[frontend] Generate web token at runtime (#3462)

Rather than having that hardcoded one like before. Also adds
infrastructure which should make it easier to setup defaults at runtime
(e.g. GPU stuff?)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3462
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2026-02-04 04:16:39 +01:00
parent b8456394f1
commit d59fcf01bf
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11 changed files with 69 additions and 19 deletions

View file

@ -0,0 +1,31 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <random>
#include <frozen/string.h>
#include "common/settings.h"
#include "settings_generator.h"
namespace FrontendCommon {
void GenerateSettings() {
static std::random_device rd;
// Web Token //
auto &token_setting = Settings::values.eden_token;
if (token_setting.GetValue().empty()) {
static constexpr const size_t token_length = 48;
static constexpr const frozen::string token_set = "abcdefghijklmnopqrstuvwxyz";
static std::uniform_int_distribution<int> token_dist(0, token_set.size() - 1);
std::string result;
for (size_t i = 0; i < token_length; ++i) {
size_t idx = token_dist(rd);
result += token_set[idx];
}
token_setting.SetValue(result);
}
}
}