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[logging, debugger] remove unescesary logic and only query USER env variable once (#2800)
- censoring an username would lead to the variable being queried everytime something is written, just store it on a static - dont use a map<> for something that can be done in a switch statment (and that the compiler will optimise for free!!!) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2800 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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5 changed files with 267 additions and 434 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -28,26 +31,18 @@ class DebuggerBackend {
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public:
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virtual ~DebuggerBackend() = default;
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/**
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* Can be invoked from a callback to synchronously wait for more data.
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* Will return as soon as least one byte is received. Reads up to 4096 bytes.
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*/
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/// Can be invoked from a callback to synchronously wait for more data.
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/// Will return as soon as least one byte is received. Reads up to 4096 bytes.
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virtual std::span<const u8> ReadFromClient() = 0;
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/**
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* Can be invoked from a callback to write data to the client.
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* Returns immediately after the data is sent.
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*/
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/// Can be invoked from a callback to write data to the client.
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/// Returns immediately after the data is sent.
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virtual void WriteToClient(std::span<const u8> data) = 0;
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/**
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* Gets the currently active thread when the debugger is stopped.
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*/
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/// Gets the currently active thread when the debugger is stopped.
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virtual Kernel::KThread* GetActiveThread() = 0;
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/**
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* Sets the currently active thread when the debugger is stopped.
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*/
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/// Sets the currently active thread when the debugger is stopped.
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virtual void SetActiveThread(Kernel::KThread* thread) = 0;
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};
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@ -57,30 +52,20 @@ public:
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virtual ~DebuggerFrontend() = default;
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/**
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* Called after the client has successfully connected to the port.
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*/
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/// Called after the client has successfully connected to the port.
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virtual void Connected() = 0;
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/**
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* Called when emulation has stopped.
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*/
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/// Called when emulation has stopped.
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virtual void Stopped(Kernel::KThread* thread) = 0;
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/**
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* Called when emulation is shutting down.
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*/
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/// Called when emulation is shutting down.
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virtual void ShuttingDown() = 0;
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/*
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* Called when emulation has stopped on a watchpoint.
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*/
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/// Called when emulation has stopped on a watchpoint.
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virtual void Watchpoint(Kernel::KThread* thread, const Kernel::DebugWatchpoint& watch) = 0;
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/**
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* Called when new data is asynchronously received on the client socket.
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* A list of actions to perform is returned.
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*/
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/// Called when new data is asynchronously received on the client socket.
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/// A list of actions to perform is returned.
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[[nodiscard]] virtual std::vector<DebuggerAction> ClientData(std::span<const u8> data) = 0;
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protected:
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