[port, cmake] fix NetBSD/OpenBSD 7.8 build failure, update documentation (#3272)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3272
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2026-02-05 22:47:17 +01:00 committed by crueter
parent 8907523ee4
commit d536a66010
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
5 changed files with 77 additions and 74 deletions

View file

@ -14,68 +14,68 @@ set(GLSL_INCLUDES
)
set(SHADER_FILES
astc_decoder.comp
blit_color_float.frag
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
block_linear_unswizzle_3d_bcn.comp
convert_abgr8_to_d24s8.frag
convert_abgr8_to_d32f.frag
convert_d32f_to_abgr8.frag
convert_d24s8_to_abgr8.frag
convert_depth_to_float.frag
convert_float_to_depth.frag
convert_msaa_to_non_msaa.comp
convert_non_msaa_to_msaa.comp
convert_s8d24_to_abgr8.frag
full_screen_triangle.vert
fxaa.frag
fxaa.vert
opengl_convert_s8d24.comp
opengl_copy_bc4.comp
opengl_fidelityfx_fsr.frag
opengl_fidelityfx_fsr_easu.frag
opengl_fidelityfx_fsr_rcas.frag
opengl_lmem_warmup.comp
opengl_present.frag
opengl_present.vert
opengl_present_scaleforce.frag
opengl_smaa.glsl
pitch_unswizzle.comp
present_area.frag
present_bicubic.frag
present_zero_tangent.frag
present_bspline.frag
present_mitchell.frag
present_gaussian.frag
present_lanczos.frag
present_spline1.frag
present_mmpx.frag
queries_prefix_scan_sum.comp
queries_prefix_scan_sum_nosubgroups.comp
resolve_conditional_render.comp
smaa_edge_detection.vert
smaa_edge_detection.frag
smaa_blending_weight_calculation.vert
smaa_blending_weight_calculation.frag
smaa_neighborhood_blending.vert
smaa_neighborhood_blending.frag
vulkan_blit_depth_stencil.frag
vulkan_color_clear.frag
vulkan_color_clear.vert
vulkan_depthstencil_clear.frag
vulkan_fidelityfx_fsr.vert
vulkan_fidelityfx_fsr_easu_fp16.frag
vulkan_fidelityfx_fsr_easu_fp32.frag
vulkan_fidelityfx_fsr_rcas_fp16.frag
vulkan_fidelityfx_fsr_rcas_fp32.frag
vulkan_present.frag
vulkan_present.vert
vulkan_present_scaleforce_fp16.frag
vulkan_present_scaleforce_fp32.frag
vulkan_quad_indexed.comp
vulkan_turbo_mode.comp
vulkan_uint8.comp
${CMAKE_CURRENT_SOURCE_DIR}/astc_decoder.comp
${CMAKE_CURRENT_SOURCE_DIR}/blit_color_float.frag
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_2d.comp
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_3d.comp
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_3d_bcn.comp
${CMAKE_CURRENT_SOURCE_DIR}/convert_abgr8_to_d24s8.frag
${CMAKE_CURRENT_SOURCE_DIR}/convert_abgr8_to_d32f.frag
${CMAKE_CURRENT_SOURCE_DIR}/convert_d32f_to_abgr8.frag
${CMAKE_CURRENT_SOURCE_DIR}/convert_d24s8_to_abgr8.frag
${CMAKE_CURRENT_SOURCE_DIR}/convert_depth_to_float.frag
${CMAKE_CURRENT_SOURCE_DIR}/convert_float_to_depth.frag
${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa.comp
${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa.comp
${CMAKE_CURRENT_SOURCE_DIR}/convert_s8d24_to_abgr8.frag
${CMAKE_CURRENT_SOURCE_DIR}/full_screen_triangle.vert
${CMAKE_CURRENT_SOURCE_DIR}/fxaa.frag
${CMAKE_CURRENT_SOURCE_DIR}/fxaa.vert
${CMAKE_CURRENT_SOURCE_DIR}/opengl_convert_s8d24.comp
${CMAKE_CURRENT_SOURCE_DIR}/opengl_copy_bc4.comp
${CMAKE_CURRENT_SOURCE_DIR}/opengl_fidelityfx_fsr.frag
${CMAKE_CURRENT_SOURCE_DIR}/opengl_fidelityfx_fsr_easu.frag
${CMAKE_CURRENT_SOURCE_DIR}/opengl_fidelityfx_fsr_rcas.frag
${CMAKE_CURRENT_SOURCE_DIR}/opengl_lmem_warmup.comp
${CMAKE_CURRENT_SOURCE_DIR}/opengl_present.frag
${CMAKE_CURRENT_SOURCE_DIR}/opengl_present.vert
${CMAKE_CURRENT_SOURCE_DIR}/opengl_present_scaleforce.frag
${CMAKE_CURRENT_SOURCE_DIR}/opengl_smaa.glsl
${CMAKE_CURRENT_SOURCE_DIR}/pitch_unswizzle.comp
${CMAKE_CURRENT_SOURCE_DIR}/present_area.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_bicubic.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_zero_tangent.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_bspline.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_mitchell.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_gaussian.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_lanczos.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_spline1.frag
${CMAKE_CURRENT_SOURCE_DIR}/present_mmpx.frag
${CMAKE_CURRENT_SOURCE_DIR}/queries_prefix_scan_sum.comp
${CMAKE_CURRENT_SOURCE_DIR}/queries_prefix_scan_sum_nosubgroups.comp
${CMAKE_CURRENT_SOURCE_DIR}/resolve_conditional_render.comp
${CMAKE_CURRENT_SOURCE_DIR}/smaa_edge_detection.vert
${CMAKE_CURRENT_SOURCE_DIR}/smaa_edge_detection.frag
${CMAKE_CURRENT_SOURCE_DIR}/smaa_blending_weight_calculation.vert
${CMAKE_CURRENT_SOURCE_DIR}/smaa_blending_weight_calculation.frag
${CMAKE_CURRENT_SOURCE_DIR}/smaa_neighborhood_blending.vert
${CMAKE_CURRENT_SOURCE_DIR}/smaa_neighborhood_blending.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_blit_depth_stencil.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_color_clear.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_color_clear.vert
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_depthstencil_clear.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_fidelityfx_fsr.vert
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_fidelityfx_fsr_easu_fp16.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_fidelityfx_fsr_easu_fp32.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_fidelityfx_fsr_rcas_fp16.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_fidelityfx_fsr_rcas_fp32.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_present.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_present.vert
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_present_scaleforce_fp16.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_present_scaleforce_fp32.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_quad_indexed.comp
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_turbo_mode.comp
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_uint8.comp
)
if (PLATFORM_HAIKU)
@ -118,9 +118,9 @@ if (NOT GLSLANG_ERROR STREQUAL "")
set(QUIET_FLAG "")
endif()
foreach(FILENAME IN ITEMS ${SHADER_FILES})
foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
get_filename_component(FILENAME ${SOURCE_FILE} NAME)
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME})
# Skip generating source headers on Vulkan exclusive files
if (NOT ${FILENAME} MATCHES "vulkan.*")
set(SOURCE_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)