mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-10 03:18:55 +02:00
[vulkan] Indirect draw for dstStageMask
This commit is contained in:
parent
9b915c8659
commit
e310f0b151
1 changed files with 26 additions and 3 deletions
|
|
@ -347,7 +347,7 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_, MemoryAllocator& m
|
|||
driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
|
||||
if (limit_dynamic_storage_buffers) {
|
||||
max_dynamic_storage_buffers = device.GetMaxDescriptorSetStorageBuffersDynamic();
|
||||
}
|
||||
}
|
||||
if (device.SupportsUint8Indices()) {
|
||||
uint8_pass = std::make_unique<Uint8Pass>(device, scheduler, descriptor_pool, staging_pool,
|
||||
compute_pass_descriptor_queue);
|
||||
|
|
@ -450,6 +450,14 @@ void BufferCacheRuntime::CopyBuffer(VkBuffer dst_buffer, VkBuffer src_buffer,
|
|||
}
|
||||
cmdbuf.CopyBuffer(src_buffer, dst_buffer, VideoCommon::FixSmallVectorADL(vk_copies));
|
||||
if (barrier) {
|
||||
// Buffer reads can go to vertex input, shaders, or compute
|
||||
const VkPipelineStageFlags dst_stages =
|
||||
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
|
||||
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
|
||||
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, WRITE_BARRIER);
|
||||
}
|
||||
|
|
@ -479,7 +487,14 @@ void BufferCacheRuntime::PostCopyBarrier() {
|
|||
};
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
const VkPipelineStageFlags dst_stages =
|
||||
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
|
||||
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
|
||||
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stages,
|
||||
0, WRITE_BARRIER);
|
||||
});
|
||||
}
|
||||
|
|
@ -506,7 +521,15 @@ void BufferCacheRuntime::ClearBuffer(VkBuffer dest_buffer, u32 offset, size_t si
|
|||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, READ_BARRIER);
|
||||
cmdbuf.FillBuffer(dest_buffer, offset, size, value);
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
// Buffer reads can go to vertex input, shaders, or compute
|
||||
const VkPipelineStageFlags dst_stages_clear =
|
||||
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
|
||||
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
|
||||
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stages_clear,
|
||||
0, WRITE_BARRIER);
|
||||
});
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue