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[settings, frontend] Reorganize graphics/CPU settings, saner defaults (#3233)
- Fast GPU now defaults to 256, removed 128 since it's useless. - Completely reorganized graphics and CPU settings on both platforms. Also got rid of Eden's Veil - Merged some "use ..." settings that weren't really necessary. - Changed ExtendedDynamicState to be a combo box Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3233 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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42 changed files with 472 additions and 755 deletions
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@ -137,7 +137,7 @@ ENUM(GpuAccuracy, Low, Medium, High);
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ENUM(DmaAccuracy, Default, Unsafe, Safe);
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ENUM(CpuBackend, Dynarmic, Nce);
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ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid, Debugging);
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ENUM(CpuClock, Boost, Fast)
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ENUM(CpuClock, Off, Boost, Fast)
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ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb, Memory_10Gb, Memory_12Gb);
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ENUM(ConfirmStop, Ask_Always, Ask_Based_On_Game, Ask_Never);
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ENUM(FullscreenMode, Borderless, Exclusive);
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@ -149,8 +149,9 @@ ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
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ENUM(ConsoleMode, Handheld, Docked);
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ENUM(AppletMode, HLE, LLE);
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ENUM(SpirvOptimizeMode, Never, OnLoad, Always);
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ENUM(GpuOverclock, Low, Medium, High)
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ENUM(GpuOverclock, Normal, Medium, High)
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ENUM(TemperatureUnits, Celsius, Fahrenheit)
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ENUM(ExtendedDynamicState, Disabled, EDS1, EDS2, EDS3);
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template <typename Type>
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inline std::string_view CanonicalizeEnum(Type id) {
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