[logging, debugger] remove unescesary logic and only query USER env variable once (#2800)

- censoring an username would lead to the variable being queried everytime something is written, just store it on a static
- dont use a map<> for something that can be done in a switch statment (and that the compiler will optimise for free!!!)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2800
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-10-27 20:55:01 +01:00 committed by crueter
parent 8fa36a7737
commit dd9cae4ebc
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
5 changed files with 267 additions and 434 deletions

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -24,19 +27,14 @@ namespace Core {
class System;
class GDBStub : public DebuggerFrontend {
public:
explicit GDBStub(DebuggerBackend& backend, Core::System& system,
Kernel::KProcess* debug_process);
struct GDBStub : public DebuggerFrontend {
explicit GDBStub(DebuggerBackend& backend, Core::System& system, Kernel::KProcess* debug_process);
~GDBStub() override;
void Connected() override;
void Stopped(Kernel::KThread* thread) override;
void ShuttingDown() override;
void Watchpoint(Kernel::KThread* thread, const Kernel::DebugWatchpoint& watch) override;
std::vector<DebuggerAction> ClientData(std::span<const u8> data) override;
private:
void ProcessData(std::vector<DebuggerAction>& actions);
void ExecuteCommand(std::string_view packet, std::vector<DebuggerAction>& actions);
void HandleVCont(std::string_view command, std::vector<DebuggerAction>& actions);
@ -47,14 +45,8 @@ private:
std::vector<char>::const_iterator CommandEnd() const;
std::optional<std::string> DetachCommand();
Kernel::KThread* GetThreadByID(u64 thread_id);
void SendReply(std::string_view data);
void SendStatus(char status);
Kernel::KProcess* GetProcess();
Core::Memory::Memory& GetMemory();
private:
Core::System& system;
Kernel::KProcess* debug_process;
std::unique_ptr<GDBStubArch> arch;