fix more vulkan issues and remove vertex input (#117)

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/117
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
This commit is contained in:
Aleksandr Popovich 2025-05-19 21:28:16 +00:00 committed by AlekPop
parent 3cad73dad6
commit ed4b011cad
45 changed files with 285 additions and 502 deletions

View file

@ -50,8 +50,6 @@
<string name="use_lru_cache_description">啟用或停用LRU最近最少使用快取通過節省CPU使用來提高效能。某些遊戲尤其是TotK 1.2.1)可能存在問題,如果遊戲無法啟動或隨機崩潰,請停用它。</string>
<string name="dyna_state">擴展動態狀態</string>
<string name="dyna_state_description">啟用Vulkan功能以在保持低CPU/GPU使用率的同時提高效能、渲染效果並節省管線建立資源。這些擴充可能會提高裝置溫度較舊的A6XX系列GPU可能無法正確響應。設為0可使用Yuzu模擬格式。</string>
<string name="vertex_input">頂點輸入動態狀態</string>
<string name="vertex_input_description">提高新裝置上的效能。僅支援Vulkan 1.3+ GPU。</string>
<string name="use_sync_core">同步核心速度</string>
<string name="use_sync_core_description">將核心速度與最大速度百分比同步,在不改變遊戲實際速度的情況下提高效能。</string>
<string name="use_auto_stub">使用自動存根</string>