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[logging, debugger] remove unescesary logic and only query USER env variable once (#2800)
- censoring an username would lead to the variable being queried everytime something is written, just store it on a static - dont use a map<> for something that can be done in a switch statment (and that the compiler will optimise for free!!!) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2800 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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5 changed files with 267 additions and 434 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -24,19 +27,14 @@ namespace Core {
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class System;
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class GDBStub : public DebuggerFrontend {
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public:
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explicit GDBStub(DebuggerBackend& backend, Core::System& system,
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Kernel::KProcess* debug_process);
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struct GDBStub : public DebuggerFrontend {
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explicit GDBStub(DebuggerBackend& backend, Core::System& system, Kernel::KProcess* debug_process);
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~GDBStub() override;
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void Connected() override;
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void Stopped(Kernel::KThread* thread) override;
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void ShuttingDown() override;
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void Watchpoint(Kernel::KThread* thread, const Kernel::DebugWatchpoint& watch) override;
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std::vector<DebuggerAction> ClientData(std::span<const u8> data) override;
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private:
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void ProcessData(std::vector<DebuggerAction>& actions);
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void ExecuteCommand(std::string_view packet, std::vector<DebuggerAction>& actions);
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void HandleVCont(std::string_view command, std::vector<DebuggerAction>& actions);
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@ -47,14 +45,8 @@ private:
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std::vector<char>::const_iterator CommandEnd() const;
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std::optional<std::string> DetachCommand();
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Kernel::KThread* GetThreadByID(u64 thread_id);
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void SendReply(std::string_view data);
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void SendStatus(char status);
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Kernel::KProcess* GetProcess();
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Core::Memory::Memory& GetMemory();
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private:
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Core::System& system;
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Kernel::KProcess* debug_process;
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std::unique_ptr<GDBStubArch> arch;
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