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[video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling (#3246)
- [Added] a new compute shader to handle block-linear unswizzling on the GPU, reducing CPU overhead during texture uploads - [Implemented] BlockLinearUnswizzle3DPass to take advantage of the new compute shader, unimplemented for OpenGL - [Implemented] texture streaming and queue system for large sparse textures to prevent hitches - [Implemented] aggressive garbage collection system to eject large sparse textures to save on memory (Unused) - [Added] user settings to adjust the streaming unswizzle system for low-end machines - [Improved] slightly the ASTC GPU decoding system Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: DraVee <dravee@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3246 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: Forrest Keller <forrestmarkx@outlook.com> Co-committed-by: Forrest Keller <forrestmarkx@outlook.com>
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20 changed files with 1076 additions and 83 deletions
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@ -513,6 +513,24 @@ struct Values {
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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Category::RendererHacks};
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SwitchableSetting<GpuUnswizzleSize> gpu_unzwizzle_texture_size{linkage,
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GpuUnswizzleSize::Large,
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"gpu_unzwizzle_texture_size",
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Category::RendererHacks,
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Specialization::Default};
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SwitchableSetting<GpuUnswizzle> gpu_unzwizzle_stream_size{linkage,
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GpuUnswizzle::Medium,
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"gpu_unzwizzle_stream_size",
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Category::RendererHacks,
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Specialization::Default};
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SwitchableSetting<GpuUnswizzleChunk> gpu_unzwizzle_chunk_size{linkage,
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GpuUnswizzleChunk::Medium,
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"gpu_unzwizzle_chunk_size",
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Category::RendererHacks,
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Specialization::Default};
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SwitchableSetting<ExtendedDynamicState> dyna_state{linkage,
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#if defined (_WIN32)
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ExtendedDynamicState::EDS3,
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