diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 191506c818..12df552e86 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -596,7 +596,7 @@ GPU Readback Before NCE Invalidation Temporary. Fix Ender Magnolia (and other UE titles) crashes. May reduce performance. Improvement in progress. Fix Bloom Effects - Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games. + Removes bloom in Burnout. Emulate BGR565 Fixes problems with inverted colors in games or strange artifacts or strange shadows. Enable Legacy Rescale Pass diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp index 5d4983b9f7..9dda9553fd 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -586,16 +586,9 @@ Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& const bool is_integer{IsTextureInteger(ctx, info)}; const Id result_type{is_integer ? ctx.U32[4] : ctx.F32[4]}; const ImageOperands operands(ctx, false, true, false, lod, offset); - - Id result = Emit(&EmitContext::OpImageSparseSampleExplicitLod, - &EmitContext::OpImageSampleExplicitLod, ctx, inst, result_type, - Texture(ctx, info, index), coords, operands.Mask(), operands.Span()); -#ifdef __ANDROID__ - if (!is_integer && Settings::values.fix_bloom_effects.GetValue()) { - result = ctx.OpVectorTimesScalar(ctx.F32[4], result, ctx.Const(0.98f)); - } -#endif - return is_integer ? ctx.OpBitcast(ctx.F32[4], result) : result; + return Emit(&EmitContext::OpImageSparseSampleExplicitLod, + &EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4], + Texture(ctx, info, index), coords, operands.Mask(), operands.Span()); } Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,