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[memory, vk] TEST: Tiled GPU optimization try #1
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9085ff1229
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11 changed files with 343 additions and 39 deletions
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@ -560,6 +560,60 @@ struct Values {
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false,
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&sample_shading};
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#ifdef ANDROID
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// Shader Float Controls (Android only) - Eden Veil / Extensions
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// Force enable VK_KHR_shader_float_controls even if driver has known issues
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// Allows fine-tuning float behavior to match Switch/Maxwell or optimize performance
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SwitchableSetting<bool> shader_float_controls_force_enable{linkage,
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false,
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"shader_float_controls_force_enable",
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Category::RendererExtensions,
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Specialization::Paired};
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// Individual float behavior controls (visible only when force_enable is true)
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// Multiple can be active simultaneously EXCEPT FTZ and DenormPreserve (mutually exclusive)
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//
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// Recommended configurations:
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// Switch-native: FTZ=ON, RTE=ON, SignedZero=ON (matches Maxwell behavior)
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// Performance: FTZ=ON only (fastest)
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// Accuracy: DenormPreserve=ON, RTE=ON, SignedZero=ON (slowest, highest precision)
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SwitchableSetting<bool> shader_float_ftz{linkage,
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false,
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"shader_float_ftz",
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Category::RendererExtensions,
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Specialization::Default,
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true,
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false,
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&shader_float_controls_force_enable};
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SwitchableSetting<bool> shader_float_denorm_preserve{linkage,
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false,
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"shader_float_denorm_preserve",
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Category::RendererExtensions,
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Specialization::Default,
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true,
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false,
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&shader_float_controls_force_enable};
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SwitchableSetting<bool> shader_float_rte{linkage,
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false,
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"shader_float_rte",
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Category::RendererExtensions,
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Specialization::Default,
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true,
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false,
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&shader_float_controls_force_enable};
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SwitchableSetting<bool> shader_float_signed_zero_inf_nan{linkage,
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false,
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"shader_float_signed_zero_inf_nan",
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Category::RendererExtensions,
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Specialization::Default,
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true,
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false,
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&shader_float_controls_force_enable};
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#endif
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Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
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Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
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Category::RendererDebug};
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@ -152,6 +152,16 @@ ENUM(SpirvOptimizeMode, Never, OnLoad, Always);
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ENUM(GpuOverclock, Low, Medium, High)
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ENUM(TemperatureUnits, Celsius, Fahrenheit)
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// Shader Float Controls behavior modes
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// These control how floating-point denormals and special values are handled in shaders
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ENUM(ShaderFloatBehavior,
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DriverDefault, // Let driver choose (safest, may not match Switch behavior)
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SwitchNative, // Emulate Switch/Maxwell behavior (FTZ + RTE + SignedZero)
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FlushToZero, // FTZ only - flush denorms to zero (fastest, some precision loss)
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PreserveDenorms, // Preserve denorms (slowest, highest precision)
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RoundToEven, // RTE rounding mode (IEEE 754 compliant)
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SignedZeroInfNan); // Preserve signed zero, inf, nan (accuracy for edge cases)
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template <typename Type>
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inline std::string_view CanonicalizeEnum(Type id) {
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const auto group = EnumMetadata<Type>::Canonicalizations();
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