[dynarmic] remove decode matcher function handlers using std::function<>, use raw function pointers (#3920)

issues:
- std::function<> is used, which is famously bad
- storage of tehse in tables makes big fucking tables for no good reason
- lets just store a normal pointer and stuff! :)

this pr attempts to address that

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3920
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
lizzie 2026-05-09 05:41:41 +02:00 committed by crueter
parent a6423a88cc
commit eec460ec2e
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15 changed files with 187 additions and 276 deletions

View file

@ -43,12 +43,12 @@
using namespace Dynarmic;
std::string_view GetNameOfA32Instruction(u32 instruction) {
if (auto const vfp_decoder = A32::DecodeVFP<A32::TranslatorVisitor>(instruction))
return *A32::GetNameVFP<A32::TranslatorVisitor>(instruction);
else if (auto const asimd_decoder = A32::DecodeASIMD<A32::TranslatorVisitor>(instruction))
return *A32::GetNameASIMD<A32::TranslatorVisitor>(instruction);
else if (auto const decoder = A32::DecodeArm<A32::TranslatorVisitor>(instruction))
return *A32::GetNameARM<A32::TranslatorVisitor>(instruction);
if (auto const vfp_decoder = A32::GetNameVFP<A32::TranslatorVisitor>(instruction))
return *vfp_decoder;
else if (auto const asimd_decoder = A32::GetNameASIMD<A32::TranslatorVisitor>(instruction))
return *asimd_decoder;
else if (auto const decoder = A32::GetNameArm<A32::TranslatorVisitor>(instruction))
return *decoder;
return "<null>";
}