mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-10 05:28:56 +02:00
fx
This commit is contained in:
parent
5e10da3cac
commit
ec254a3adb
22 changed files with 215 additions and 207 deletions
|
|
@ -1,3 +1,6 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,6 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,6 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,81 +1,77 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include "audio_core/audio_manager.h"
|
#include "audio_core/audio_manager.h"
|
||||||
|
#include "common/thread.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hle/service/audio/errors.h"
|
#include "core/hle/service/audio/errors.h"
|
||||||
|
|
||||||
namespace AudioCore {
|
namespace AudioCore {
|
||||||
|
|
||||||
AudioManager::AudioManager() {
|
AudioManager::AudioManager() {
|
||||||
thread = std::jthread([this]() { ThreadFunc(); });
|
thread = std::jthread([this](std::stop_token stop_token) {
|
||||||
|
Common::SetCurrentThreadName("AudioManager");
|
||||||
|
std::unique_lock l{events.GetAudioEventLock()};
|
||||||
|
events.ClearEvents();
|
||||||
|
while (!stop_token.stop_requested()) {
|
||||||
|
const auto timed_out{events.Wait(l, std::chrono::seconds(2))};
|
||||||
|
if (events.CheckAudioEventSet(Event::Type::Max)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
for (size_t i = 0; i < buffer_events.size(); i++) {
|
||||||
|
const auto event_type = Event::Type(i);
|
||||||
|
if (events.CheckAudioEventSet(event_type) || timed_out) {
|
||||||
|
if (buffer_events[i]) {
|
||||||
|
buffer_events[i]();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
events.SetAudioEvent(event_type, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioManager::Shutdown() {
|
void AudioManager::Shutdown() {
|
||||||
running = false;
|
|
||||||
events.SetAudioEvent(Event::Type::Max, true);
|
events.SetAudioEvent(Event::Type::Max, true);
|
||||||
thread.join();
|
if (thread.joinable()) {
|
||||||
|
thread.request_stop();
|
||||||
|
thread.join();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
|
Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
|
||||||
if (!running) {
|
if (thread.joinable()) {
|
||||||
return Service::Audio::ResultOperationFailed;
|
std::scoped_lock l{lock};
|
||||||
|
const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
|
||||||
|
if (buffer_events[index] == nullptr) {
|
||||||
|
buffer_events[index] = std::move(buffer_func);
|
||||||
|
needs_update = true;
|
||||||
|
events.SetAudioEvent(Event::Type::AudioOutManager, true);
|
||||||
|
}
|
||||||
|
return ResultSuccess;
|
||||||
}
|
}
|
||||||
|
return Service::Audio::ResultOperationFailed;
|
||||||
std::scoped_lock l{lock};
|
|
||||||
|
|
||||||
const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
|
|
||||||
if (buffer_events[index] == nullptr) {
|
|
||||||
buffer_events[index] = std::move(buffer_func);
|
|
||||||
needs_update = true;
|
|
||||||
events.SetAudioEvent(Event::Type::AudioOutManager, true);
|
|
||||||
}
|
|
||||||
return ResultSuccess;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
|
Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
|
||||||
if (!running) {
|
if (thread.joinable()) {
|
||||||
return Service::Audio::ResultOperationFailed;
|
std::scoped_lock l{lock};
|
||||||
|
const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
|
||||||
|
if (buffer_events[index] == nullptr) {
|
||||||
|
buffer_events[index] = std::move(buffer_func);
|
||||||
|
needs_update = true;
|
||||||
|
events.SetAudioEvent(Event::Type::AudioInManager, true);
|
||||||
|
}
|
||||||
|
return ResultSuccess;
|
||||||
}
|
}
|
||||||
|
return Service::Audio::ResultOperationFailed;
|
||||||
std::scoped_lock l{lock};
|
|
||||||
|
|
||||||
const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
|
|
||||||
if (buffer_events[index] == nullptr) {
|
|
||||||
buffer_events[index] = std::move(buffer_func);
|
|
||||||
needs_update = true;
|
|
||||||
events.SetAudioEvent(Event::Type::AudioInManager, true);
|
|
||||||
}
|
|
||||||
return ResultSuccess;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioManager::SetEvent(const Event::Type type, const bool signalled) {
|
void AudioManager::SetEvent(const Event::Type type, const bool signalled) {
|
||||||
events.SetAudioEvent(type, signalled);
|
events.SetAudioEvent(type, signalled);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioManager::ThreadFunc() {
|
|
||||||
std::unique_lock l{events.GetAudioEventLock()};
|
|
||||||
events.ClearEvents();
|
|
||||||
running = true;
|
|
||||||
|
|
||||||
while (running) {
|
|
||||||
const auto timed_out{events.Wait(l, std::chrono::seconds(2))};
|
|
||||||
|
|
||||||
if (events.CheckAudioEventSet(Event::Type::Max)) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (size_t i = 0; i < buffer_events.size(); i++) {
|
|
||||||
const auto event_type = static_cast<Event::Type>(i);
|
|
||||||
|
|
||||||
if (events.CheckAudioEventSet(event_type) || timed_out) {
|
|
||||||
if (buffer_events[i]) {
|
|
||||||
buffer_events[i]();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
events.SetAudioEvent(event_type, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace AudioCore
|
} // namespace AudioCore
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,6 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
|
@ -66,13 +69,6 @@ public:
|
||||||
void SetEvent(Event::Type type, bool signalled);
|
void SetEvent(Event::Type type, bool signalled);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/**
|
|
||||||
* Main thread, waiting on a manager signal and calling the registered function.
|
|
||||||
*/
|
|
||||||
void ThreadFunc();
|
|
||||||
|
|
||||||
/// Is the main thread running?
|
|
||||||
std::atomic<bool> running{};
|
|
||||||
/// Unused
|
/// Unused
|
||||||
bool needs_update{};
|
bool needs_update{};
|
||||||
/// Events to be set and signalled
|
/// Events to be set and signalled
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,6 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,11 @@
|
||||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <thread>
|
||||||
|
#include "common/thread.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hle/service/am/am_types.h"
|
#include "core/hle/service/am/am_types.h"
|
||||||
#include "core/hle/service/am/button_poller.h"
|
#include "core/hle/service/am/button_poller.h"
|
||||||
|
|
@ -34,16 +36,15 @@ ButtonPressDuration ClassifyPressDuration(std::chrono::steady_clock::time_point
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
ButtonPoller::ButtonPoller(Core::System& system, WindowSystem& window_system)
|
ButtonPoller::ButtonPoller(Core::System& system, WindowSystem& window_system) {
|
||||||
: m_window_system(window_system) {
|
|
||||||
// TODO: am reads this from the home button state in hid, which is controller-agnostic.
|
// TODO: am reads this from the home button state in hid, which is controller-agnostic.
|
||||||
Core::HID::ControllerUpdateCallback engine_callback{
|
Core::HID::ControllerUpdateCallback engine_callback{
|
||||||
.on_change =
|
.on_change = [this, &window_system](Core::HID::ControllerTriggerType type) {
|
||||||
[this](Core::HID::ControllerTriggerType type) {
|
if (type == Core::HID::ControllerTriggerType::Button) {
|
||||||
if (type == Core::HID::ControllerTriggerType::Button) {
|
std::unique_lock lk{m_mutex};
|
||||||
this->OnButtonStateChanged();
|
OnButtonStateChanged(window_system);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
.is_npad_service = true,
|
.is_npad_service = true,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -52,25 +53,35 @@ ButtonPoller::ButtonPoller(Core::System& system, WindowSystem& window_system)
|
||||||
m_player1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
m_player1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||||
m_player1_key = m_player1->SetCallback(engine_callback);
|
m_player1_key = m_player1->SetCallback(engine_callback);
|
||||||
|
|
||||||
m_thread = std::thread([this] { this->ThreadLoop(); });
|
m_thread = std::jthread([this, &window_system](std::stop_token stop_token) {
|
||||||
|
Common::SetCurrentThreadName("ButtonPoller");
|
||||||
|
while (!stop_token.stop_requested()) {
|
||||||
|
using namespace std::chrono_literals;
|
||||||
|
std::unique_lock lk{m_mutex};
|
||||||
|
m_cv.wait_for(lk, 50ms);
|
||||||
|
if (stop_token.stop_requested())
|
||||||
|
break;
|
||||||
|
OnButtonStateChanged(window_system);
|
||||||
|
std::this_thread::sleep_for(5ms);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
ButtonPoller::~ButtonPoller() {
|
ButtonPoller::~ButtonPoller() {
|
||||||
m_handheld->DeleteCallback(m_handheld_key);
|
m_handheld->DeleteCallback(m_handheld_key);
|
||||||
m_player1->DeleteCallback(m_player1_key);
|
m_player1->DeleteCallback(m_player1_key);
|
||||||
m_stop = true;
|
|
||||||
m_cv.notify_all();
|
m_cv.notify_all();
|
||||||
if (m_thread.joinable()) {
|
if (m_thread.joinable()) {
|
||||||
|
m_thread.request_stop();
|
||||||
m_thread.join();
|
m_thread.join();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ButtonPoller::OnButtonStateChanged() {
|
void ButtonPoller::OnButtonStateChanged(WindowSystem& window_system) {
|
||||||
std::lock_guard lk{m_mutex};
|
auto const home_button = m_handheld->GetHomeButtons().home.Value()
|
||||||
const bool home_button =
|
|| m_player1->GetHomeButtons().home.Value();
|
||||||
m_handheld->GetHomeButtons().home.Value() || m_player1->GetHomeButtons().home.Value();
|
auto const capture_button = m_handheld->GetCaptureButtons().capture.Value()
|
||||||
const bool capture_button = m_handheld->GetCaptureButtons().capture.Value() ||
|
|| m_player1->GetCaptureButtons().capture.Value();
|
||||||
m_player1->GetCaptureButtons().capture.Value();
|
|
||||||
|
|
||||||
// Buttons pressed which were not previously pressed
|
// Buttons pressed which were not previously pressed
|
||||||
if (home_button && !m_home_button_press_start) {
|
if (home_button && !m_home_button_press_start) {
|
||||||
|
|
@ -90,7 +101,7 @@ void ButtonPoller::OnButtonStateChanged() {
|
||||||
if (home_button && m_home_button_press_start && !m_home_button_long_sent) {
|
if (home_button && m_home_button_press_start && !m_home_button_long_sent) {
|
||||||
const auto duration = ClassifyPressDuration(*m_home_button_press_start);
|
const auto duration = ClassifyPressDuration(*m_home_button_press_start);
|
||||||
if (duration != ButtonPressDuration::ShortPressing) {
|
if (duration != ButtonPressDuration::ShortPressing) {
|
||||||
m_window_system.OnSystemButtonPress(SystemButtonType::HomeButtonLongPressing);
|
window_system.OnSystemButtonPress(SystemButtonType::HomeButtonLongPressing);
|
||||||
m_home_button_long_sent = true;
|
m_home_button_long_sent = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -98,7 +109,7 @@ void ButtonPoller::OnButtonStateChanged() {
|
||||||
if (capture_button && m_capture_button_press_start && !m_capture_button_long_sent) {
|
if (capture_button && m_capture_button_press_start && !m_capture_button_long_sent) {
|
||||||
const auto duration = ClassifyPressDuration(*m_capture_button_press_start);
|
const auto duration = ClassifyPressDuration(*m_capture_button_press_start);
|
||||||
if (duration != ButtonPressDuration::ShortPressing) {
|
if (duration != ButtonPressDuration::ShortPressing) {
|
||||||
m_window_system.OnSystemButtonPress(SystemButtonType::CaptureButtonLongPressing);
|
window_system.OnSystemButtonPress(SystemButtonType::CaptureButtonLongPressing);
|
||||||
m_capture_button_long_sent = true;
|
m_capture_button_long_sent = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -107,9 +118,8 @@ void ButtonPoller::OnButtonStateChanged() {
|
||||||
if (!home_button && m_home_button_press_start) {
|
if (!home_button && m_home_button_press_start) {
|
||||||
if(!m_home_button_long_sent) {
|
if(!m_home_button_long_sent) {
|
||||||
const auto duration = ClassifyPressDuration(*m_home_button_press_start);
|
const auto duration = ClassifyPressDuration(*m_home_button_press_start);
|
||||||
m_window_system.OnSystemButtonPress(
|
window_system.OnSystemButtonPress(duration == ButtonPressDuration::ShortPressing
|
||||||
duration == ButtonPressDuration::ShortPressing ? SystemButtonType::HomeButtonShortPressing
|
? SystemButtonType::HomeButtonShortPressing : SystemButtonType::HomeButtonLongPressing);
|
||||||
: SystemButtonType::HomeButtonLongPressing);
|
|
||||||
}
|
}
|
||||||
m_home_button_press_start = std::nullopt;
|
m_home_button_press_start = std::nullopt;
|
||||||
m_home_button_long_sent = false;
|
m_home_button_long_sent = false;
|
||||||
|
|
@ -117,9 +127,8 @@ void ButtonPoller::OnButtonStateChanged() {
|
||||||
if (!capture_button && m_capture_button_press_start) {
|
if (!capture_button && m_capture_button_press_start) {
|
||||||
if (!m_capture_button_long_sent) {
|
if (!m_capture_button_long_sent) {
|
||||||
const auto duration = ClassifyPressDuration(*m_capture_button_press_start);
|
const auto duration = ClassifyPressDuration(*m_capture_button_press_start);
|
||||||
m_window_system.OnSystemButtonPress(
|
window_system.OnSystemButtonPress(duration == ButtonPressDuration::ShortPressing
|
||||||
duration == ButtonPressDuration::ShortPressing ? SystemButtonType::CaptureButtonShortPressing
|
? SystemButtonType::CaptureButtonShortPressing : SystemButtonType::CaptureButtonLongPressing);
|
||||||
: SystemButtonType::CaptureButtonLongPressing);
|
|
||||||
}
|
}
|
||||||
m_capture_button_press_start = std::nullopt;
|
m_capture_button_press_start = std::nullopt;
|
||||||
m_capture_button_long_sent = false;
|
m_capture_button_long_sent = false;
|
||||||
|
|
@ -130,16 +139,4 @@ void ButtonPoller::OnButtonStateChanged() {
|
||||||
// }
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
void ButtonPoller::ThreadLoop() {
|
|
||||||
using namespace std::chrono_literals;
|
|
||||||
std::unique_lock lk{m_mutex};
|
|
||||||
while (!m_stop) {
|
|
||||||
m_cv.wait_for(lk, 50ms);
|
|
||||||
if (m_stop) break;
|
|
||||||
lk.unlock();
|
|
||||||
OnButtonStateChanged();
|
|
||||||
lk.lock();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace Service::AM
|
} // namespace Service::AM
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
|
|
@ -30,31 +30,23 @@ class ButtonPoller {
|
||||||
public:
|
public:
|
||||||
explicit ButtonPoller(Core::System& system, WindowSystem& window_system);
|
explicit ButtonPoller(Core::System& system, WindowSystem& window_system);
|
||||||
~ButtonPoller();
|
~ButtonPoller();
|
||||||
|
void OnButtonStateChanged(WindowSystem& window_system);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void OnButtonStateChanged();
|
std::mutex m_mutex;
|
||||||
void ThreadLoop();
|
std::condition_variable m_cv;
|
||||||
|
std::jthread m_thread;
|
||||||
private:
|
|
||||||
WindowSystem& m_window_system;
|
|
||||||
|
|
||||||
Core::HID::EmulatedController* m_handheld{};
|
|
||||||
int m_handheld_key{};
|
|
||||||
Core::HID::EmulatedController* m_player1{};
|
|
||||||
int m_player1_key{};
|
|
||||||
|
|
||||||
std::optional<std::chrono::steady_clock::time_point> m_home_button_press_start{};
|
std::optional<std::chrono::steady_clock::time_point> m_home_button_press_start{};
|
||||||
std::optional<std::chrono::steady_clock::time_point> m_capture_button_press_start{};
|
std::optional<std::chrono::steady_clock::time_point> m_capture_button_press_start{};
|
||||||
std::optional<std::chrono::steady_clock::time_point> m_power_button_press_start{};
|
std::optional<std::chrono::steady_clock::time_point> m_power_button_press_start{};
|
||||||
|
|
||||||
bool m_home_button_long_sent{};
|
Core::HID::EmulatedController* m_handheld{};
|
||||||
bool m_capture_button_long_sent{};
|
Core::HID::EmulatedController* m_player1{};
|
||||||
bool m_power_button_long_sent{};
|
int32_t m_handheld_key{};
|
||||||
|
int32_t m_player1_key{};
|
||||||
std::thread m_thread;
|
bool m_home_button_long_sent : 1 = false;
|
||||||
std::atomic<bool> m_stop{false};
|
bool m_capture_button_long_sent : 1 = false;
|
||||||
std::condition_variable m_cv;
|
bool m_power_button_long_sent : 1 = false;
|
||||||
std::mutex m_mutex;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Service::AM
|
} // namespace Service::AM
|
||||||
|
|
|
||||||
|
|
@ -15,12 +15,24 @@ enum class UserDataTag : u32 {
|
||||||
};
|
};
|
||||||
|
|
||||||
EventObserver::EventObserver(Core::System& system, WindowSystem& window_system)
|
EventObserver::EventObserver(Core::System& system, WindowSystem& window_system)
|
||||||
: m_system(system), m_context(system, "am:EventObserver"), m_window_system(window_system),
|
: m_system(system), m_context(system, "am:EventObserver")
|
||||||
m_wakeup_event(m_context), m_wakeup_holder(m_wakeup_event.GetHandle()) {
|
, m_window_system(window_system)
|
||||||
|
, m_wakeup_event(m_context)
|
||||||
|
, m_wakeup_holder(m_wakeup_event.GetHandle())
|
||||||
|
{
|
||||||
m_window_system.SetEventObserver(this);
|
m_window_system.SetEventObserver(this);
|
||||||
m_wakeup_holder.SetUserData(static_cast<uintptr_t>(UserDataTag::WakeupEvent));
|
m_wakeup_holder.SetUserData(static_cast<uintptr_t>(UserDataTag::WakeupEvent));
|
||||||
m_wakeup_holder.LinkToMultiWait(std::addressof(m_multi_wait));
|
m_wakeup_holder.LinkToMultiWait(std::addressof(m_multi_wait));
|
||||||
m_thread = std::thread([&] { this->ThreadFunc(); });
|
m_thread = std::thread([this] {
|
||||||
|
Common::SetCurrentThreadName("am:EventObserver");
|
||||||
|
while (true) {
|
||||||
|
auto* signaled_holder = this->WaitSignaled();
|
||||||
|
if (!signaled_holder) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
this->Process(signaled_holder);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
EventObserver::~EventObserver() {
|
EventObserver::~EventObserver() {
|
||||||
|
|
@ -146,17 +158,4 @@ void EventObserver::DestroyAppletProcessHolderLocked(ProcessHolder* holder) {
|
||||||
delete holder;
|
delete holder;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventObserver::ThreadFunc() {
|
|
||||||
Common::SetCurrentThreadName("am:EventObserver");
|
|
||||||
|
|
||||||
while (true) {
|
|
||||||
auto* signaled_holder = this->WaitSignaled();
|
|
||||||
if (!signaled_holder) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
this->Process(signaled_holder);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace Service::AM
|
} // namespace Service::AM
|
||||||
|
|
|
||||||
|
|
@ -41,9 +41,6 @@ private:
|
||||||
private:
|
private:
|
||||||
void DestroyAppletProcessHolderLocked(ProcessHolder* holder);
|
void DestroyAppletProcessHolderLocked(ProcessHolder* holder);
|
||||||
|
|
||||||
private:
|
|
||||||
void ThreadFunc();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// System reference and context.
|
// System reference and context.
|
||||||
Core::System& m_system;
|
Core::System& m_system;
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,6 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
|
@ -17,7 +20,7 @@ namespace Service::AM {
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
FileSys::StorageId GetStorageIdForFrontendSlot(
|
[[nodiscard]] FileSys::StorageId GetStorageIdForFrontendSlot(
|
||||||
std::optional<FileSys::ContentProviderUnionSlot> slot) {
|
std::optional<FileSys::ContentProviderUnionSlot> slot) {
|
||||||
if (!slot.has_value()) {
|
if (!slot.has_value()) {
|
||||||
return FileSys::StorageId::None;
|
return FileSys::StorageId::None;
|
||||||
|
|
@ -37,13 +40,13 @@ FileSys::StorageId GetStorageIdForFrontendSlot(
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<Process> CreateProcessImpl(std::unique_ptr<Loader::AppLoader>& out_loader, Loader::ResultStatus& out_load_result, Core::System& system, FileSys::VirtualFile file, u64 program_id, u64 program_index) {
|
[[nodiscard]] inline std::optional<Process> CreateProcessImpl(std::unique_ptr<Loader::AppLoader>& out_loader, Loader::ResultStatus& out_load_result, Core::System& system, FileSys::VirtualFile file, u64 program_id, u64 program_index) {
|
||||||
// Get the appropriate loader to parse this NCA.
|
// Get the appropriate loader to parse this NCA.
|
||||||
out_loader = Loader::GetLoader(system, file, program_id, program_index);
|
out_loader = Loader::GetLoader(system, file, program_id, program_index);
|
||||||
// Ensure we have a loader which can parse the NCA.
|
// Ensure we have a loader which can parse the NCA.
|
||||||
if (out_loader) {
|
if (out_loader) {
|
||||||
// Try to load the process.
|
// Try to load the process.
|
||||||
auto process = std::optional<Process>(system);
|
auto process = std::make_optional<Process>(system);
|
||||||
if (process->Initialize(*out_loader, out_load_result)) {
|
if (process->Initialize(*out_loader, out_load_result)) {
|
||||||
return process;
|
return process;
|
||||||
}
|
}
|
||||||
|
|
@ -83,33 +86,31 @@ std::optional<Process> CreateProcess(Core::System& system, u64 program_id, u8 mi
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<Process> CreateApplicationProcess(std::vector<u8>& out_control, std::unique_ptr<Loader::AppLoader>& out_loader, Loader::ResultStatus& out_load_result, Core::System& system, FileSys::VirtualFile file, u64 program_id, u64 program_index) {
|
std::optional<Process> CreateApplicationProcess(std::vector<u8>& out_control, std::unique_ptr<Loader::AppLoader>& out_loader, Loader::ResultStatus& out_load_result, Core::System& system, FileSys::VirtualFile file, u64 program_id, u64 program_index) {
|
||||||
auto process = CreateProcessImpl(out_loader, out_load_result, system, file, program_id, program_index);
|
if (auto process = CreateProcessImpl(out_loader, out_load_result, system, file, program_id, program_index); process) {
|
||||||
if (!process) {
|
FileSys::NACP nacp;
|
||||||
return std::nullopt;
|
if (out_loader->ReadControlData(nacp) == Loader::ResultStatus::Success) {
|
||||||
|
out_control = nacp.GetRawBytes();
|
||||||
|
} else {
|
||||||
|
out_control.resize(sizeof(FileSys::RawNACP));
|
||||||
|
std::fill(out_control.begin(), out_control.end(), (u8) 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& storage = system.GetContentProviderUnion();
|
||||||
|
Service::Glue::ApplicationLaunchProperty launch{};
|
||||||
|
launch.title_id = process->GetProgramId();
|
||||||
|
|
||||||
|
FileSys::PatchManager pm{launch.title_id, system.GetFileSystemController(), storage};
|
||||||
|
launch.version = pm.GetGameVersion().value_or(0);
|
||||||
|
|
||||||
|
// TODO(DarkLordZach): When FSController/Game Card Support is added, if
|
||||||
|
// current_process_game_card use correct StorageId
|
||||||
|
launch.base_game_storage_id = GetStorageIdForFrontendSlot(storage.GetSlotForEntry(launch.title_id, FileSys::ContentRecordType::Program));
|
||||||
|
launch.update_storage_id = GetStorageIdForFrontendSlot(storage.GetSlotForEntry(FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
|
||||||
|
|
||||||
|
system.GetARPManager().Register(launch.title_id, launch, out_control);
|
||||||
|
return process;
|
||||||
}
|
}
|
||||||
|
return std::nullopt;
|
||||||
FileSys::NACP nacp;
|
|
||||||
if (out_loader->ReadControlData(nacp) == Loader::ResultStatus::Success) {
|
|
||||||
out_control = nacp.GetRawBytes();
|
|
||||||
} else {
|
|
||||||
out_control.resize(sizeof(FileSys::RawNACP));
|
|
||||||
std::fill(out_control.begin(), out_control.end(), (u8) 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& storage = system.GetContentProviderUnion();
|
|
||||||
Service::Glue::ApplicationLaunchProperty launch{};
|
|
||||||
launch.title_id = process->GetProgramId();
|
|
||||||
|
|
||||||
FileSys::PatchManager pm{launch.title_id, system.GetFileSystemController(), storage};
|
|
||||||
launch.version = pm.GetGameVersion().value_or(0);
|
|
||||||
|
|
||||||
// TODO(DarkLordZach): When FSController/Game Card Support is added, if
|
|
||||||
// current_process_game_card use correct StorageId
|
|
||||||
launch.base_game_storage_id = GetStorageIdForFrontendSlot(storage.GetSlotForEntry(launch.title_id, FileSys::ContentRecordType::Program));
|
|
||||||
launch.update_storage_id = GetStorageIdForFrontendSlot(storage.GetSlotForEntry(FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
|
|
||||||
|
|
||||||
system.GetARPManager().Register(launch.title_id, launch, out_control);
|
|
||||||
return process;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Service::AM
|
} // namespace Service::AM
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,6 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,6 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,6 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,6 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,6 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -12,6 +12,7 @@
|
||||||
#include "common/logging.h"
|
#include "common/logging.h"
|
||||||
#include "common/param_package.h"
|
#include "common/param_package.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
#include "common/thread.h"
|
||||||
#include "input_common/drivers/udp_client.h"
|
#include "input_common/drivers/udp_client.h"
|
||||||
#include "input_common/helpers/udp_protocol.h"
|
#include "input_common/helpers/udp_protocol.h"
|
||||||
|
|
||||||
|
|
@ -135,6 +136,7 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
static void SocketLoop(Socket* socket) {
|
static void SocketLoop(Socket* socket) {
|
||||||
|
Common::SetCurrentThreadName("cemuhookWorker");
|
||||||
socket->StartReceive();
|
socket->StartReceive();
|
||||||
socket->StartSend(Socket::clock::now());
|
socket->StartSend(Socket::clock::now());
|
||||||
socket->Loop();
|
socket->Loop();
|
||||||
|
|
@ -330,9 +332,11 @@ void UDPClient::OnPadData(Response::PadData data, std::size_t client) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void UDPClient::StartCommunication(std::size_t client, const std::string& host, u16 port) {
|
void UDPClient::StartCommunication(std::size_t client, const std::string& host, u16 port) {
|
||||||
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
|
SocketCallback callback{
|
||||||
[this](Response::PortInfo info) { OnPortInfo(info); },
|
[this](Response::Version version) { OnVersion(version); },
|
||||||
[this, client](Response::PadData data) { OnPadData(data, client); }};
|
[this](Response::PortInfo info) { OnPortInfo(info); },
|
||||||
|
[this, client](Response::PadData data) { OnPadData(data, client); }
|
||||||
|
};
|
||||||
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
|
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
|
||||||
clients[client].uuid = GetHostUUID(host);
|
clients[client].uuid = GetHostUUID(host);
|
||||||
clients[client].host = host;
|
clients[client].host = host;
|
||||||
|
|
@ -570,9 +574,7 @@ bool UDPClient::IsStickInverted(const Common::ParamPackage& params) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TestCommunication(const std::string& host, u16 port,
|
void TestCommunication(const std::string& host, u16 port, const std::function<void()>& success_callback, const std::function<void()>& failure_callback) {
|
||||||
const std::function<void()>& success_callback,
|
|
||||||
const std::function<void()>& failure_callback) {
|
|
||||||
std::thread([=] {
|
std::thread([=] {
|
||||||
Common::Event success_event;
|
Common::Event success_event;
|
||||||
SocketCallback callback{
|
SocketCallback callback{
|
||||||
|
|
@ -605,40 +607,38 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
|
||||||
u16 max_y{};
|
u16 max_y{};
|
||||||
|
|
||||||
Status current_status{Status::Initialized};
|
Status current_status{Status::Initialized};
|
||||||
SocketCallback callback{[](Response::Version) {}, [](Response::PortInfo) {},
|
SocketCallback callback{[](Response::Version) {}, [](Response::PortInfo) {}, [&](Response::PadData data) {
|
||||||
[&](Response::PadData data) {
|
constexpr u16 CALIBRATION_THRESHOLD = 100;
|
||||||
constexpr u16 CALIBRATION_THRESHOLD = 100;
|
|
||||||
|
|
||||||
if (current_status == Status::Initialized) {
|
if (current_status == Status::Initialized) {
|
||||||
// Receiving data means the communication is ready now
|
// Receiving data means the communication is ready now
|
||||||
current_status = Status::Ready;
|
current_status = Status::Ready;
|
||||||
status_callback(current_status);
|
status_callback(current_status);
|
||||||
}
|
}
|
||||||
if (data.touch[0].is_active == 0) {
|
if (data.touch[0].is_active == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x,
|
LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x, data.touch[0].y);
|
||||||
data.touch[0].y);
|
min_x = (std::min)(min_x, u16(data.touch[0].x));
|
||||||
min_x = (std::min)(min_x, static_cast<u16>(data.touch[0].x));
|
min_y = (std::min)(min_y, u16(data.touch[0].y));
|
||||||
min_y = (std::min)(min_y, static_cast<u16>(data.touch[0].y));
|
if (current_status == Status::Ready) {
|
||||||
if (current_status == Status::Ready) {
|
// First touch - min data (min_x/min_y)
|
||||||
// First touch - min data (min_x/min_y)
|
current_status = Status::Stage1Completed;
|
||||||
current_status = Status::Stage1Completed;
|
status_callback(current_status);
|
||||||
status_callback(current_status);
|
}
|
||||||
}
|
if (data.touch[0].x - min_x > CALIBRATION_THRESHOLD &&
|
||||||
if (data.touch[0].x - min_x > CALIBRATION_THRESHOLD &&
|
data.touch[0].y - min_y > CALIBRATION_THRESHOLD) {
|
||||||
data.touch[0].y - min_y > CALIBRATION_THRESHOLD) {
|
// Set the current position as max value and finishes
|
||||||
// Set the current position as max value and finishes
|
// configuration
|
||||||
// configuration
|
max_x = data.touch[0].x;
|
||||||
max_x = data.touch[0].x;
|
max_y = data.touch[0].y;
|
||||||
max_y = data.touch[0].y;
|
current_status = Status::Completed;
|
||||||
current_status = Status::Completed;
|
data_callback(min_x, min_y, max_x, max_y);
|
||||||
data_callback(min_x, min_y, max_x, max_y);
|
status_callback(current_status);
|
||||||
status_callback(current_status);
|
|
||||||
|
|
||||||
complete_event.Set();
|
complete_event.Set();
|
||||||
}
|
}
|
||||||
}};
|
}};
|
||||||
Socket socket{host, port, std::move(callback)};
|
Socket socket{host, port, std::move(callback)};
|
||||||
std::thread worker_thread{SocketLoop, &socket};
|
std::thread worker_thread{SocketLoop, &socket};
|
||||||
complete_event.Wait();
|
complete_event.Wait();
|
||||||
|
|
|
||||||
|
|
@ -1,10 +1,13 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
|
#include <variant>
|
||||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue