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[TEST] Remove certain annoying finish on compute pass KEEEEEEEEEEEEEEELLLLLLLLLLEEEEEEEEEEEEEEEEEEEEEEEEEER
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@ -613,7 +613,6 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, 0, image_barrier);
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});
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scheduler.Finish();
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}
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constexpr u32 BL3D_BINDING_INPUT_BUFFER = 0;
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