[desktop] Add mod importer from folder and zip (#3472)

Closes #3125

Adds buttons to the addons page that imports a mod (or mods) from zip or folder.

Currently known to work with mods that provide proper romfs/exefs things, unsure about cheats and such. Also works on mods that just stuff things into the root of the zip.

TODO:
- [ ] test folder more thoroughly
- [ ] cheats
- [ ] test all sorts of mod pack types

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3472
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2026-02-06 06:37:30 +01:00
parent 08232ce642
commit e07e269bd7
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
18 changed files with 570 additions and 14 deletions

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QFileInfo>
#include <qnamespace.h>
#include "mod_select_dialog.h"
#include "ui_mod_select_dialog.h"
ModSelectDialog::ModSelectDialog(const QStringList& mods, QWidget* parent)
: QDialog(parent), ui(new Ui::ModSelectDialog) {
ui->setupUi(this);
item_model = new QStandardItemModel(ui->treeView);
ui->treeView->setModel(item_model);
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrella of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
for (const auto& mod : mods) {
const auto basename = QFileInfo(mod).fileName();
auto* const first_item = new QStandardItem;
first_item->setText(basename);
first_item->setData(mod);
first_item->setCheckable(true);
first_item->setCheckState(Qt::Checked);
item_model->appendRow(first_item);
}
ui->treeView->expandAll();
ui->treeView->resizeColumnToContents(0);
int rows = item_model->rowCount();
int height =
ui->treeView->contentsMargins().top() * 4 + ui->treeView->contentsMargins().bottom() * 4;
int width = 0;
for (int i = 0; i < rows; ++i) {
height += ui->treeView->sizeHintForRow(i);
width = qMax(width, item_model->item(i)->sizeHint().width());
}
width += ui->treeView->contentsMargins().left() * 4 + ui->treeView->contentsMargins().right() * 4;
ui->treeView->setMinimumHeight(qMin(height, 600));
ui->treeView->setMinimumWidth(qMin(width, 700));
adjustSize();
connect(this, &QDialog::accepted, this, [this]() {
QStringList selected_mods;
for (qsizetype i = 0; i < item_model->rowCount(); ++i) {
auto* const item = item_model->item(i);
if (item->checkState() == Qt::Checked)
selected_mods << item->data().toString();
}
emit modsSelected(selected_mods);
});
}
ModSelectDialog::~ModSelectDialog() {
delete ui;
}

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QDialog>
#include <QStandardItemModel>
namespace Ui {
class ModSelectDialog;
}
class ModSelectDialog : public QDialog {
Q_OBJECT
public:
explicit ModSelectDialog(const QStringList &mods, QWidget* parent = nullptr);
~ModSelectDialog();
signals:
void modsSelected(const QStringList &mods);
private:
Ui::ModSelectDialog* ui;
QStandardItemModel* item_model;
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ModSelectDialog</class>
<widget class="QDialog" name="ModSelectDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>430</height>
</rect>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>The specified folder or archive contains the following mods. Select which ones to install.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QTreeView" name="treeView">
<property name="contextMenuPolicy">
<enum>Qt::ContextMenuPolicy::NoContextMenu</enum>
</property>
<property name="editTriggers">
<set>QAbstractItemView::EditTrigger::NoEditTriggers</set>
</property>
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<property name="verticalScrollMode">
<enum>QAbstractItemView::ScrollMode::ScrollPerPixel</enum>
</property>
<property name="uniformRowHeights">
<bool>true</bool>
</property>
<property name="sortingEnabled">
<bool>true</bool>
</property>
<property name="headerHidden">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::StandardButton::Cancel|QDialogButtonBox::StandardButton::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ModSelectDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel">
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ModSelectDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel">
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
</ui>