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[settings] move program_args and debug_knobs back to debugging category and make them pergameable (#4378)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- I have moved debug_knobs and program_args to System category, to make them pergameable without hassle. But the hassle came: They were automatically readded to Qt's System tab, doubling them. If it were to face hassle either way, the right thing is to move them back to Debugging category, then make them exceptionally pergameable. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4378 Reviewed-by: lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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2 changed files with 23 additions and 13 deletions
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@ -858,7 +858,7 @@ struct Values {
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SwitchableSetting<std::string> program_args{linkage,
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std::string(),
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"program_args",
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Category::System,
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Category::Debugging,
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Specialization::Default,
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true, // save_ - persist in config file
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false}; // runtime_modifiable_ - startup-only
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@ -904,7 +904,7 @@ struct Values {
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0,
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65535,
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"debug_knobs",
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Category::System,
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Category::Debugging,
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Specialization::Countable,
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true,
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true};
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