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[desktop] Add mod importer from folder and zip (#3472)
Closes #3125 Adds buttons to the addons page that imports a mod (or mods) from zip or folder. Currently known to work with mods that provide proper romfs/exefs things, unsure about cheats and such. Also works on mods that just stuff things into the root of the zip. TODO: - [ ] test folder more thoroughly - [ ] cheats - [ ] test all sorts of mod pack types Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3472 Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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18 changed files with 570 additions and 14 deletions
62
src/frontend_common/mod_manager.cpp
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62
src/frontend_common/mod_manager.cpp
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <algorithm>
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#include <filesystem>
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#include <fmt/format.h>
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#include "common/fs/fs.h"
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#include "common/fs/fs_types.h"
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#include "common/logging/backend.h"
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#include "frontend_common/data_manager.h"
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#include "mod_manager.h"
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namespace FrontendCommon {
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// TODO: Handle cases where the folder appears to contain multiple mods.
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std::vector<std::filesystem::path> GetModFolder(const std::string& root) {
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std::vector<std::filesystem::path> paths;
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auto callback = [&paths](const std::filesystem::directory_entry& entry) -> bool {
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const auto name = entry.path().filename().string();
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static constexpr const std::array<std::string, 5> valid_names = {"exefs",
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"romfs"
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"romfs_ext",
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"cheats", "romfslite"};
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if (std::ranges::find(valid_names, name) != valid_names.end()) {
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paths.emplace_back(entry.path().parent_path());
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}
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return true;
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};
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Common::FS::IterateDirEntriesRecursively(root, callback, Common::FS::DirEntryFilter::Directory);
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return paths;
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}
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ModInstallResult InstallMod(const std::filesystem::path& path, const u64 program_id, const bool copy) {
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const auto program_id_string = fmt::format("{:016X}", program_id);
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const auto mod_name = path.filename();
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const auto mod_dir =
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DataManager::GetDataDir(DataManager::DataDir::Mods) / program_id_string / mod_name;
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// pre-emptively remove any existing mod here
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std::filesystem::remove_all(mod_dir);
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// now copy
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try {
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std::filesystem::copy(path, mod_dir, std::filesystem::copy_options::recursive);
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if (!copy)
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std::filesystem::remove_all(path);
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} catch (std::exception& e) {
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LOG_ERROR(Frontend, "Mod install failed with message {}", e.what());
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return Failed;
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}
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LOG_INFO(Frontend, "Copied mod from {} to {}", path.string(), mod_dir.string());
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return Success;
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}
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} // namespace FrontendCommon
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