[dynarmic] remove decode matcher function handlers using std::function<>, use raw function pointers (#3920)

issues:
- std::function<> is used, which is famously bad
- storage of tehse in tables makes big fucking tables for no good reason
- lets just store a normal pointer and stuff! :)

this pr attempts to address that

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3920
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
lizzie 2026-05-09 05:41:41 +02:00 committed by crueter
parent a6423a88cc
commit eec460ec2e
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GPG key ID: 425ACD2D4830EBC6
15 changed files with 187 additions and 276 deletions

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@ -761,8 +761,7 @@ bool InterpreterVisitor::LDR_reg_fpsimd(Imm<2> size, Imm<1> opc_1, Reg Rm, Imm<3
return this->SIMDOffset(scale, shift, opc_0, Rm, option, Rn, Vt);
}
std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, mcontext_t* context,
fpsimd_context* fpsimd_context) {
std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, mcontext_t* context, fpsimd_context* fpsimd_context) {
std::span<u64, 31> regs(reinterpret_cast<u64*>(context->regs), 31);
std::span<u128, 32> vregs(reinterpret_cast<u128*>(fpsimd_context->vregs), 32);
u64& sp = *reinterpret_cast<u64*>(&context->sp);
@ -772,9 +771,9 @@ std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, m
u32 instruction = memory.Read32(pc);
bool was_executed = false;
auto decoder = Dynarmic::A64::Decode<VisitorBase>(instruction);
auto decoder = Dynarmic::A64::Decode<VisitorBase, bool>(visitor, instruction);
if (decoder) {
was_executed = decoder->get().call(visitor, instruction);
was_executed = *decoder;
} else {
was_executed = false;
}