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[android] remove early release fences option (#186)
Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/186 Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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@ -76,8 +76,6 @@
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<string name="frame_skipping_description">啟用或停用跳幀以減少渲染幀數,提高效能。此功能仍在開發中,將在未來版本中啟用。</string>
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<string name="frame_interpolation">增強幀同步</string>
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<string name="frame_interpolation_description">通過同步幀間時間確保流暢一致的幀交付,減少卡頓和不均勻動畫。適合存在幀時間不穩定或遊戲過程中出現微卡頓的遊戲。</string>
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<string name="renderer_early_release_fences">提前釋放圍欄</string>
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<string name="renderer_early_release_fences_description">可修復《大金剛國度:熱帶寒流》《深海迷航:零度之下》和《奧日2》等遊戲中的0 FPS問題,但可能影響Unreal Engine遊戲的載入或效能。</string>
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<string name="buffer_reorder_disable">停用緩衝區重新排序</string>
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<string name="buffer_reorder_disable_description">勾選時,停用映射記憶體上傳的重新排序功能,允許將上傳與特定繪製關聯。某些情況下可能會降低效能。</string>
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<string name="use_lru_cache">啟用LRU快取</string>
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