[settings, frontend] Reorganize graphics/CPU settings, saner defaults (#3233)

- Fast GPU now defaults to 256, removed 128 since it's useless.
- Completely reorganized graphics and CPU settings on both platforms.
  Also got rid of Eden's Veil
- Merged some "use ..." settings that weren't really necessary.
- Changed ExtendedDynamicState to be a combo box

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3233
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2025-12-30 18:03:09 +01:00
parent 006f97f207
commit e4cbcec2f1
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
42 changed files with 472 additions and 755 deletions

View file

@ -241,21 +241,13 @@ struct Values {
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
"cpu_accuracy", Category::Cpu};
SwitchableSetting<bool> vtable_bouncing{linkage, true, "vtable_bouncing", Category::Cpu};
SwitchableSetting<bool> use_fast_cpu_time{linkage,
false,
"use_fast_cpu_time",
Category::Cpu,
Specialization::Paired,
true,
true};
SwitchableSetting<CpuClock> fast_cpu_time{linkage,
CpuClock::Boost,
CpuClock::Off,
"fast_cpu_time",
Category::Cpu,
Specialization::Default,
true,
true,
&use_fast_cpu_time};
true};
SwitchableSetting<bool> use_custom_cpu_ticks{linkage,
false,
@ -334,28 +326,58 @@ struct Values {
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
Specialization::RuntimeList};
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer};
// Graphics Settings
ResolutionScalingInfo resolution_info{};
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
"resolution_setup", Category::Renderer};
SwitchableSetting<VSyncMode, true> vsync_mode{linkage,
VSyncMode::Fifo,
"use_vsync",
Category::Renderer,
Specialization::RuntimeList,
true,
true};
SwitchableSetting<ScalingFilter> scaling_filter{linkage,
ScalingFilter::Bilinear,
"scaling_filter",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<int, true> fsr_sharpening_slider{linkage,
25,
0,
200,
"fsr_sharpening_slider",
Category::Renderer,
Specialization::Scalar |
Specialization::Percentage,
true,
true};
SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
AspectRatio::R16_9,
"aspect_ratio",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
AntiAliasing::None,
"anti_aliasing",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
SpirvOptimizeMode::Never,
"optimize_spirv_output",
Category::Renderer};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
#ifdef ANDROID
AstcDecodeMode::Cpu,
#else
AstcDecodeMode::Gpu,
#endif
"accelerate_astc",
Category::Renderer};
SwitchableSetting<VSyncMode, true> vsync_mode{
linkage, VSyncMode::Fifo,
"use_vsync", Category::Renderer, Specialization::RuntimeList, true,
true};
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
"nvdec_emulation", Category::Renderer};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
@ -369,41 +391,6 @@ struct Values {
Specialization::Default,
true,
true};
SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
AspectRatio::R16_9,
"aspect_ratio",
Category::Renderer,
Specialization::Default,
true,
true};
ResolutionScalingInfo resolution_info{};
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
"resolution_setup", Category::Renderer};
SwitchableSetting<ScalingFilter> scaling_filter{linkage,
ScalingFilter::Bilinear,
"scaling_filter",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
AntiAliasing::None,
"anti_aliasing",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<int, true> fsr_sharpening_slider{linkage,
25,
0,
200,
"fsr_sharpening_slider",
Category::Renderer,
Specialization::Scalar |
Specialization::Percentage,
true,
true};
SwitchableSetting<u8, false> bg_red{
linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
@ -434,6 +421,14 @@ struct Values {
true,
true};
SwitchableSetting<VramUsageMode, true> vram_usage_mode{linkage,
VramUsageMode::Conservative,
"vram_usage_mode",
Category::RendererAdvanced};
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
"nvdec_emulation", Category::RendererAdvanced};
SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
#ifdef ANDROID
AnisotropyMode::Default,
@ -442,21 +437,21 @@ struct Values {
#endif
"max_anisotropy",
Category::RendererAdvanced};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
#ifdef ANDROID
AstcDecodeMode::Cpu,
#else
AstcDecodeMode::Gpu,
#endif
"accelerate_astc",
Category::RendererAdvanced};
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
AstcRecompression::Uncompressed,
"astc_recompression",
Category::RendererAdvanced};
SwitchableSetting<VramUsageMode, true> vram_usage_mode{linkage,
VramUsageMode::Conservative,
"vram_usage_mode",
Category::RendererAdvanced};
SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
false,
"skip_cpu_inner_invalidation",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<bool> sync_memory_operations{linkage,
false,
"sync_memory_operations",
@ -464,15 +459,23 @@ struct Values {
Specialization::Default,
true,
true};
SwitchableSetting<bool> async_presentation{linkage,
#ifdef ANDROID
true,
#else
false,
#endif
"async_presentation", Category::RendererAdvanced};
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
Category::RendererAdvanced};
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::RendererAdvanced};
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{
linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced,
Specialization::Default};
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
Category::RendererAdvanced};
SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
Category::RendererAdvanced};
SwitchableSetting<bool> use_reactive_flushing{linkage,
#ifdef ANDROID
false,
@ -481,71 +484,61 @@ struct Values {
#endif
"use_reactive_flushing",
Category::RendererAdvanced};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced};
SwitchableSetting<bool> use_fast_gpu_time{linkage,
true,
"use_fast_gpu_time",
Category::RendererAdvanced,
Specialization::Paired,
true,
true};
SwitchableSetting<GpuOverclock> fast_gpu_time{linkage,
GpuOverclock::Low,
"fast_gpu_time",
Category::RendererAdvanced,
Specialization::Default,
true,
true,
&use_fast_gpu_time};
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage,
true,
"use_vulkan_driver_pipeline_cache",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
Category::RendererAdvanced};
SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
Category::RendererAdvanced};
SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
Category::RendererAdvanced};
SwitchableSetting<u8, true> dyna_state{linkage,
#if defined (_WIN32)
3,
#elif defined (__FreeBSD__)
3,
#elif defined (ANDROID)
0,
#elif defined (__APPLE__)
0,
// Renderer Hacks //
SwitchableSetting<GpuOverclock> fast_gpu_time{linkage,
GpuOverclock::Medium,
"fast_gpu_time",
Category::RendererAdvanced,
Specialization::Default};
SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
false,
"skip_cpu_inner_invalidation",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<bool> async_presentation{linkage,
#ifdef ANDROID
true,
#else
2,
false,
#endif
"async_presentation", Category::RendererAdvanced};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced};
SwitchableSetting<ExtendedDynamicState> dyna_state{linkage,
#if defined (_WIN32)
ExtendedDynamicState::EDS3,
#elif defined (__FreeBSD__)
ExtendedDynamicState::EDS3,
#elif defined (ANDROID)
ExtendedDynamicState::Disabled,
#elif defined (__APPLE__)
ExtendedDynamicState::Disabled,
#else
ExtendedDynamicState::EDS2,
#endif
0,
3,
"dyna_state",
Category::RendererExtensions,
Specialization::Scalar};
Category::RendererExtensions};
SwitchableSetting<u32, true> sample_shading{linkage,
0,
0,
100,
"sample_shading_fraction",
Category::RendererExtensions,
Specialization::Scalar};
SwitchableSetting<bool> vertex_input_dynamic_state{linkage, true, "vertex_input_dynamic_state", Category::RendererExtensions};
SwitchableSetting<bool> provoking_vertex{linkage, false, "provoking_vertex", Category::RendererExtensions};
SwitchableSetting<bool> descriptor_indexing{linkage, false, "descriptor_indexing", Category::RendererExtensions};
SwitchableSetting<bool> sample_shading{linkage, false, "sample_shading", Category::RendererExtensions, Specialization::Paired};
SwitchableSetting<u32, true> sample_shading_fraction{linkage,
50,
0,
100,
"sample_shading_fraction",
Category::RendererExtensions,
Specialization::Scalar,
true,
false,
&sample_shading};
Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
@ -749,9 +742,10 @@ struct Values {
// WebService
Setting<std::string> web_api_url{linkage, "api.ynet-fun.xyz", "web_api_url",
Category::WebService};
Setting<std::string> eden_username{linkage, std::string(), "eden_username",
Setting<std::string> eden_username{linkage, "Eden", "eden_username",
Category::WebService};
Setting<std::string> eden_token{linkage, std::string(), "eden_token", Category::WebService};
Setting<std::string> eden_token{linkage, "njausoolxygtpvraofqunuufhmupriifnpfggjxefntlyglr",
"eden_token", Category::WebService};
// Add-Ons
std::map<u64, std::vector<std::string>> disabled_addons;