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[frontend] Generate web token at runtime (#3462)
Rather than having that hardcoded one like before. Also adds infrastructure which should make it easier to setup defaults at runtime (e.g. GPU stuff?) Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3462 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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11 changed files with 69 additions and 19 deletions
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src/frontend_common/settings_generator.cpp
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src/frontend_common/settings_generator.cpp
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <random>
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#include <frozen/string.h>
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#include "common/settings.h"
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#include "settings_generator.h"
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namespace FrontendCommon {
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void GenerateSettings() {
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static std::random_device rd;
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// Web Token //
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auto &token_setting = Settings::values.eden_token;
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if (token_setting.GetValue().empty()) {
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static constexpr const size_t token_length = 48;
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static constexpr const frozen::string token_set = "abcdefghijklmnopqrstuvwxyz";
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static std::uniform_int_distribution<int> token_dist(0, token_set.size() - 1);
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std::string result;
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for (size_t i = 0; i < token_length; ++i) {
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size_t idx = token_dist(rd);
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result += token_set[idx];
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}
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token_setting.SetValue(result);
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}
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}
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}
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