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https://git.eden-emu.dev/eden-emu/eden
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tes1
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parent
dcdd8a0e74
commit
db48aef261
3 changed files with 9 additions and 12 deletions
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@ -89,9 +89,8 @@ A64EmitX64::BlockDescriptor A64EmitX64::Emit(IR::Block& block) noexcept {
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code.align();
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const auto* const entrypoint = code.getCurr();
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code.push(rbp);
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code.mov(rbp, rsp);
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code.and_(rsp, -16);
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// code.mov(code.qword[rsp + ABI_SHADOW_SPACE + offsetof(StackLayout, abi_base_pointer)], rbp);
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// code.lea(rbp, code.ptr[rsp + ABI_SHADOW_SPACE - 8]);
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DEBUG_ASSERT(block.GetCondition() == IR::Cond::AL);
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typedef void (EmitX64::*EmitHandlerFn)(EmitContext& context, IR::Inst* inst);
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@ -147,6 +146,9 @@ finish_this_inst:
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if (conf.enable_cycle_counting) {
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EmitAddCycles(block.CycleCount());
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}
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//code.mov(rbp, code.qword[rsp + ABI_SHADOW_SPACE + offsetof(StackLayout, abi_base_pointer)]);
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EmitTerminal(block.GetTerminal(), ctx.Location().SetSingleStepping(false), ctx.IsSingleStep());
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code.int3();
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@ -251,9 +253,6 @@ void A64EmitX64::GenTerminalHandlers() {
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}
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code.and_(code.ABI_PARAM1.cvt32(), fast_dispatch_table_mask);
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code.lea(code.ABI_RETURN, code.ptr[code.ABI_PARAM2 + code.ABI_PARAM1]);
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code.mov(rsp, rbp);
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code.pop(rbp);
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code.ret();
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PerfMapRegister(fast_dispatch_table_lookup, code.getCurr(), "a64_fast_dispatch_table_lookup");
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}
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@ -22,13 +22,11 @@ constexpr size_t SpillCount = 64;
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#endif
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struct alignas(16) StackLayout {
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u64 abi_base_pointer;
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s64 cycles_remaining;
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s64 cycles_to_run;
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std::array<std::array<u64, 2>, SpillCount> spill;
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u32 save_host_MXCSR;
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bool check_bit;
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};
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@ -135,7 +135,7 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
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${SOURCE_FILE}
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DEPENDS
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${INPUT_FILE}
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${SHADER_DIR}
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# ${SHADER_DIR}
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# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
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)
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
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@ -151,8 +151,8 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
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${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} --target-env ${SPIR_V_VERSION}
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MAIN_DEPENDENCY
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${SOURCE_FILE}
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DEPENDS
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${SHADER_DIR}
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#DEPENDS
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# ${SHADER_DIR}
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)
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE})
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endif()
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