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[fence_manager, ui] antiflicker fix + toggle integration (#4004)
tldr: we (me and maran) found the missing piece to make delay_fence and should_flush coop and cover all remaining flicker issues tested so far. the lil change is in src/video_core/fence_manager.h the rest is toggle stuff. END (credits rolls up) post credits scene for the toggle drama: i've been forced to use custom builds for around 1 year now, coz gpu mode above fast was pulling performance down yet not covering flicker entirely in most games tested. and we know that it's a mess to rely on gpu mode as it brings along a bunch of undesired stuff. i need this toggle. and i've seem far less relevant before, so hey, gimme this one so i can call it mine :3 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4004 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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7 changed files with 24 additions and 3 deletions
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@ -545,6 +545,13 @@ struct Values {
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Specialization::Default,
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true,
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true};
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SwitchableSetting<bool> antiflicker{linkage,
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false,
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"antiflicker",
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Category::RendererHacks,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<bool> async_presentation{linkage,
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#ifdef ANDROID
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false,
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