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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -25,9 +25,9 @@ template <typename T>
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inline bool CanAddWithoutOverflow(T lhs, T rhs) {
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#ifdef _MSC_VER
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if (lhs >= 0 && rhs >= 0) {
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return WrappingAdd(lhs, rhs) >= std::max(lhs, rhs);
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return WrappingAdd(lhs, rhs) >= (std::max)(lhs, rhs);
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} else if (lhs < 0 && rhs < 0) {
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return WrappingAdd(lhs, rhs) <= std::min(lhs, rhs);
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return WrappingAdd(lhs, rhs) <= (std::min)(lhs, rhs);
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} else {
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return true;
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}
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