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Revert "[spir-v] Add is_integer flag to texture descriptors and update image type handling"
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38caca49c6
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dd4deb9796
4 changed files with 2 additions and 13 deletions
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@ -30,7 +30,7 @@ enum class Operation {
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Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
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const spv::ImageFormat format{spv::ImageFormat::Unknown};
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const Id type{desc.is_integer ? ctx.U32[1] : ctx.F32[1]};
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const Id type{ctx.F32[1]};
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const bool depth{desc.is_depth};
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const bool ms{desc.is_multisample};
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switch (desc.type) {
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@ -1377,7 +1377,6 @@ void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_in
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.image_type = image_type,
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.count = desc.count,
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.is_multisample = desc.is_multisample,
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.is_integer = desc.is_integer,
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});
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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@ -1,6 +1,3 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -41,7 +38,6 @@ struct TextureDefinition {
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Id image_type;
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u32 count;
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bool is_multisample;
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bool is_integer;
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};
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struct TextureBufferDefinition {
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