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[vulkan] Fixed dual-source blending to correctly map shader outputs. (#3637)
Fixes Skyward Sword HD eye gitch and a related MoltenVK crash due to the incorrect output mapping. Verified working on mac and android. The test in vk_pipeline_cache.cpp is a bit ugly, but it didn't seem worth it to go lambda/macro just to make it look cleaner. Could change if necessary. Co-authored-by: tarako <none@none.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3637 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: tarako <r76036296@gmail.com> Co-committed-by: tarako <r76036296@gmail.com>
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4 changed files with 58 additions and 4 deletions
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@ -237,11 +237,38 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
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}
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info.convert_depth_mode = gl_ndc;
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break;
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case Shader::Stage::Fragment:
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case Shader::Stage::Fragment: {
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info.alpha_test_func = MaxwellToCompareFunction(
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key.state.UnpackComparisonOp(key.state.alpha_test_func.Value()));
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info.alpha_test_reference = std::bit_cast<float>(key.state.alpha_test_ref);
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// Check for dual source blending
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const auto& blend0 = key.state.attachments[0];
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if (blend0.enable != 0) {
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using F = Maxwell::Blend::Factor;
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const auto src_rgb = blend0.SourceRGBFactor();
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const auto dst_rgb = blend0.DestRGBFactor();
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const auto src_a = blend0.SourceAlphaFactor();
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const auto dst_a = blend0.DestAlphaFactor();
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info.dual_source_blend =
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src_rgb == F::Source1Color_D3D || src_rgb == F::OneMinusSource1Color_D3D ||
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src_rgb == F::Source1Alpha_D3D || src_rgb == F::OneMinusSource1Alpha_D3D ||
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src_rgb == F::Source1Color_GL || src_rgb == F::OneMinusSource1Color_GL ||
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src_rgb == F::Source1Alpha_GL || src_rgb == F::OneMinusSource1Alpha_GL ||
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dst_rgb == F::Source1Color_D3D || dst_rgb == F::OneMinusSource1Color_D3D ||
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dst_rgb == F::Source1Alpha_D3D || dst_rgb == F::OneMinusSource1Alpha_D3D ||
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dst_rgb == F::Source1Color_GL || dst_rgb == F::OneMinusSource1Color_GL ||
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dst_rgb == F::Source1Alpha_GL || dst_rgb == F::OneMinusSource1Alpha_GL ||
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src_a == F::Source1Color_D3D || src_a == F::OneMinusSource1Color_D3D ||
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src_a == F::Source1Alpha_D3D || src_a == F::OneMinusSource1Alpha_D3D ||
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src_a == F::Source1Color_GL || src_a == F::OneMinusSource1Color_GL ||
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src_a == F::Source1Alpha_GL || src_a == F::OneMinusSource1Alpha_GL ||
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dst_a == F::Source1Color_D3D || dst_a == F::OneMinusSource1Color_D3D ||
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dst_a == F::Source1Alpha_D3D || dst_a == F::OneMinusSource1Alpha_D3D ||
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dst_a == F::Source1Color_GL || dst_a == F::OneMinusSource1Color_GL ||
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dst_a == F::Source1Alpha_GL || dst_a == F::OneMinusSource1Alpha_GL;
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}
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if (device.IsMoltenVK()) {
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for (size_t i = 0; i < 8; ++i) {
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const auto format = static_cast<Tegra::RenderTargetFormat>(key.state.color_formats[i]);
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@ -258,6 +285,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
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}
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}
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break;
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}
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default:
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break;
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}
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