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https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-10 05:28:56 +02:00
fx
This commit is contained in:
parent
5e10da3cac
commit
ec254a3adb
22 changed files with 215 additions and 207 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -1,81 +1,77 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "audio_core/audio_manager.h"
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/hle/service/audio/errors.h"
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namespace AudioCore {
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AudioManager::AudioManager() {
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thread = std::jthread([this]() { ThreadFunc(); });
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thread = std::jthread([this](std::stop_token stop_token) {
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Common::SetCurrentThreadName("AudioManager");
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std::unique_lock l{events.GetAudioEventLock()};
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events.ClearEvents();
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while (!stop_token.stop_requested()) {
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const auto timed_out{events.Wait(l, std::chrono::seconds(2))};
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if (events.CheckAudioEventSet(Event::Type::Max)) {
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break;
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}
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for (size_t i = 0; i < buffer_events.size(); i++) {
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const auto event_type = Event::Type(i);
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if (events.CheckAudioEventSet(event_type) || timed_out) {
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if (buffer_events[i]) {
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buffer_events[i]();
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}
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}
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events.SetAudioEvent(event_type, false);
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}
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}
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});
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}
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void AudioManager::Shutdown() {
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running = false;
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events.SetAudioEvent(Event::Type::Max, true);
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thread.join();
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if (thread.joinable()) {
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thread.request_stop();
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thread.join();
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}
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}
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Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
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if (!running) {
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return Service::Audio::ResultOperationFailed;
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if (thread.joinable()) {
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std::scoped_lock l{lock};
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const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
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if (buffer_events[index] == nullptr) {
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buffer_events[index] = std::move(buffer_func);
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needs_update = true;
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events.SetAudioEvent(Event::Type::AudioOutManager, true);
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}
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return ResultSuccess;
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}
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std::scoped_lock l{lock};
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const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
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if (buffer_events[index] == nullptr) {
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buffer_events[index] = std::move(buffer_func);
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needs_update = true;
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events.SetAudioEvent(Event::Type::AudioOutManager, true);
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}
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return ResultSuccess;
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return Service::Audio::ResultOperationFailed;
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}
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Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
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if (!running) {
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return Service::Audio::ResultOperationFailed;
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if (thread.joinable()) {
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std::scoped_lock l{lock};
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const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
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if (buffer_events[index] == nullptr) {
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buffer_events[index] = std::move(buffer_func);
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needs_update = true;
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events.SetAudioEvent(Event::Type::AudioInManager, true);
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}
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return ResultSuccess;
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}
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std::scoped_lock l{lock};
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const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
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if (buffer_events[index] == nullptr) {
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buffer_events[index] = std::move(buffer_func);
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needs_update = true;
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events.SetAudioEvent(Event::Type::AudioInManager, true);
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}
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return ResultSuccess;
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return Service::Audio::ResultOperationFailed;
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}
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void AudioManager::SetEvent(const Event::Type type, const bool signalled) {
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events.SetAudioEvent(type, signalled);
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}
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void AudioManager::ThreadFunc() {
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std::unique_lock l{events.GetAudioEventLock()};
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events.ClearEvents();
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running = true;
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while (running) {
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const auto timed_out{events.Wait(l, std::chrono::seconds(2))};
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if (events.CheckAudioEventSet(Event::Type::Max)) {
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break;
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}
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for (size_t i = 0; i < buffer_events.size(); i++) {
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const auto event_type = static_cast<Event::Type>(i);
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if (events.CheckAudioEventSet(event_type) || timed_out) {
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if (buffer_events[i]) {
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buffer_events[i]();
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}
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}
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events.SetAudioEvent(event_type, false);
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}
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}
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}
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} // namespace AudioCore
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -66,13 +69,6 @@ public:
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void SetEvent(Event::Type type, bool signalled);
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private:
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/**
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* Main thread, waiting on a manager signal and calling the registered function.
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*/
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void ThreadFunc();
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/// Is the main thread running?
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std::atomic<bool> running{};
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/// Unused
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bool needs_update{};
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/// Events to be set and signalled
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <thread>
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/hle/service/am/am_types.h"
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#include "core/hle/service/am/button_poller.h"
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@ -34,16 +36,15 @@ ButtonPressDuration ClassifyPressDuration(std::chrono::steady_clock::time_point
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} // namespace
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ButtonPoller::ButtonPoller(Core::System& system, WindowSystem& window_system)
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: m_window_system(window_system) {
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ButtonPoller::ButtonPoller(Core::System& system, WindowSystem& window_system) {
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// TODO: am reads this from the home button state in hid, which is controller-agnostic.
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Core::HID::ControllerUpdateCallback engine_callback{
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.on_change =
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[this](Core::HID::ControllerTriggerType type) {
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if (type == Core::HID::ControllerTriggerType::Button) {
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this->OnButtonStateChanged();
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}
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},
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.on_change = [this, &window_system](Core::HID::ControllerTriggerType type) {
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if (type == Core::HID::ControllerTriggerType::Button) {
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std::unique_lock lk{m_mutex};
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OnButtonStateChanged(window_system);
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}
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},
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.is_npad_service = true,
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};
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@ -52,25 +53,35 @@ ButtonPoller::ButtonPoller(Core::System& system, WindowSystem& window_system)
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m_player1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
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m_player1_key = m_player1->SetCallback(engine_callback);
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m_thread = std::thread([this] { this->ThreadLoop(); });
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m_thread = std::jthread([this, &window_system](std::stop_token stop_token) {
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Common::SetCurrentThreadName("ButtonPoller");
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while (!stop_token.stop_requested()) {
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using namespace std::chrono_literals;
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std::unique_lock lk{m_mutex};
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m_cv.wait_for(lk, 50ms);
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if (stop_token.stop_requested())
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break;
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OnButtonStateChanged(window_system);
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std::this_thread::sleep_for(5ms);
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}
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});
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}
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ButtonPoller::~ButtonPoller() {
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m_handheld->DeleteCallback(m_handheld_key);
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m_player1->DeleteCallback(m_player1_key);
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m_stop = true;
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m_cv.notify_all();
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if (m_thread.joinable()) {
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m_thread.request_stop();
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m_thread.join();
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}
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}
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void ButtonPoller::OnButtonStateChanged() {
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std::lock_guard lk{m_mutex};
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const bool home_button =
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m_handheld->GetHomeButtons().home.Value() || m_player1->GetHomeButtons().home.Value();
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const bool capture_button = m_handheld->GetCaptureButtons().capture.Value() ||
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m_player1->GetCaptureButtons().capture.Value();
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void ButtonPoller::OnButtonStateChanged(WindowSystem& window_system) {
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auto const home_button = m_handheld->GetHomeButtons().home.Value()
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|| m_player1->GetHomeButtons().home.Value();
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auto const capture_button = m_handheld->GetCaptureButtons().capture.Value()
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|| m_player1->GetCaptureButtons().capture.Value();
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// Buttons pressed which were not previously pressed
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if (home_button && !m_home_button_press_start) {
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if (home_button && m_home_button_press_start && !m_home_button_long_sent) {
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const auto duration = ClassifyPressDuration(*m_home_button_press_start);
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if (duration != ButtonPressDuration::ShortPressing) {
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m_window_system.OnSystemButtonPress(SystemButtonType::HomeButtonLongPressing);
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window_system.OnSystemButtonPress(SystemButtonType::HomeButtonLongPressing);
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m_home_button_long_sent = true;
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}
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}
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@ -98,7 +109,7 @@ void ButtonPoller::OnButtonStateChanged() {
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if (capture_button && m_capture_button_press_start && !m_capture_button_long_sent) {
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const auto duration = ClassifyPressDuration(*m_capture_button_press_start);
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if (duration != ButtonPressDuration::ShortPressing) {
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m_window_system.OnSystemButtonPress(SystemButtonType::CaptureButtonLongPressing);
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window_system.OnSystemButtonPress(SystemButtonType::CaptureButtonLongPressing);
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m_capture_button_long_sent = true;
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}
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}
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@ -107,9 +118,8 @@ void ButtonPoller::OnButtonStateChanged() {
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if (!home_button && m_home_button_press_start) {
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if(!m_home_button_long_sent) {
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const auto duration = ClassifyPressDuration(*m_home_button_press_start);
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m_window_system.OnSystemButtonPress(
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duration == ButtonPressDuration::ShortPressing ? SystemButtonType::HomeButtonShortPressing
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: SystemButtonType::HomeButtonLongPressing);
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window_system.OnSystemButtonPress(duration == ButtonPressDuration::ShortPressing
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? SystemButtonType::HomeButtonShortPressing : SystemButtonType::HomeButtonLongPressing);
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}
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m_home_button_press_start = std::nullopt;
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m_home_button_long_sent = false;
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@ -117,9 +127,8 @@ void ButtonPoller::OnButtonStateChanged() {
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if (!capture_button && m_capture_button_press_start) {
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if (!m_capture_button_long_sent) {
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const auto duration = ClassifyPressDuration(*m_capture_button_press_start);
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m_window_system.OnSystemButtonPress(
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duration == ButtonPressDuration::ShortPressing ? SystemButtonType::CaptureButtonShortPressing
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: SystemButtonType::CaptureButtonLongPressing);
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window_system.OnSystemButtonPress(duration == ButtonPressDuration::ShortPressing
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? SystemButtonType::CaptureButtonShortPressing : SystemButtonType::CaptureButtonLongPressing);
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}
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m_capture_button_press_start = std::nullopt;
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m_capture_button_long_sent = false;
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@ -130,16 +139,4 @@ void ButtonPoller::OnButtonStateChanged() {
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// }
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}
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void ButtonPoller::ThreadLoop() {
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using namespace std::chrono_literals;
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std::unique_lock lk{m_mutex};
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while (!m_stop) {
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m_cv.wait_for(lk, 50ms);
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if (m_stop) break;
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lk.unlock();
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OnButtonStateChanged();
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lk.lock();
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}
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}
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} // namespace Service::AM
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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@ -30,31 +30,23 @@ class ButtonPoller {
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public:
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explicit ButtonPoller(Core::System& system, WindowSystem& window_system);
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~ButtonPoller();
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void OnButtonStateChanged(WindowSystem& window_system);
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private:
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void OnButtonStateChanged();
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void ThreadLoop();
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private:
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WindowSystem& m_window_system;
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Core::HID::EmulatedController* m_handheld{};
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int m_handheld_key{};
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Core::HID::EmulatedController* m_player1{};
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int m_player1_key{};
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std::mutex m_mutex;
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std::condition_variable m_cv;
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std::jthread m_thread;
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std::optional<std::chrono::steady_clock::time_point> m_home_button_press_start{};
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std::optional<std::chrono::steady_clock::time_point> m_capture_button_press_start{};
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std::optional<std::chrono::steady_clock::time_point> m_power_button_press_start{};
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bool m_home_button_long_sent{};
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bool m_capture_button_long_sent{};
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bool m_power_button_long_sent{};
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std::thread m_thread;
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std::atomic<bool> m_stop{false};
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std::condition_variable m_cv;
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std::mutex m_mutex;
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Core::HID::EmulatedController* m_handheld{};
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Core::HID::EmulatedController* m_player1{};
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int32_t m_handheld_key{};
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int32_t m_player1_key{};
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bool m_home_button_long_sent : 1 = false;
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bool m_capture_button_long_sent : 1 = false;
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bool m_power_button_long_sent : 1 = false;
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};
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} // namespace Service::AM
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@ -15,12 +15,24 @@ enum class UserDataTag : u32 {
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};
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EventObserver::EventObserver(Core::System& system, WindowSystem& window_system)
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: m_system(system), m_context(system, "am:EventObserver"), m_window_system(window_system),
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m_wakeup_event(m_context), m_wakeup_holder(m_wakeup_event.GetHandle()) {
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: m_system(system), m_context(system, "am:EventObserver")
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, m_window_system(window_system)
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, m_wakeup_event(m_context)
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, m_wakeup_holder(m_wakeup_event.GetHandle())
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{
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m_window_system.SetEventObserver(this);
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m_wakeup_holder.SetUserData(static_cast<uintptr_t>(UserDataTag::WakeupEvent));
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m_wakeup_holder.LinkToMultiWait(std::addressof(m_multi_wait));
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m_thread = std::thread([&] { this->ThreadFunc(); });
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m_thread = std::thread([this] {
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Common::SetCurrentThreadName("am:EventObserver");
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while (true) {
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auto* signaled_holder = this->WaitSignaled();
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if (!signaled_holder) {
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break;
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}
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this->Process(signaled_holder);
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}
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});
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}
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EventObserver::~EventObserver() {
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@ -146,17 +158,4 @@ void EventObserver::DestroyAppletProcessHolderLocked(ProcessHolder* holder) {
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delete holder;
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}
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void EventObserver::ThreadFunc() {
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Common::SetCurrentThreadName("am:EventObserver");
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while (true) {
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auto* signaled_holder = this->WaitSignaled();
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if (!signaled_holder) {
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break;
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}
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||||
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this->Process(signaled_holder);
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||||
}
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}
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} // namespace Service::AM
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@ -41,9 +41,6 @@ private:
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private:
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void DestroyAppletProcessHolderLocked(ProcessHolder* holder);
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private:
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void ThreadFunc();
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private:
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// System reference and context.
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Core::System& m_system;
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||||
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -17,7 +20,7 @@ namespace Service::AM {
|
|||
|
||||
namespace {
|
||||
|
||||
FileSys::StorageId GetStorageIdForFrontendSlot(
|
||||
[[nodiscard]] FileSys::StorageId GetStorageIdForFrontendSlot(
|
||||
std::optional<FileSys::ContentProviderUnionSlot> slot) {
|
||||
if (!slot.has_value()) {
|
||||
return FileSys::StorageId::None;
|
||||
|
|
@ -37,13 +40,13 @@ FileSys::StorageId GetStorageIdForFrontendSlot(
|
|||
}
|
||||
}
|
||||
|
||||
std::optional<Process> CreateProcessImpl(std::unique_ptr<Loader::AppLoader>& out_loader, Loader::ResultStatus& out_load_result, Core::System& system, FileSys::VirtualFile file, u64 program_id, u64 program_index) {
|
||||
[[nodiscard]] inline std::optional<Process> CreateProcessImpl(std::unique_ptr<Loader::AppLoader>& out_loader, Loader::ResultStatus& out_load_result, Core::System& system, FileSys::VirtualFile file, u64 program_id, u64 program_index) {
|
||||
// Get the appropriate loader to parse this NCA.
|
||||
out_loader = Loader::GetLoader(system, file, program_id, program_index);
|
||||
// Ensure we have a loader which can parse the NCA.
|
||||
if (out_loader) {
|
||||
// Try to load the process.
|
||||
auto process = std::optional<Process>(system);
|
||||
auto process = std::make_optional<Process>(system);
|
||||
if (process->Initialize(*out_loader, out_load_result)) {
|
||||
return process;
|
||||
}
|
||||
|
|
@ -83,33 +86,31 @@ std::optional<Process> CreateProcess(Core::System& system, u64 program_id, u8 mi
|
|||
}
|
||||
|
||||
std::optional<Process> CreateApplicationProcess(std::vector<u8>& out_control, std::unique_ptr<Loader::AppLoader>& out_loader, Loader::ResultStatus& out_load_result, Core::System& system, FileSys::VirtualFile file, u64 program_id, u64 program_index) {
|
||||
auto process = CreateProcessImpl(out_loader, out_load_result, system, file, program_id, program_index);
|
||||
if (!process) {
|
||||
return std::nullopt;
|
||||
if (auto process = CreateProcessImpl(out_loader, out_load_result, system, file, program_id, program_index); process) {
|
||||
FileSys::NACP nacp;
|
||||
if (out_loader->ReadControlData(nacp) == Loader::ResultStatus::Success) {
|
||||
out_control = nacp.GetRawBytes();
|
||||
} else {
|
||||
out_control.resize(sizeof(FileSys::RawNACP));
|
||||
std::fill(out_control.begin(), out_control.end(), (u8) 0);
|
||||
}
|
||||
|
||||
auto& storage = system.GetContentProviderUnion();
|
||||
Service::Glue::ApplicationLaunchProperty launch{};
|
||||
launch.title_id = process->GetProgramId();
|
||||
|
||||
FileSys::PatchManager pm{launch.title_id, system.GetFileSystemController(), storage};
|
||||
launch.version = pm.GetGameVersion().value_or(0);
|
||||
|
||||
// TODO(DarkLordZach): When FSController/Game Card Support is added, if
|
||||
// current_process_game_card use correct StorageId
|
||||
launch.base_game_storage_id = GetStorageIdForFrontendSlot(storage.GetSlotForEntry(launch.title_id, FileSys::ContentRecordType::Program));
|
||||
launch.update_storage_id = GetStorageIdForFrontendSlot(storage.GetSlotForEntry(FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
|
||||
|
||||
system.GetARPManager().Register(launch.title_id, launch, out_control);
|
||||
return process;
|
||||
}
|
||||
|
||||
FileSys::NACP nacp;
|
||||
if (out_loader->ReadControlData(nacp) == Loader::ResultStatus::Success) {
|
||||
out_control = nacp.GetRawBytes();
|
||||
} else {
|
||||
out_control.resize(sizeof(FileSys::RawNACP));
|
||||
std::fill(out_control.begin(), out_control.end(), (u8) 0);
|
||||
}
|
||||
|
||||
auto& storage = system.GetContentProviderUnion();
|
||||
Service::Glue::ApplicationLaunchProperty launch{};
|
||||
launch.title_id = process->GetProgramId();
|
||||
|
||||
FileSys::PatchManager pm{launch.title_id, system.GetFileSystemController(), storage};
|
||||
launch.version = pm.GetGameVersion().value_or(0);
|
||||
|
||||
// TODO(DarkLordZach): When FSController/Game Card Support is added, if
|
||||
// current_process_game_card use correct StorageId
|
||||
launch.base_game_storage_id = GetStorageIdForFrontendSlot(storage.GetSlotForEntry(launch.title_id, FileSys::ContentRecordType::Program));
|
||||
launch.update_storage_id = GetStorageIdForFrontendSlot(storage.GetSlotForEntry(FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
|
||||
|
||||
system.GetARPManager().Register(launch.title_id, launch, out_control);
|
||||
return process;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
} // namespace Service::AM
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@
|
|||
#include "common/logging.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/thread.h"
|
||||
#include "input_common/drivers/udp_client.h"
|
||||
#include "input_common/helpers/udp_protocol.h"
|
||||
|
||||
|
|
@ -135,6 +136,7 @@ private:
|
|||
};
|
||||
|
||||
static void SocketLoop(Socket* socket) {
|
||||
Common::SetCurrentThreadName("cemuhookWorker");
|
||||
socket->StartReceive();
|
||||
socket->StartSend(Socket::clock::now());
|
||||
socket->Loop();
|
||||
|
|
@ -330,9 +332,11 @@ void UDPClient::OnPadData(Response::PadData data, std::size_t client) {
|
|||
}
|
||||
|
||||
void UDPClient::StartCommunication(std::size_t client, const std::string& host, u16 port) {
|
||||
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
|
||||
[this](Response::PortInfo info) { OnPortInfo(info); },
|
||||
[this, client](Response::PadData data) { OnPadData(data, client); }};
|
||||
SocketCallback callback{
|
||||
[this](Response::Version version) { OnVersion(version); },
|
||||
[this](Response::PortInfo info) { OnPortInfo(info); },
|
||||
[this, client](Response::PadData data) { OnPadData(data, client); }
|
||||
};
|
||||
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
|
||||
clients[client].uuid = GetHostUUID(host);
|
||||
clients[client].host = host;
|
||||
|
|
@ -570,9 +574,7 @@ bool UDPClient::IsStickInverted(const Common::ParamPackage& params) {
|
|||
return true;
|
||||
}
|
||||
|
||||
void TestCommunication(const std::string& host, u16 port,
|
||||
const std::function<void()>& success_callback,
|
||||
const std::function<void()>& failure_callback) {
|
||||
void TestCommunication(const std::string& host, u16 port, const std::function<void()>& success_callback, const std::function<void()>& failure_callback) {
|
||||
std::thread([=] {
|
||||
Common::Event success_event;
|
||||
SocketCallback callback{
|
||||
|
|
@ -605,40 +607,38 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
|
|||
u16 max_y{};
|
||||
|
||||
Status current_status{Status::Initialized};
|
||||
SocketCallback callback{[](Response::Version) {}, [](Response::PortInfo) {},
|
||||
[&](Response::PadData data) {
|
||||
constexpr u16 CALIBRATION_THRESHOLD = 100;
|
||||
SocketCallback callback{[](Response::Version) {}, [](Response::PortInfo) {}, [&](Response::PadData data) {
|
||||
constexpr u16 CALIBRATION_THRESHOLD = 100;
|
||||
|
||||
if (current_status == Status::Initialized) {
|
||||
// Receiving data means the communication is ready now
|
||||
current_status = Status::Ready;
|
||||
status_callback(current_status);
|
||||
}
|
||||
if (data.touch[0].is_active == 0) {
|
||||
return;
|
||||
}
|
||||
LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x,
|
||||
data.touch[0].y);
|
||||
min_x = (std::min)(min_x, static_cast<u16>(data.touch[0].x));
|
||||
min_y = (std::min)(min_y, static_cast<u16>(data.touch[0].y));
|
||||
if (current_status == Status::Ready) {
|
||||
// First touch - min data (min_x/min_y)
|
||||
current_status = Status::Stage1Completed;
|
||||
status_callback(current_status);
|
||||
}
|
||||
if (data.touch[0].x - min_x > CALIBRATION_THRESHOLD &&
|
||||
data.touch[0].y - min_y > CALIBRATION_THRESHOLD) {
|
||||
// Set the current position as max value and finishes
|
||||
// configuration
|
||||
max_x = data.touch[0].x;
|
||||
max_y = data.touch[0].y;
|
||||
current_status = Status::Completed;
|
||||
data_callback(min_x, min_y, max_x, max_y);
|
||||
status_callback(current_status);
|
||||
if (current_status == Status::Initialized) {
|
||||
// Receiving data means the communication is ready now
|
||||
current_status = Status::Ready;
|
||||
status_callback(current_status);
|
||||
}
|
||||
if (data.touch[0].is_active == 0) {
|
||||
return;
|
||||
}
|
||||
LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x, data.touch[0].y);
|
||||
min_x = (std::min)(min_x, u16(data.touch[0].x));
|
||||
min_y = (std::min)(min_y, u16(data.touch[0].y));
|
||||
if (current_status == Status::Ready) {
|
||||
// First touch - min data (min_x/min_y)
|
||||
current_status = Status::Stage1Completed;
|
||||
status_callback(current_status);
|
||||
}
|
||||
if (data.touch[0].x - min_x > CALIBRATION_THRESHOLD &&
|
||||
data.touch[0].y - min_y > CALIBRATION_THRESHOLD) {
|
||||
// Set the current position as max value and finishes
|
||||
// configuration
|
||||
max_x = data.touch[0].x;
|
||||
max_y = data.touch[0].y;
|
||||
current_status = Status::Completed;
|
||||
data_callback(min_x, min_y, max_x, max_y);
|
||||
status_callback(current_status);
|
||||
|
||||
complete_event.Set();
|
||||
}
|
||||
}};
|
||||
complete_event.Set();
|
||||
}
|
||||
}};
|
||||
Socket socket{host, port, std::move(callback)};
|
||||
std::thread worker_thread{SocketLoop, &socket};
|
||||
complete_event.Wait();
|
||||
|
|
|
|||
|
|
@ -1,10 +1,13 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <variant>
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue