[frontend] Generate web token at runtime (#3462)

Rather than having that hardcoded one like before. Also adds
infrastructure which should make it easier to setup defaults at runtime
(e.g. GPU stuff?)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3462
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2026-02-04 04:16:39 +01:00
parent b8456394f1
commit d59fcf01bf
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
11 changed files with 69 additions and 19 deletions

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@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@ -12,7 +12,8 @@ add_library(frontend_common STATIC
firmware_manager.cpp
data_manager.h data_manager.cpp
play_time_manager.cpp
play_time_manager.h)
play_time_manager.h
settings_generator.h settings_generator.cpp)
if (ENABLE_UPDATE_CHECKER)
target_link_libraries(frontend_common PRIVATE httplib::httplib)
@ -29,4 +30,6 @@ if (ENABLE_UPDATE_CHECKER)
endif()
create_target_directory_groups(frontend_common)
target_link_libraries(frontend_common PUBLIC core SimpleIni::SimpleIni PRIVATE common Boost::headers)
target_link_libraries(frontend_common
PUBLIC core SimpleIni::SimpleIni frozen::frozen-headers
PRIVATE common Boost::headers)

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@ -0,0 +1,31 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <random>
#include <frozen/string.h>
#include "common/settings.h"
#include "settings_generator.h"
namespace FrontendCommon {
void GenerateSettings() {
static std::random_device rd;
// Web Token //
auto &token_setting = Settings::values.eden_token;
if (token_setting.GetValue().empty()) {
static constexpr const size_t token_length = 48;
static constexpr const frozen::string token_set = "abcdefghijklmnopqrstuvwxyz";
static std::uniform_int_distribution<int> token_dist(0, token_set.size() - 1);
std::string result;
for (size_t i = 0; i < token_length; ++i) {
size_t idx = token_dist(rd);
result += token_set[idx];
}
token_setting.SetValue(result);
}
}
}

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@ -0,0 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
namespace FrontendCommon {
/**
* @brief GenerateSettings Generate platform-specific or randomized settings.
* Run this function at initialization time for your frontend.
*/
void GenerateSettings();
}