-
+ Spanish (español)İspanyolca (español)
-
+ ChineseÇince
-
+ Korean (한국어)Korece (한국어)
-
+ Dutch (Nederlands)Flemenkçe (Nederlands)
-
+ Portuguese (português)Portekizce (português)
-
+ Russian (Русский)Rusça (Русский)
-
+ TaiwaneseTayvanca
-
+ British Englishİngiliz İngilizcesi
-
+ Canadian FrenchKanada Fransızcası
-
+ Latin American SpanishLatin Amerika İspanyolcası
-
+ Simplified ChineseBasitleştirilmiş Çince
-
+ Traditional Chinese (正體中文)Geleneksel Çince (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Brezilya Portekizcesi (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanJaponya
-
+ USAABD
-
+ EuropeAvrupa
-
+ AustraliaAvustralya
-
+ ChinaÇin
-
+ KoreaKore
-
+ TaiwanTayvan
-
+ Auto (%1)Auto select time zoneOtomatik (%1)
-
+ Default (%1)Default time zoneVarsayılan (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaKüba
-
+ EETEET
-
+ EgyptMısır
-
+ Eireİrlanda
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-İrlanda
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0MT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHong Kong
-
+ HSTHST
-
+ Icelandİzlanda
-
+ Iranİran
-
+ Israelİsrail
-
+ JamaicaJamaika
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavaho
-
+ NZYeni Zelanda
-
+ NZ-CHATChatham Adaları
-
+ PolandPolonya
-
+ PortugalPortekiz
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapur
-
+ TurkeyTürkiye
-
+ UCTUCT
-
+ UniversalEvrensel
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)4GB DRAM (Varsayılan)
-
+ 6GB DRAM (Unsafe)6GB DRAM (Güvenli Değil)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (Güvenli Değil)
-
+ 12GB DRAM (Unsafe)12GB DRAM (Güvenli Değil)
-
+ DockedDock Modu Aktif
-
+ HandheldTaşınabilir
-
-
+
+ OffKapalı
-
+ Boost (1700MHz)Takviye (1700MHz)
-
+ Fast (2000MHz)Hızlı (2000MHz)
-
+ Always ask (Default)Her zaman sor (Varsayılan)
-
+ Only if game specifies not to stopSadece oyun durdurulmamasını belirtirse
-
+ Never askAsla sorma
-
-
+
+ Medium (256)Orta (256)
-
-
+
+ High (512)Yüksek (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ DisabledDevre Dışı
-
+ ExtendedDynamicState 1Genişletilmiş Dinamik Durum 1
-
+ ExtendedDynamicState 2Genişletilmiş Dinamik Durum 2
-
+ ExtendedDynamicState 3Genişletilmiş Dinamik Durum 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/uk.ts b/dist/languages/uk.ts
index a0d28d5cb2..4ba7f8914c 100644
--- a/dist/languages/uk.ts
+++ b/dist/languages/uk.ts
@@ -800,11 +800,23 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+ Використовувати асинхронну емуляцію ГП
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+ Використовує додатковий потік ЦП для візуалізації.
+Це налаштування повинно завжди залишатися увімкненим.
+
+
+ NVDEC emulation:Емуляція NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -813,12 +825,12 @@ In most cases, GPU decoding provides the best performance.
У більшості випадків декодування за допомогою ГП забезпечує найкращу продуктивність.
-
+ ASTC Decoding Method:Метод декодування ASTC:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -830,12 +842,12 @@ stuttering but may present artifacts.
Асинхронно ЦП: Використання ЦП для декодування ASTC-текстур по мірі їх викликів. Повністю усуває затримки декодування ASTC ціною проблем з візуалізацією, поки текстури декодуються.
-
+ ASTC Recompression Method:Метод перестиснення ASTC:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -843,44 +855,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
BC1/BC3: Проміжний формат буде перепаковано у формат BC1 або BC3 для збереження відеопам’яті, але це негатривно вплине на якість зображення.
-
+ Frame Pacing Mode (Vulkan only)Режим виведення кадрів (лише Vulkan)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.Керує тим, як емулятор виконує виведення кадрів, щоб зменшити затримки й забезпечити плавнішу й стабільнішу частоту кадрів.
-
+ VRAM Usage Mode:Режим використання відеопам’яті:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.Це налаштування вибирає, чи повинен емулятор надавати перевагу заощадженню пам’яті, чи по максимуму використовувати доступну відеопам’ять задля продуктивності.
Режим «Агресивно» може вплинути на продуктивність інших застосунків, як-от засоби запису.
-
+ Skip CPU Inner InvalidationПропускати внутрішнє анулювання ЦП
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.Пропускає деякі анулювання кешу під час оновлень пам’яті, зменшуючи використання ЦП й виправляючи затримки. Це може спричинити збої.
-
+ VSync Mode:Режим вертикальної синхронізації:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -891,12 +903,12 @@ Mailbox може мати меншу затримку, ніж FIFO, і не ма
Immediate (без синхронізації) показує всі кадри й може створювати розриви.
-
+ Sync Memory OperationsСинхронізувати операції з пам’яттю
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -905,44 +917,44 @@ Unreal Engine 4 games often see the most significant changes thereof.
Ігри на Unreal Engine 4 часто зазнають найзначніших змін.
-
+ Enable asynchronous presentation (Vulkan only)Увімкнути асинхронне подання (лише Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.Трохи покращує продуктивність завдяки переміщенню подання на окремий потік ЦП.
-
+ Force maximum clocks (Vulkan only)Примусово максимальна тактова частота (лише Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Виконує роботу у фоновому режимі в очікуванні графічних команд, не даючи змоги ГП знижувати тактову частоту.
-
+ Anisotropic Filtering:Анізотропна фільтрація:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.Керує якістю візуалізації текстур під непрямими кутами.
Для більшості ГП можна вільно вибирати 16x.
-
+ GPU Mode:Режим ГП:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
@@ -951,56 +963,56 @@ Particles tend to only render correctly with Accurate mode.
Частинки зазвичай правильно візуалізуються лише з режимом «Точно».
-
+ DMA Accuracy:Точність DMA:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.Керує точністю DMA. Вища точність виправляє проблеми з деякими іграми, але може погіршити продуктивність.
-
+ Enable asynchronous shader compilationУвімкнути асинхронну компіляцію шейдерів
-
+ May reduce shader stutter.Може зменшити шейдерні затримки.
-
+ Fast GPU TimeШвидкий час роботи ГП
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.Розганяє емульований ГП для збільшення динамічної роздільності та відстані візуалізації.
Використовуйте 256 для максимальної продуктивності та 512 для максимальної точності графіки.
-
+ GPU UnswizzleРозпакування за допомогою ГП
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.Прискорює декодування 3D-текстур BCn застосовуючи обчислення за допомогою ГП.
Вимкніть у разі збоїв або проблем із графікою.
-
+ GPU Unswizzle Max Texture SizeМаксимальний розмір текстур для розпакування за допомогою ГП
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -1009,48 +1021,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream SizeРозмір потоку розпакування за допомогою ГП
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.Встановлює максимальний обсяг даних текстур (у МіБ) для обробки на кадр.
Вищі значення здатні зменшити затримки під час завантаження текстур, але можуть вплинути на стабільність кадрів.
-
+ GPU Unswizzle Chunk SizeРозмір блоків розпакування за допомогою ГП
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.Визначає кількість зрізів глибини, оброблених за одне відправлення.
Збільшення здатне покращити пропускну здатність на потужних ГП, але може призвести до TDR або затримок драйвера зі слабшим устаткуванням.
-
+ Use Vulkan pipeline cacheВикористовувати кеш конвеєра Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.Вмикає особливий для різних виробників ГП кеш конвеєра.
Це налаштування може значно зменшити час завантаження шейдерів у випадках, коли драйвер Vulkan не зберігає власний кеш конвеєра.
-
+ Enable Compute Pipelines (Intel Vulkan Only)Увімкнути обчислювальні конвеєри (лише Intel Vulkan)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -1059,184 +1071,184 @@ Compute pipelines are always enabled on all other drivers.
Обчислювальні конвеєри завжди увімкнені у всіх інших драйверах.
-
+ Enable Reactive FlushingУвімкнути реактивне очищення
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.Використовує реактивне очищення замість прогнозованого, забезпечуючи точнішу синхронізацію пам’яті.
-
+ Sync to framerate of video playbackСинхронізувати частоту кадрів з відтворенням відео
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Відтворювати гру з нормальною швидкістю під час відтворення відео навіть при розблокованій частоті кадрів.
-
+ Barrier feedback loopsБар’єрні цикли відгуку
-
+ Improves rendering of transparency effects in specific games.Покращує візуалізацію ефектів прозорості в деяких іграх.
-
+ Enable buffer historyУвімкнути історію буфера
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.Вмикає доступ до попередніх станів буфера.
Цей параметр може покращити якість візуалізації та стабільну продуктивність у деяких іграх.
-
+ Fix bloom effectsВиправити ефекти світіння
-
+ Removes bloom in Burnout.Прибирає світіння в Burnout.
-
+ Enable Legacy Rescale PassУвімкнути застаріле масштабування
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.Може виправити проблеми з масштабуванням в іграх, покладаючись на поведінку з попередньої імплементації.
Застаріле масштабування виправляє артефакти з лініями на ГП від AMD та Intel, а також сіре блимання текстур на ГП від Nvidia в Luigis Mansion 3.
-
+ Extended Dynamic StateРозширений динамічний стан
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.Керує кількістю функцій, які можна використовувати в «Розширеному динамічному стані».
Вищі значення допускають більше функцій і можуть збільшити продуктивність, але можуть спричинити додаткові проблеми з графікою.
-
+ Vertex Input Dynamic StateДинамічний стан введення вершин
-
+ Enables vertex input dynamic state feature for better quality and performance.Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності.
-
+ Sample ShadingШейдинг зразків
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.Дозволяє виконувати фрагмент шейдера для кожного зразка в багатозразковому фрагменті замість одного разу для кожного фрагмента. Покращує якість графікі ціною втрати продуктивності.
Вищі значення покращують якість, але погіршують продуктивність.
-
+ RNG SeedПочаткове значення RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.Керує початковим значення генератора випадкових чисел.
Зазвичай використовується в спідранах.
-
+ Device NameНазва пристрою
-
+ The name of the console.Назва консолі.
-
+ Custom RTC Date:Користувацька дата RTC:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.Це налаштування дозволяє змінити час годинника консолі.
Можна використовувати для маніпуляцій із часом в іграх.
-
+ The number of seconds from the current unix timeКількість секунд від поточного unix-часу.
-
+ Language:Мова:
-
+ This option can be overridden when region setting is auto-selectЦе налаштування може перевизначитися, якщо налаштування регіону вибирається автоматично
-
+ Region:Регіон:
-
+ The region of the console.Регіон консолі.
-
+ Time Zone:Часовий пояс:
-
+ The time zone of the console.Часовий пояс консолі.
-
+ Sound Output Mode:Режим виведення звуку:
-
+ Console Mode:Режим консолі:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1245,1046 +1257,1046 @@ Setting to Handheld can help improve performance for low end systems.
Налаштування «Портативний» може покращити продуктивність на слабких системах.
-
+ Unit SerialСерійний номер пристрою
-
+ Battery SerialСерійний номер акумулятора
-
+ Debug knobsЗневаджувальні регулятори
-
+ Prompt for user profile on bootЗапитувати профіль користувача під час запуску
-
+ Useful if multiple people use the same PC.Корисно, якщо одним комп’ютером користуються кілька користувачів.
-
+ Pause when not in focusПризупиняти, якщо не у фокусі
-
+ Pauses emulation when focusing on other windows.Призупиняє емуляцію при фокусування на інших вікнах.
-
+ Confirm before stopping emulationПідтверджувати зупинку емуляції
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.Перевизначає запити на підтвердження зупинки емуляції.
Увімкнення обходить такі запити й одразу зупиняє емуляцію.
-
+ Hide mouse on inactivityПриховувати курсор миші при бездіяльності
-
+ Hides the mouse after 2.5s of inactivity.Приховує курсор миші після 2,5 с її бездіяльності.
-
+ Disable controller appletВимкнути аплет контролера
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.Примусово вимикає використання в емульованих програмах аплета контролера.
Якщо програма спробує відкрити аплет контролера, він одразу закриється.
-
+ Check for updatesПеревіряти оновлення
-
+ Whether or not to check for updates upon startup.Чи перевіряти оновлення при запуску.
-
+ Enable GamemodeУвімкнути ігровий режим
-
+ Force X11 as Graphics BackendПримусово використовувати X11 як графічний бекенд
-
+ Custom frontendКористувацький фронтенд
-
+ Real appletСправжній аплет
-
+ NeverНіколи
-
+ On LoadПри завантаженні
-
+ AlwaysЗавжди
-
+ CPUЦП
-
+ GPUГП
-
+ CPU AsynchronousАсинхронно ЦП
-
+ Uncompressed (Best quality)Без стиснення (Найкраща якість)
-
+ BC1 (Low quality)ВС1 (Низька якість)
-
+ BC3 (Medium quality)ВС3 (Середня якість)
-
-
+
+ AutoАвтоматично
-
+ 30 FPS30 к/с
-
+ 60 FPS60 к/с
-
+ 90 FPS90 к/с
-
+ 120 FPS120 к/с
-
+ ConservativeЗаощадження
-
+ AggressiveАгресивно
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (асемблерні шейдери, лише NVIDIA)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (експериментально, лише AMD/Mesa)
-
+ NullНічого
-
+ FastШвидко
-
+ BalancedЗбалансовано
-
-
+
+ AccurateТочно
-
-
+
+ DefaultСтандартно
-
+ Unsafe (fast)Небезпечно (швидко)
-
+ Safe (stable)Безпечно (стабільно)
-
+ UnsafeНебезпечно
-
+ Paranoid (disables most optimizations)Параноїк (вимикає більшість оптимізацій)
-
+ DebuggingЗневадження
-
+ DynarmicДинамічно
-
+ NCENCE
-
+ Borderless WindowedБезрамкове вікно
-
+ Exclusive FullscreenЕксклюзивний повноекранний
-
+ No Video OutputВиведення відео відсутнє
-
+ CPU Video DecodingДекодування відео на ЦП
-
+ GPU Video Decoding (Default)Декодування відео на ГП (стандатно)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [ЕКСПЕРИМЕНТАЛЬНО]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborНайближчий сусід
-
+ BilinearБілінійний
-
+ BicubicБікубічний
-
+ GaussianҐаусса
-
+ LanczosЛанцоша
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX Super Resolution
-
+ AreaОбласті
-
+ MMPXMMPX
-
+ Zero-TangentНульовий тангенс
-
+ B-SplineB-Spline
-
+ MitchellМітчелла
-
+ Spline-1Spline-1
-
-
+
+ NoneНемає
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Стандартно (16:9)
-
+ Force 4:3Примусово 4:3
-
+ Force 21:9Примусово 21:9
-
+ Force 16:10Примусово 16:10
-
+ Stretch to WindowРозтягнути до вікна
-
+ AutomaticАвтоматично
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)Японська (日本語)
-
+ American EnglishАмериканська англійська
-
+ French (français)Французька (français)
-
+ German (Deutsch)Німецька (Deutsch)
-
+ Italian (italiano)Італійська (italiano)
-
+ Spanish (español)Іспанська (español)
-
+ ChineseКитайська
-
+ Korean (한국어)Корейська (한국어)
-
+ Dutch (Nederlands)Нідерландська (Nederlands)
-
+ Portuguese (português)Португальська (português)
-
+ Russian (Русский)Російська (Русский)
-
+ TaiwaneseТайванська
-
+ British EnglishБританська англійська
-
+ Canadian FrenchКанадська французька
-
+ Latin American SpanishЛатиноамериканська іспанська
-
+ Simplified ChineseСпрощена китайська
-
+ Traditional Chinese (正體中文)Традиційна китайська (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Бразильська португальська (português do Brasil)
-
+ Polish (polska)Польська (polska)
-
+ Thai (แบบไทย)Тайська (แบบไทย)
-
-
+
+ JapanЯпонія
-
+ USAСША
-
+ EuropeЄвропа
-
+ AustraliaАвстралія
-
+ ChinaКитай
-
+ KoreaКорея
-
+ TaiwanТайвань
-
+ Auto (%1)Auto select time zoneАвтоматично (%1)
-
+ Default (%1)Default time zoneСтандартно (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaКуба
-
+ EETEET
-
+ EgyptЄгипет
-
+ EireЕйре
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichГринвіч
-
+ HongkongГонконг
-
+ HSTHST
-
+ IcelandІсландія
-
+ IranІран
-
+ IsraelІзраїль
-
+ JamaicaЯмайка
-
+ KwajaleinКваджалейн
-
+ LibyaЛівія
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoНавахо
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandПольща
-
+ PortugalПортугалія
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeСінгапур
-
+ TurkeyТуреччина
-
+ UCTUCT
-
+ UniversalУніверсальний
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluЗулу
-
+ MonoМоно
-
+ StereoСтерео
-
+ SurroundОб’ємний
-
+ 4GB DRAM (Default)4GB DRAM (стандартно)
-
+ 6GB DRAM (Unsafe)6GB DRAM (небезпечно)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (небезпечно)
-
+ 12GB DRAM (Unsafe)12GB DRAM (небезпечно)
-
+ DockedУ докстанції
-
+ HandheldПортативний
-
-
+
+ OffВимкнено
-
+ Boost (1700MHz)Підвищення (1700 МГц)
-
+ Fast (2000MHz)Швидко (2000 МГц)
-
+ Always ask (Default)Завжди запитувати (стандартно)
-
+ Only if game specifies not to stopЛише якщо гра вказує не зупиняти
-
+ Never askНіколи не запитувати
-
-
+
+ Medium (256)Середньо (256)
-
-
+
+ High (512)Високо (512)
-
+ Very Small (16 MB)Дуже малий (16 МБ)
-
+ Small (32 MB)Малий (32 МБ)
-
+ Normal (128 MB)Нормальний (128 МБ)
-
+ Large (256 MB)Великий (256 МБ)
-
+ Very Large (512 MB)Дуже великий (512 МБ)
-
+ Very Low (4 MB)Дуже низький (4 МБ)
-
+ Low (8 MB)Низький (8 МБ)
-
+ Normal (16 MB)Нормальний (16 МБ)
-
+ Medium (32 MB)Середній (32 МБ)
-
+ High (64 MB)Високий (64 МБ)
-
+ Very Low (32)Дуже низький (32)
-
+ Low (64)Низький (64)
-
+ Normal (128)Нормальний (128)
-
+ DisabledВимкнено
-
+ ExtendedDynamicState 1Розширений динамічний стан 1
-
+ ExtendedDynamicState 2Розширений динамічний стан 2
-
+ ExtendedDynamicState 3Розширений динамічний стан 3
-
+ Tree ViewДерево вибору
-
+ Grid ViewТаблиця
diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts
index 22827f942a..1a263b0be9 100644
--- a/dist/languages/vi.ts
+++ b/dist/languages/vi.ts
@@ -769,23 +769,34 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:Giả lập NVDEC:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -794,55 +805,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:Chế độ Vsync:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -850,1376 +861,1376 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Bật hiển thị bất đồng bộ (chỉ cho Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Buộc chạy ở xung nhịp tối đa (chỉ cho Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp.
-
+ Anisotropic Filtering:Lọc bất đẳng hướng:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheDùng bộ nhớ đệm pipeline Vulkan
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingBật xả tương ứng
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playbackĐồng bộ hóa với tốc độ khung hình khi phát video
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa.
-
+ Barrier feedback loopsVòng lặp phản hồi rào cản
-
+ Improves rendering of transparency effects in specific games.Cải thiện hiệu quả kết xuất của hiệu ứng trong suốt trong một số game.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedHạt giống RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameTên thiết bị
-
+ The name of the console.
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Vùng:
-
+ The region of the console.
-
+ Time Zone:Múi giờ:
-
+ The time zone of the console.
-
+ Sound Output Mode:Chế độ đầu ra âm thanh:
-
+ Console Mode:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityẨn con trỏ chuột khi không dùng
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletVô hiệu hoá applet tay cầm
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)Không nén (Chất lượng tốt nhất)
-
+ BC1 (Low quality)BC1 (Chất lượng thấp)
-
+ BC3 (Medium quality)BC3 (Chất lượng trung bình)
-
-
+
+ AutoTự động
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ Fast
-
+ Balanced
-
-
+
+ AccurateChính xác
-
-
+
+ DefaultMặc định
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ UnsafeKhông an toàn
-
+ Paranoid (disables most optimizations)Paranoid (vô hiệu hoá hầu hết sự tối ưu)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedCửa sổ không viền
-
+ Exclusive FullscreenToàn màn hình
-
+ No Video OutputKhông có đầu ra video
-
+ CPU Video DecodingGiải mã video bằng CPU
-
+ GPU Video Decoding (Default)Giải mã video bằng GPU (Mặc định)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [THỬ NGHIỆM]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [THỬ NGHIỆM]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+ GaussianGaussian
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ NoneKhông có
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Mặc định (16:9)
-
+ Force 4:3Dùng 4:3
-
+ Force 21:9Dùng 21:9
-
+ Force 16:10Dùng 16:10
-
+ Stretch to WindowMở rộng đến cửa sổ
-
+ AutomaticTự động
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Tiếng Nhật (日本語)
-
+ American EnglishTiếng Anh Mỹ
-
+ French (français)Tiếng Pháp (French)
-
+ German (Deutsch)Tiếng Đức (Deutsch)
-
+ Italian (italiano)Tiếng Ý (italiano)
-
+ Spanish (español)Tiếng Tây Ban Nha (Español)
-
+ ChineseTiếng Trung
-
+ Korean (한국어)Tiếng Hàn (한국어)
-
+ Dutch (Nederlands)Tiếng Hà Lan (Nederlands)
-
+ Portuguese (português)Tiếng Bồ Đào Nha (Portuguese)
-
+ Russian (Русский)Tiếng Nga (Русский)
-
+ TaiwaneseTiếng Đài Loan
-
+ British EnglishTiếng Anh Anh
-
+ Canadian FrenchTiếng Pháp Canada
-
+ Latin American SpanishTiếng Tây Ban Nha Mỹ Latinh
-
+ Simplified ChineseTiếng Trung giản thể
-
+ Traditional Chinese (正體中文)Tiếng Trung phồn thể (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Tiếng Bồ Đào Nha Brasil (Português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanNhật Bản
-
+ USAHoa Kỳ
-
+ EuropeChâu Âu
-
+ AustraliaÚc
-
+ ChinaTrung Quốc
-
+ KoreaHàn Quốc
-
+ TaiwanĐài Loan
-
+ Auto (%1)Auto select time zoneTự động (%1)
-
+ Default (%1)Default time zoneMặc định (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptAi Cập
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHồng Kông
-
+ HSTHST
-
+ IcelandIceland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandBa Lan
-
+ PortugalBồ Đào Nha
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyThổ Nhĩ Kỳ
-
+ UCTUCT
-
+ UniversalQuốc tế
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedDocked
-
+ HandheldHandheld
-
-
+
+ Off
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts
index fe5c6e1131..5f6c118322 100644
--- a/dist/languages/vi_VN.ts
+++ b/dist/languages/vi_VN.ts
@@ -769,23 +769,34 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:Giả lập NVDEC
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
-
+ ASTC Decoding Method:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -794,55 +805,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:Chế độ Vsync:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -850,1376 +861,1376 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)Bật hiển thị bất đồng bộ (chỉ dành cho Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.
-
+ Force maximum clocks (Vulkan only)Buộc chạy ở xung nhịp tối đa (chỉ Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp.
-
+ Anisotropic Filtering:Bộ lọc góc nghiêng:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cacheDùng Vulkan pipeline cache
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.
-
+ Enable Compute Pipelines (Intel Vulkan Only)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive FlushingBật xả tương ứng
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.
-
+ Sync to framerate of video playbackĐồng bộ hóa với tốc độ khung hình khi phát video
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa.
-
+ Barrier feedback loopsVòng lặp phản hồi rào cản
-
+ Improves rendering of transparency effects in specific games.Cải thiện hiệu quả hiển thị của hiệu ứng trong suốt trong một số trò chơi.
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG SeedHạt giống RNG
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device NameTên thiết bị
-
+ The name of the console.
-
+ Custom RTC Date:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:Vùng:
-
+ The region of the console.
-
+ Time Zone:Múi giờ:
-
+ The time zone of the console.
-
+ Sound Output Mode:Chế độ đầu ra âm thanh
-
+ Console Mode:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivityẨn con trỏ chuột khi không dùng
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller appletVô hiệu hoá applet tay cầm
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode
-
+ Force X11 as Graphics Backend
-
+ Custom frontend
-
+ Real applet
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPU
-
+ CPU Asynchronous
-
+ Uncompressed (Best quality)Không nén (Chất lượng tốt nhất)
-
+ BC1 (Low quality)BC1 (Chất lượng thấp)
-
+ BC3 (Medium quality)BC3 (Chất lượng trung bình)
-
-
+
+ AutoTự động
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative
-
+ Aggressive
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ NullNull
-
+ Fast
-
+ Balanced
-
-
+
+ AccurateTuyệt đối
-
-
+
+ DefaultMặc định
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ UnsafeTương đối
-
+ Paranoid (disables most optimizations)Paranoid (vô hiệu hoá hầu hết sự tối ưu)
-
+ Debugging
-
+ Dynarmic
-
+ NCE
-
+ Borderless WindowedCửa sổ không viền
-
+ Exclusive FullscreenToàn màn hình
-
+ No Video OutputKhông Video Đầu Ra
-
+ CPU Video DecodingGiải mã video bằng CPU
-
+ GPU Video Decoding (Default)Giải mã video bằng GPU (Mặc định)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [THỬ NGHIỆM]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [THỬ NGHIỆM]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest NeighborNearest Neighbor
-
+ BilinearBilinear
-
+ BicubicBicubic
-
+ GaussianScaleForce
-
+ Lanczos
-
+ ScaleForceScaleForce
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ NoneTrống
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)Mặc định (16:9)
-
+ Force 4:3Dùng 4:3
-
+ Force 21:9Dùng 21:9
-
+ Force 16:10Dung 16:10
-
+ Stretch to WindowKéo dãn đến cửa sổ phần mềm
-
+ AutomaticTự động
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)Tiếng Nhật (日本語)
-
+ American EnglishTiếng Anh Mỹ
-
+ French (français)Tiếng Pháp (French)
-
+ German (Deutsch)Tiếng Đức (Deutsch)
-
+ Italian (italiano)Tiếng Ý (italiano)
-
+ Spanish (español)Tiếng Tây Ban Nha (Spanish)
-
+ ChineseTiếng Trung
-
+ Korean (한국어)Tiếng Hàn (한국어)
-
+ Dutch (Nederlands)Tiếng Hà Lan (Dutch)
-
+ Portuguese (português)Tiếng Bồ Đào Nha (Portuguese)
-
+ Russian (Русский)Tiếng Nga (Русский)
-
+ TaiwaneseTiếng Đài Loan
-
+ British EnglishTiếng Anh UK (British English)
-
+ Canadian FrenchTiếng Pháp Canada
-
+ Latin American SpanishTiếng Mỹ La-tinh
-
+ Simplified ChineseTiếng Trung giản thể
-
+ Traditional Chinese (正體中文)Tiếng Trung phồn thể (正體中文)
-
+ Brazilian Portuguese (português do Brasil)Tiếng Bồ Đào Nha của người Brazil (Português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ JapanNhật Bản
-
+ USAHoa Kỳ
-
+ EuropeChâu Âu
-
+ AustraliaChâu Úc
-
+ ChinaTrung Quốc
-
+ KoreaHàn Quốc
-
+ TaiwanĐài Loan
-
+ Auto (%1)Auto select time zoneTự động (%1)
-
+ Default (%1)Default time zoneMặc định (%1)
-
+ CETCET
-
+ CST6CDTCST6CDT
-
+ CubaCuba
-
+ EETEET
-
+ EgyptAi Cập
-
+ EireEire
-
+ ESTEST
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-EireGB-Eire
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ GreenwichGreenwich
-
+ HongkongHồng Kông
-
+ HSTHST
-
+ IcelandIceland
-
+ IranIran
-
+ IsraelIsrael
-
+ JamaicaJamaica
-
+ KwajaleinKwajalein
-
+ LibyaLibya
-
+ METMET
-
+ MSTMST
-
+ MST7MDTMST7MDT
-
+ NavajoNavajo
-
+ NZNZ
-
+ NZ-CHATNZ-CHAT
-
+ PolandBa Lan
-
+ PortugalBồ Đào Nha
-
+ PRCPRC
-
+ PST8PDTPST8PDT
-
+ ROCROC
-
+ ROKROK
-
+ SingaporeSingapore
-
+ TurkeyThổ Nhĩ Kỳ
-
+ UCTUCT
-
+ UniversalQuốc tế
-
+ UTCUTC
-
+ W-SUW-SU
-
+ WETWET
-
+ ZuluZulu
-
+ MonoMono
-
+ StereoStereo
-
+ SurroundSurround
-
+ 4GB DRAM (Default)
-
+ 6GB DRAM (Unsafe)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedChế độ cắm TV
-
+ HandheldCầm tay
-
-
+
+ Off
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)
-
+ Only if game specifies not to stop
-
+ Never ask
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts
index 44fccf9490..dd66113ea7 100644
--- a/dist/languages/zh_CN.ts
+++ b/dist/languages/zh_CN.ts
@@ -801,11 +801,22 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:NVDEC 模拟方式:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -814,12 +825,12 @@ In most cases, GPU decoding provides the best performance.
大多数情况下,使用 GPU 解码将提供最好的性能。
-
+ ASTC Decoding Method:ASTC 纹理解码方式:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -832,12 +843,12 @@ CPU 异步模拟:使用 CPU 在 ASTC 纹理到达时对其进行解码。
消除 ASTC 解码带来的卡顿,但在解码时可能出现渲染问题。
-
+ ASTC Recompression Method:ASTC 纹理重压缩方式:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
@@ -846,44 +857,44 @@ BC1/BC3: 中间格式将被重新压缩为 BC1 或 BC3 格式,从而节省显存
但会降低图像质量。
-
+ Frame Pacing Mode (Vulkan only)帧同步模式 (仅限 Vulkan)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.控制模拟器如何管理帧同步,以减少卡顿,使帧率表现更加平稳顺滑。
-
+ VRAM Usage Mode:VRAM 使用模式:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.选择模拟器是应优先节省内存还是最大限度地使用可用视频内存以提高性能。
激进模式可能会影响诸如录屏软件等其他应用程序的性能,。
-
+ Skip CPU Inner Invalidation跳过 CPU 内部失效处理
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.在内存更新期间跳过某些缓存失效,从而降低 CPU 使用率并改善延迟。这可能导致软件崩溃。
-
+ VSync Mode:垂直同步模式:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -894,12 +905,12 @@ Mailbox 的延迟可能比 FIFO 低且不会导致撕裂,但可能会丢帧。
Immediate (不同步) 会呈现全部可用内容,并可能出现撕裂。
-
+ Sync Memory Operations同步内存操作
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
@@ -908,98 +919,98 @@ Unreal Engine 4 games often see the most significant changes thereof.
虚幻 4 引擎的游戏通常会看到最显著的变化。
-
+ Enable asynchronous presentation (Vulkan only)启用异步帧提交 (仅限 Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.将帧提交移动到单独的 CPU 线程,略微提高性能。
-
+ Force maximum clocks (Vulkan only)强制最大时钟 (仅限 Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.在后台运行的同时等待图形命令,以防止 GPU 降低时钟速度。
-
+ Anisotropic Filtering:各向异性过滤:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.控制在斜角下纹理渲染的质量。
大多数 GPU 上设置为 16 倍是安全的。
-
+ GPU Mode:GPU 模式:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.控制 GPU 模拟的精确度。大部分游戏在性能或平衡模式下可以正常渲染,但部分游戏需要设置为精确。粒子效果通常只有在精确模式下才能正确显示。
-
+ DMA Accuracy:DMA 精度:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.控制 DMA 精度。安全精度可修复某些游戏中的问题,但可能会降低性能。
-
+ Enable asynchronous shader compilation开启异步着色器编译
-
+ May reduce shader stutter.可能减少着色器卡顿。
-
+ Fast GPU TimeGPU 超频频率
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.将模拟的 GPU 超频,以提高动态分辨率和渲染距离。使用 256 可获得最大性能,使用 512 可获得最高的图形保真度。
-
+ GPU UnswizzleGPU 还原
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.利用 GPU 计算来加速 BCn 格式 3D 纹理的解码。如果遇到崩溃或画面花屏,请禁用此项。
-
+ GPU Unswizzle Max Texture SizeGPU 还原最大纹理尺寸
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
@@ -1008,48 +1019,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream SizeGPU 还原流大小
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.设置每帧处理的纹理数据最大量(单位:MiB)。
较高的数值可以减少纹理加载时的卡顿,但可能会影响帧率的稳定性(即造成帧时间波动)。
-
+ GPU Unswizzle Chunk SizeGPU 还原块大小
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.确定在单次调度(Dispatch)中处理的深度切片(Depth Slices)数量。
增加此数值可以提高高端 GPU 的吞吐量(处理效率),但在性能较弱的硬件上可能会引发 TDR(驱动程序重置)或驱动超时。
-
+ Use Vulkan pipeline cache启用 Vulkan 管线缓存
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.启用 GPU 供应商专用的管线缓存。
在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。
-
+ Enable Compute Pipelines (Intel Vulkan Only)启用计算管线 (仅限 Intel 显卡 Vulkan 模式)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
@@ -1058,183 +1069,183 @@ Compute pipelines are always enabled on all other drivers.
在所有其他驱动程序上始终启用计算管线。
-
+ Enable Reactive Flushing启用反应性刷新
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.使用反应性刷新取代预测性刷新,从而更精确地同步内存。
-
+ Sync to framerate of video playback播放视频时帧率同步
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.在视频播放期间以正常速度运行游戏,即使帧率未锁定。
-
+ Barrier feedback loops屏障反馈环路
-
+ Improves rendering of transparency effects in specific games.改进某些游戏中透明效果的渲染。
-
+ Enable buffer history启用缓冲区历史
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.允许访问之前的缓冲状态。
这个选项可能会提升某些游戏的渲染质量和性能一致性。
-
+ Fix bloom effects修复泛光效果
-
+ Removes bloom in Burnout.去除《火爆狂飙》中的泛光特效。
-
+ Enable Legacy Rescale Pass启用旧版缩放
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.通过依赖之前实现的行为,可能会修复部分游戏的缩放重叠问题。
修复 AMD 和 Intel 显卡上的线条伪影,以及《路易斯洋楼3》中 Nvidia 显卡的灰色纹理闪烁的遗留行为变通方法。
-
+ Extended Dynamic State扩展动态状态
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.控制在扩展动态状态中可使用的函数数量。更高的数值允许启用更多功能,并可能提升性能,但同时也可能导致额外的图形问题。
-
+ Vertex Input Dynamic State顶点输入动态状态
-
+ Enables vertex input dynamic state feature for better quality and performance.开启顶点输入动态状态功能来获得更好的质量和性能。
-
+ Sample Shading采样着色
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.允许片段着色器在多重采样的片段中每个样本执行一次而不是每个片段执行一次。可以提高图形质量,但会降低性能。
更高的值可以提高质量但会降低性能。
-
+ RNG Seed随机数生成器种子
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.控制随机数生成器的种子。
主要用于竞速游戏。
-
+ Device Name设备名称
-
+ The name of the console.主机的数量。
-
+ Custom RTC Date:自定义系统时间:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.此选项允许更改控制台的时钟。
可用于操纵游戏中的时间。
-
+ The number of seconds from the current unix time来自当前 unix 时间的秒数。
-
+ Language:语言:
-
+ This option can be overridden when region setting is auto-select当区域设置为自动选择时可以使用此选项替代。
-
+ Region:地区:
-
+ The region of the console.主机的区域。
-
+ Time Zone:时区:
-
+ The time zone of the console.主机的时区。
-
+ Sound Output Mode:声音输出模式:
-
+ Console Mode:控制台模式:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
@@ -1243,1046 +1254,1046 @@ Setting to Handheld can help improve performance for low end systems.
将设置为掌机模式可以帮助低端系统提高性能。
-
+ Unit Serial单元序列号:
-
+ Battery Serial电池序列号:
-
+ Debug knobs调试开关
-
+ Prompt for user profile on boot启动时提示选择用户账户
-
+ Useful if multiple people use the same PC.在多人使用相同的 PC 时有效。
-
+ Pause when not in focus在丢失焦点时暂停
-
+ Pauses emulation when focusing on other windows.当焦点位于其它窗口时暂停模拟器。
-
+ Confirm before stopping emulation停止模拟时需要确认
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.替代提示以确认停止模拟。
启用它将绕过此类提示并直接退出模拟。
-
+ Hide mouse on inactivity自动隐藏鼠标光标
-
+ Hides the mouse after 2.5s of inactivity.在 2.5 秒无活动后隐藏鼠标。
-
+ Disable controller applet禁用控制器小程序
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.强制禁止在模拟程序中使用控制器小程序。
当程序尝试打开控制器小程序时,它会立即被关闭。
-
+ Check for updates检查更新
-
+ Whether or not to check for updates upon startup.在启动时是否检查更新。
-
+ Enable Gamemode启用游戏模式
-
+ Force X11 as Graphics Backend强制使用 X11 作为图形后端
-
+ Custom frontend自定义前端
-
+ Real applet真实的小程序
-
+ Never永不
-
+ On Load加载时
-
+ Always总是
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU 异步模拟
-
+ Uncompressed (Best quality)不压缩 (最高质量)
-
+ BC1 (Low quality)BC1 (低质量)
-
+ BC3 (Medium quality)BC3 (中等质量)
-
-
+
+ Auto自动
-
+ 30 FPS30 FPS
-
+ 60 FPS60 FPS
-
+ 90 FPS90 FPS
-
+ 120 FPS120 FPS
-
+ Conservative保守模式
-
+ Aggressive激进模式
-
+ VulkanVulkan
-
+ OpenGL GLSLOpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)OpenGL GLASM (汇编着色器,仅限 NVIDIA 显卡)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)OpenGL SPIR-V (实验性,仅限 AMD/Mesa)
-
+ Null无
-
+ Fast高速
-
+ Balanced平衡
-
-
+
+ Accurate高精度
-
-
+
+ Default系统默认
-
+ Unsafe (fast)不安全(快速)
-
+ Safe (stable)安全(稳定)
-
+ Unsafe低精度
-
+ Paranoid (disables most optimizations)偏执模式 (禁用绝大多数优化项)
-
+ Debugging调试
-
+ Dynarmic动态编译
-
+ NCE本机代码执行
-
+ Borderless Windowed无边框窗口
-
+ Exclusive Fullscreen独占全屏
-
+ No Video Output无视频输出
-
+ CPU Video DecodingCPU 视频解码
-
+ GPU Video Decoding (Default)GPU 视频解码 (默认)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]0.25X (180p/270p) [实验性]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [实验性]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [实验性]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]1.25X (900p/1350p) [实验性]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [实验性]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest Neighbor近邻取样
-
+ Bilinear双线性过滤
-
+ Bicubic双三线过滤
-
+ Gaussian高斯模糊
-
+ LanczosLanczos
-
+ ScaleForce强制缩放
-
+ AMD FidelityFX Super ResolutionAMD FidelityFX 超级分辨率
-
+ Area区域
-
+ MMPXMMPX
-
+ Zero-Tangent零切线
-
+ B-SplineB-Spline
-
+ MitchellMitchell
-
+ Spline-1Spline-1
-
-
+
+ None无
-
+ FXAA快速近似抗锯齿
-
+ SMAA子像素形态学抗锯齿
-
+ Default (16:9)默认 (16:9)
-
+ Force 4:3强制 4:3
-
+ Force 21:9强制 21:9
-
+ Force 16:10强制 16:10
-
+ Stretch to Window拉伸窗口
-
+ Automatic自动
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x32x
-
+ 64x64x
-
+ Japanese (日本語)日语 (日本語)
-
+ American English美式英语
-
+ French (français)法语 (français)
-
+ German (Deutsch)德语 (Deutsch)
-
+ Italian (italiano)意大利语 (italiano)
-
+ Spanish (español)西班牙语 (español)
-
+ Chinese中文
-
+ Korean (한국어)韩语 (한국어)
-
+ Dutch (Nederlands)荷兰语 (Nederlands)
-
+ Portuguese (português)葡萄牙语 (português)
-
+ Russian (Русский)俄语 (Русский)
-
+ Taiwanese台湾中文
-
+ British English英式英语
-
+ Canadian French加拿大法语
-
+ Latin American Spanish拉美西班牙语
-
+ Simplified Chinese简体中文
-
+ Traditional Chinese (正體中文)繁体中文 (正體中文)
-
+ Brazilian Portuguese (português do Brasil)巴西-葡萄牙语 (português do Brasil)
-
+ Polish (polska)波兰语(波兰语)
-
+ Thai (แบบไทย)泰语
-
-
+
+ Japan日本
-
+ USA美国
-
+ Europe欧洲
-
+ Australia澳大利亚
-
+ China中国
-
+ Korea韩国
-
+ Taiwan台湾地区
-
+ Auto (%1)Auto select time zone自动 (%1)
-
+ Default (%1)Default time zone默认 (%1)
-
+ CET欧洲中部时间
-
+ CST6CDT古巴标准时间&古巴夏令时
-
+ Cuba古巴
-
+ EET东欧时间
-
+ Egypt埃及
-
+ Eire爱尔兰
-
+ EST东部标准时间
-
+ EST5EDT东部标准时间&东部夏令时
-
+ GB英国
-
+ GB-Eire英国-爱尔兰时间
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ Greenwich格林威治
-
+ Hongkong香港
-
+ HST美国夏威夷时间
-
+ Iceland冰岛
-
+ Iran伊朗
-
+ Israel以色列
-
+ Jamaica牙买加
-
+ Kwajalein夸贾林环礁
-
+ Libya利比亚
-
+ MET中欧时间
-
+ MST山区标准时间 (北美)
-
+ MST7MDT山区标准时间&山区夏令时 (北美)
-
+ Navajo纳瓦霍
-
+ NZ新西兰时间
-
+ NZ-CHAT新西兰-查塔姆群岛
-
+ Poland波兰
-
+ Portugal葡萄牙
-
+ PRC中国标准时间
-
+ PST8PDT太平洋标准时间&太平洋夏令时
-
+ ROC台湾时间
-
+ ROK韩国时间
-
+ Singapore新加坡
-
+ Turkey土耳其
-
+ UCTUCT
-
+ Universal世界时间
-
+ UTC协调世界时
-
+ W-SU欧洲-莫斯科时间
-
+ WET西欧时间
-
+ Zulu祖鲁
-
+ Mono单声道
-
+ Stereo立体声
-
+ Surround环绕声
-
+ 4GB DRAM (Default)4GB DRAM (默认)
-
+ 6GB DRAM (Unsafe)6GB DRAM (不安全)
-
+ 8GB DRAM8GB DRAM
-
+ 10GB DRAM (Unsafe)10GB DRAM (不安全)
-
+ 12GB DRAM (Unsafe)12GB DRAM (不安全)
-
+ Docked主机模式
-
+ Handheld掌机模式
-
-
+
+ Off关闭
-
+ Boost (1700MHz)加速 (1700MHz)
-
+ Fast (2000MHz)快速 (2000MHz)
-
+ Always ask (Default)总是询问 (默认)
-
+ Only if game specifies not to stop仅当游戏不希望停止时
-
+ Never ask从不询问
-
-
+
+ Medium (256)中(256)
-
-
+
+ High (512)高(512)
-
+ Very Small (16 MB)很小 (16 MB)
-
+ Small (32 MB)较小 (32 MB)
-
+ Normal (128 MB)正常 (128 MB)
-
+ Large (256 MB)较大 (256 MB)
-
+ Very Large (512 MB)很大 (512 MB)
-
+ Very Low (4 MB)很低 (4 MB)
-
+ Low (8 MB)低 (8 MB)
-
+ Normal (16 MB)正常 (16 MB)
-
+ Medium (32 MB)中 (32 MB)
-
+ High (64 MB)高 (64 MB)
-
+ Very Low (32)很低 (32)
-
+ Low (64)低 (64)
-
+ Normal (128)正常 (128)
-
+ Disabled禁用
-
+ ExtendedDynamicState 1扩展动态状态 1
-
+ ExtendedDynamicState 2扩展动态状态 2
-
+ ExtendedDynamicState 3扩展动态状态 3
-
+ Tree View树景视图
-
+ Grid View网格视图
diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts
index c56da6e0a2..f7479697b0 100644
--- a/dist/languages/zh_TW.ts
+++ b/dist/languages/zh_TW.ts
@@ -796,11 +796,22 @@ This feature is experimental.
+ Use asynchronous GPU emulation
+
+
+
+
+ Uses an extra CPU thread for rendering.
+This option should always remain enabled.
+
+
+
+ NVDEC emulation:NVDEC 模擬:
-
+ Specifies how videos should be decoded.
It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos).
In most cases, GPU decoding provides the best performance.
@@ -809,12 +820,12 @@ In most cases, GPU decoding provides the best performance.
GPU解碼在大多數情況下提供最好的性能
-
+ ASTC Decoding Method:ASTC解碼方式:
-
+ This option controls how ASTC textures should be decoded.
CPU: Use the CPU for decoding.
GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).
@@ -823,55 +834,55 @@ stuttering but may present artifacts.
-
+ ASTC Recompression Method:ASTC重新壓縮方式:
-
+ Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8.
BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,
saving VRAM but degrading image quality.
-
+ Frame Pacing Mode (Vulkan only)
-
+ Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.
-
+ VRAM Usage Mode:VRAM 使用模式:
-
+ Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.
Aggressive mode may impact performance of other applications such as recording software.
-
+ Skip CPU Inner Invalidation跳過CPU內部失效處理
-
+ Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes.
-
+ VSync Mode:垂直同步:
-
+ FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
FIFO Relaxed allows tearing as it recovers from a slow down.
Mailbox can have lower latency than FIFO and does not tear but may drop frames.
@@ -879,1377 +890,1377 @@ Immediate (no synchronization) presents whatever is available and can exhibit te
-
+ Sync Memory Operations同步記憶體操作
-
+ Ensures data consistency between compute and memory operations.
This option fixes issues in games, but may degrade performance.
Unreal Engine 4 games often see the most significant changes thereof.
-
+ Enable asynchronous presentation (Vulkan only)啟用非同步顯示(僅限Vulkan)
-
+ Slightly improves performance by moving presentation to a separate CPU thread.透過將畫面顯示移至獨立的CPU執行緒來略微提升性能。
-
+ Force maximum clocks (Vulkan only)強制使用最大時脈(僅限Vulkan)
-
+ Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.在等待圖形命令時於背景執行任務以防GPU降低時脈
-
+ Anisotropic Filtering:各向異性過濾:
-
+ Controls the quality of texture rendering at oblique angles.
Safe to set at 16x on most GPUs.
-
+ GPU Mode:
-
+ Controls the GPU emulation mode.
Most games render fine with Fast or Balanced modes, but Accurate is still required for some.
Particles tend to only render correctly with Accurate mode.
-
+ DMA Accuracy:
-
+ Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.
-
+ Enable asynchronous shader compilation
-
+ May reduce shader stutter.
-
+ Fast GPU Time
-
+ Overclocks the emulated GPU to increase dynamic resolution and render distance.
Use 256 for maximal performance and 512 for maximal graphics fidelity.
-
+ GPU Unswizzle
-
+ Accelerates BCn 3D texture decoding using GPU compute.
Disable if experiencing crashes or graphical glitches.
-
+ GPU Unswizzle Max Texture Size
-
+ Sets the maximum size (MiB) for GPU-based texture unswizzling.
While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.
Adjust this to find the balance between GPU acceleration and CPU overhead.
-
+ GPU Unswizzle Stream Size
-
+ Sets the maximum amount of texture data (in MiB) processed per frame.
Higher values can reduce stutter during texture loading but may impact frame consistency.
-
+ GPU Unswizzle Chunk Size
-
+ Determines the number of depth slices processed in a single dispatch.
Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware.
-
+ Use Vulkan pipeline cache启用 Vulkan 管线缓存
-
+ Enables GPU vendor-specific pipeline cache.
This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.启用 GPU 供应商专用的管线缓存。
在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。
-
+ Enable Compute Pipelines (Intel Vulkan Only)启用计算管线 (仅限 Intel 显卡 Vulkan 模式)
-
+ Required by some games.
This setting only exists for Intel proprietary drivers and may crash if enabled.
Compute pipelines are always enabled on all other drivers.
-
+ Enable Reactive Flushing启用反应性刷新
-
+ Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing.使用反应性刷新取代预测性刷新,从而更精确地同步内存。
-
+ Sync to framerate of video playback播放视频时帧率同步
-
+ Run the game at normal speed during video playback, even when the framerate is unlocked.在视频播放期间以正常速度运行游戏,即使帧率未锁定。
-
+ Barrier feedback loops屏障反馈循环
-
+ Improves rendering of transparency effects in specific games.改进某些游戏中透明效果的渲染。
-
+ Enable buffer history
-
+ Enables access to previous buffer states.
This option may improve rendering quality and performance consistency in some games.
-
+ Fix bloom effects
-
+ Removes bloom in Burnout.
-
+ Enable Legacy Rescale Pass
-
+ May fix rescale issues in some games by relying on behavior from the previous implementation.
Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3.
-
+ Extended Dynamic State
-
+ Controls the number of features that can be used in Extended Dynamic State.
Higher states allow for more features and can increase performance, but may cause additional graphical issues.
-
+ Vertex Input Dynamic State
-
+ Enables vertex input dynamic state feature for better quality and performance.
-
+ Sample Shading
-
+ Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance.
Higher values improve quality but degrade performance.
-
+ RNG Seed隨機種子
-
+ Controls the seed of the random number generator.
Mainly used for speedrunning.
-
+ Device Name裝置名稱
-
+ The name of the console.
-
+ Custom RTC Date:自定义系统时间:
-
+ This option allows to change the clock of the console.
Can be used to manipulate time in games.
-
+ The number of seconds from the current unix time
-
+ Language:语言:
-
+ This option can be overridden when region setting is auto-select
-
+ Region:區域:
-
+ The region of the console.
-
+ Time Zone:時區:
-
+ The time zone of the console.
-
+ Sound Output Mode:音訊輸出模式:
-
+ Console Mode:控制台模式:
-
+ Selects if the console is in Docked or Handheld mode.
Games will change their resolution, details and supported controllers and depending on this setting.
Setting to Handheld can help improve performance for low end systems.
-
+ Unit Serial
-
+ Battery Serial
-
+ Debug knobs
-
+ Prompt for user profile on boot
-
+ Useful if multiple people use the same PC.
-
+ Pause when not in focus
-
+ Pauses emulation when focusing on other windows.
-
+ Confirm before stopping emulation停止模拟时需要确认
-
+ Overrides prompts asking to confirm stopping the emulation.
Enabling it bypasses such prompts and directly exits the emulation.
-
+ Hide mouse on inactivity滑鼠閒置時自動隱藏
-
+ Hides the mouse after 2.5s of inactivity.
-
+ Disable controller applet禁用控制器程序
-
+ Forcibly disables the use of the controller applet in emulated programs.
When a program attempts to open the controller applet, it is immediately closed.
-
+ Check for updates
-
+ Whether or not to check for updates upon startup.
-
+ Enable Gamemode启用游戏模式
-
+ Force X11 as Graphics Backend
-
+ Custom frontend自定义前端
-
+ Real applet真实的小程序
-
+ Never
-
+ On Load
-
+ Always
-
+ CPUCPU
-
+ GPUGPU
-
+ CPU AsynchronousCPU 异步模拟
-
+ Uncompressed (Best quality)不壓縮 (最高品質)
-
+ BC1 (Low quality)BC1 (低品質)
-
+ BC3 (Medium quality)BC3 (中品質)
-
-
+
+ Auto自動
-
+ 30 FPS
-
+ 60 FPS
-
+ 90 FPS
-
+ 120 FPS
-
+ Conservative保守模式(节省 VRAM)
-
+ Aggressive激进模式
-
+ VulkanVulkan
-
+ OpenGL GLSL
-
+ OpenGL GLASM (Assembly Shaders, NVIDIA Only)
-
+ OpenGL SPIR-V (Experimental, AMD/Mesa Only)
-
+ Null無
-
+ Fast
-
+ Balanced
-
-
+
+ Accurate高精度
-
-
+
+ Default預設
-
+ Unsafe (fast)
-
+ Safe (stable)
-
+ Unsafe低精度
-
+ Paranoid (disables most optimizations)偏执模式 (禁用绝大多数优化项)
-
+ Debugging
-
+ DynarmicDynarmic
-
+ NCENCE
-
+ Borderless Windowed無邊框視窗
-
+ Exclusive Fullscreen全螢幕獨占
-
+ No Video Output無視訊輸出
-
+ CPU Video DecodingCPU 視訊解碼
-
+ GPU Video Decoding (Default)GPU 視訊解碼(預設)
-
+ 0.25X (180p/270p) [EXPERIMENTAL]
-
+ 0.5X (360p/540p) [EXPERIMENTAL]0.5X (360p/540p) [实验性]
-
+ 0.75X (540p/810p) [EXPERIMENTAL]0.75X (540p/810p) [實驗性]
-
+ 1X (720p/1080p)1X (720p/1080p)
-
+ 1.25X (900p/1350p) [EXPERIMENTAL]
-
+ 1.5X (1080p/1620p) [EXPERIMENTAL]1.5X (1080p/1620p) [實驗性]
-
+ 2X (1440p/2160p)2X (1440p/2160p)
-
+ 3X (2160p/3240p)3X (2160p/3240p)
-
+ 4X (2880p/4320p)4X (2880p/4320p)
-
+ 5X (3600p/5400p)5X (3600p/5400p)
-
+ 6X (4320p/6480p)6X (4320p/6480p)
-
+ 7X (5040p/7560p)7X (5040p/7560p)
-
+ 8X (5760p/8640p)8X (5760p/8640p)
-
+ Nearest Neighbor最近鄰
-
+ Bilinear雙線性
-
+ Bicubic雙立方
-
+ Gaussian高斯
-
+ Lanczos
-
+ ScaleForce強制縮放
-
+ AMD FidelityFX Super Resolution
-
+ Area
-
+ MMPX
-
+ Zero-Tangent
-
+ B-Spline
-
+ Mitchell
-
+ Spline-1
-
-
+
+ None無
-
+ FXAAFXAA
-
+ SMAASMAA
-
+ Default (16:9)預設 (16:9)
-
+ Force 4:3強制 4:3
-
+ Force 21:9強制 21:9
-
+ Force 16:10強制 16:10
-
+ Stretch to Window延伸視窗
-
+ Automatic自動
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ 32x
-
+ 64x
-
+ Japanese (日本語)日文 (日本語)
-
+ American English美式英语
-
+ French (français)法文 (français)
-
+ German (Deutsch)德文 (Deutsch)
-
+ Italian (italiano)義大利文 (italiano)
-
+ Spanish (español)西班牙文 (español)
-
+ Chinese中文
-
+ Korean (한국어)韓文 (한국어)
-
+ Dutch (Nederlands)荷蘭文 (Nederlands)
-
+ Portuguese (português)葡萄牙文 (português)
-
+ Russian (Русский)俄文 (Русский)
-
+ Taiwanese台灣中文
-
+ British English英式英文
-
+ Canadian French加拿大法文
-
+ Latin American Spanish拉丁美洲西班牙文
-
+ Simplified Chinese簡體中文
-
+ Traditional Chinese (正體中文)正體中文 (正體中文)
-
+ Brazilian Portuguese (português do Brasil)巴西-葡萄牙語 (português do Brasil)
-
+ Polish (polska)
-
+ Thai (แบบไทย)
-
-
+
+ Japan日本
-
+ USA美國
-
+ Europe歐洲
-
+ Australia澳洲
-
+ China中國
-
+ Korea南韓
-
+ Taiwan台灣
-
+ Auto (%1)Auto select time zone自動 (%1)
-
+ Default (%1)Default time zone預設 (%1)
-
+ CET中歐
-
+ CST6CDTCST6CDT
-
+ Cuba古巴
-
+ EETEET
-
+ Egypt埃及
-
+ Eire愛爾蘭
-
+ EST北美東部
-
+ EST5EDTEST5EDT
-
+ GBGB
-
+ GB-Eire英國-愛爾蘭
-
+ GMTGMT
-
+ GMT+0GMT+0
-
+ GMT-0GMT-0
-
+ GMT0GMT0
-
+ Greenwich格林威治
-
+ Hongkong香港
-
+ HST夏威夷
-
+ Iceland冰島
-
+ Iran伊朗
-
+ Israel以色列
-
+ Jamaica牙買加
-
+ Kwajalein瓜加林環礁
-
+ Libya利比亞
-
+ MET中歐
-
+ MST北美山區
-
+ MST7MDTMST7MDT
-
+ Navajo納瓦霍
-
+ NZ紐西蘭
-
+ NZ-CHAT紐西蘭-查塔姆群島
-
+ Poland波蘭
-
+ Portugal葡萄牙
-
+ PRC中國
-
+ PST8PDT太平洋
-
+ ROC臺灣
-
+ ROK韓國
-
+ Singapore新加坡
-
+ Turkey土耳其
-
+ UCTUCT
-
+ Universal世界
-
+ UTCUTC
-
+ W-SU莫斯科
-
+ WET西歐
-
+ Zulu協調世界時
-
+ Mono單聲道
-
+ Stereo立體聲
-
+ Surround環繞音效
-
+ 4GB DRAM (Default)4GB DRAM (默认)
-
+ 6GB DRAM (Unsafe)6GB DRAM (不安全)
-
+ 8GB DRAM
-
+ 10GB DRAM (Unsafe)
-
+ 12GB DRAM (Unsafe)
-
+ DockedTV
-
+ Handheld掌機模式
-
-
+
+ Off
-
+ Boost (1700MHz)
-
+ Fast (2000MHz)
-
+ Always ask (Default)总是询问 (默认)
-
+ Only if game specifies not to stop仅当游戏不希望停止时
-
+ Never ask从不询问
-
-
+
+ Medium (256)
-
-
+
+ High (512)
-
+ Very Small (16 MB)
-
+ Small (32 MB)
-
+ Normal (128 MB)
-
+ Large (256 MB)
-
+ Very Large (512 MB)
-
+ Very Low (4 MB)
-
+ Low (8 MB)
-
+ Normal (16 MB)
-
+ Medium (32 MB)
-
+ High (64 MB)
-
+ Very Low (32)
-
+ Low (64)
-
+ Normal (128)
-
+ Disabled
-
+ ExtendedDynamicState 1
-
+ ExtendedDynamicState 2
-
+ ExtendedDynamicState 3
-
+ Tree View
-
+ Grid View
diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml
index 31f7289992..2db3837eaf 100644
--- a/src/android/app/src/main/res/values-ar/strings.xml
+++ b/src/android/app/src/main/res/values-ar/strings.xml
@@ -32,7 +32,7 @@
إخفاء الطبقة عند إدخال ذراع التحكمإخفاء تلقائي لطبقة عناصر التحكم باللمس عند استخدام ذراع تحكم فعلية. تظهر الطبقة مرة أخرى عند فصل ذراع التحكم.عكس أزرار التأكيد/الرجوع في وحدة التحكم
- قم بتبديل طريقة عمل زري التأكيد والرجوع في نظام Android لتتوافق مع أنماط Switch و Xbox أثناء استخدام واجهة المستخدم الخاصة بالتطبيق.
+ تبديل طريقة التعامل مع زري «تأكيد» و«رجوع» في نظام Android لتتوافق مع أنماط أجهزة Switch وXbox أثناء استخدام واجهة المستخدم الخاصة بالتطبيق.طبقة الإدخالضبط ذراع التحكم على الشاشة
@@ -268,7 +268,7 @@
المنتجإصدار Androidتصحيح الأمان
- معرف البناء
+ معرف الإصدارمعلومات عامةالأجهزةواجهات برمجة التطبيقات المدعومة
@@ -403,7 +403,7 @@
المساهمينالأشخاص الذين جعلوا تطبيق Eden لنظام Android ممكنًاالمشاريع التي تجعل Eden لأجهزة Android ممكنة
- البناء
+ الإصداربيانات المستخدماستيراد/تصدير جميع بيانات التطبيق.\nعند استيراد بيانات المستخدم، سيتم حذف جميع بيانات المستخدم الموجودة!\nقد يُسبب استيراد البيانات من Citron بعض المشاكل. يُنصح باستيراد جميع البيانات المطلوبة يدويًا.جارٍ تصدير بيانات المستخدم...
@@ -631,10 +631,10 @@
ذراع تحكم GameCubeعكس المحورعكس الزر
- زر التبديل
+ زر تشغيل/إيقافزر التوربوتعيين الحد الفاصل
- تبديل المحور
+ تشغيل/إيقاف المحورمتصلاستخدم هزاز النظامطبقة الإدخال
@@ -660,7 +660,7 @@
افتراضي
- الافتراضي
+ افتراضيجارٍ التحميل…جارٍ إيقاف التشغيل...هل تريد إعادة تعيين هذا الإعداد إلى قيمته الافتراضية؟
@@ -878,13 +878,13 @@
خروج من المحاكاةإنهاء
- تبديل أزرار التحكم
+ تشغيل/إيقاف أزرار التحكممركز العصا النسبيانزلاق الأسهمالاهتزازات الديناميكيةعرض ذراع التحكمإخفاء ذراع التحكم
- تبديل الكل
+ تشغيل/إيقاف الكلضبط الطبقةالحجمالشفافية
diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml
index 9e3ce0d4e8..b039b398c6 100644
--- a/src/android/app/src/main/res/values-es/strings.xml
+++ b/src/android/app/src/main/res/values-es/strings.xml
@@ -272,7 +272,7 @@
Información generalHardwareABIs soportadas
- Información de la CPU
+ Información del procesadorInformación de la GPUVersión del controlador de VulkanError al obtener la información del emulador
@@ -416,8 +416,8 @@
Cuando el modo turbo esté activado, la emulación se ejecutará a esta velocidad.Velocidad lentaCuando el modo lento esté activado, la emulación se ejecutará a esta velocidad.
- Motor de la CPU
- Precisión de la CPU
+ Motor del procesador
+ Precisión del procesador%1$s%2$s
@@ -433,7 +433,7 @@
Configurar RTC personalizado
- Overclock de la CPU
+ Overclock del procesadorFuerza a la CPU emulada a ejecutarser a una velocidad de reloj más alta, lo cual reduce ciertos limitadores de fotogramas por segundo. Usa Boost (1700 MHz) para ejecutar a la velocidad de reloj nativa más alta de la Switch, o Fast (2000 MHz) para ejecutar a una velocidad doble de reloj.Ticks de CPU personalizadosEstablezca un valor personalizado de los ciclos de la CPU. Los valores más altos pueden aumentar el rendimiento, pero también pueden hacer que el juego se congele. Se recomienda un rango de 77–21000.
@@ -536,7 +536,7 @@
Escalar la resolución a 2x o más puede causar problemas y ralentizar significativamente su dispositivo.
- CPU
+ ProcesadorUsar Auto StubRellena automáticamente servicios y funciones ausentes. Puede mejorar la compatibilidad pero puede causar cierres inesperados.
diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml
index ec7105e25f..a0f7dabfcd 100644
--- a/src/android/app/src/main/res/values-ru/strings.xml
+++ b/src/android/app/src/main/res/values-ru/strings.xml
@@ -482,6 +482,10 @@
Уменьшение зависаний за счет хранения и загрузки сгенерированных шейдеров.Принудительная максимальная тактовая частота (только для Adreno)Заставляет ГПУ работать на максимально возможных тактовых частотах (тепловые ограничения все равно будут применяться).
+ Асинхронная эмуляция ГПУ
+ Выполняет эмуляцию ГПУ асинхронно для снижения задержек ЦП и увеличения производительности. Отключайте только при возникновении проблем с таймингами.
+ Асинхронная презентация
+ Немного улучшает производительность, перемещая презентацию в отдельный поток ЦП.Реактивная очисткаПовышение точности рендеринга в некоторых играх за счет снижения производительности.Включить историю буфера
@@ -1080,6 +1084,7 @@
Следовать системеЦвет темы
+ EdenФиолетовый СинийЦиановый
diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml
index 434d3fbb3d..cba50d9822 100644
--- a/src/android/app/src/main/res/values-uk/strings.xml
+++ b/src/android/app/src/main/res/values-uk/strings.xml
@@ -482,6 +482,10 @@
Зменшує затримки шляхом збереження шейдерів.Максимальна тактова частота (тільки Adreno)Змушує GPU працювати на максимальній тактовій частоті.
+ Асинхронна емуляція ГП
+ Емуляція ГП виконується асинхронно для зменшення затримок ЦП й покращення пропускної здатності. Вимкніть лише у випадку виникнення проблем із таймінгами.
+ Асинхронне подання
+ Трохи покращує продуктивність завдяки переміщенню подання на окремий потік ЦП.Реактивне очищенняПокращує точність рендерингу в деяких іграх.Увімкнути історію буфера