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https://git.eden-emu.dev/eden-emu/eden
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[qt_common, core, audio] remove duplicate string literal definitions, inline SystemManager::threadfunc, increase latency of audio shutdown (#3030)
Very small code cleanup, also remove `[[unlikely]]` because it doesn't matter + increase latency of audio render when shutting down Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3030 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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c160d6b752
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8 changed files with 54 additions and 87 deletions
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@ -69,11 +69,11 @@ std::string DiscordImpl::GetGameString(const std::string& title) {
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return icon_name;
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}
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static constexpr char DEFAULT_DISCORD_TEXT[] = "Eden is an emulator for the Nintendo Switch";
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static constexpr char DEFAULT_DISCORD_IMAGE[] = "https://git.eden-emu.dev/eden-emu/eden/raw/branch/master/dist/qt_themes/default/icons/256x256/eden.png";
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void DiscordImpl::UpdateGameStatus(bool use_default) {
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const std::string default_text = "Eden is an emulator for the Nintendo Switch";
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const std::string default_image = "https://git.eden-emu.dev/eden-emu/eden/raw/branch/master/"
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"dist/qt_themes/default/icons/256x256/eden.png";
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const std::string url = use_default ? default_image : game_url;
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const std::string url = use_default ? std::string{DEFAULT_DISCORD_IMAGE} : game_url;
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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@ -81,8 +81,8 @@ void DiscordImpl::UpdateGameStatus(bool use_default) {
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presence.largeImageKey = url.c_str();
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presence.largeImageText = game_title.c_str();
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presence.smallImageKey = default_image.c_str();
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presence.smallImageText = default_text.c_str();
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presence.smallImageKey = DEFAULT_DISCORD_IMAGE;
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presence.smallImageText = DEFAULT_DISCORD_TEXT;
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presence.state = game_title.c_str();
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presence.details = "Currently in game";
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presence.startTimestamp = start_time;
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@ -90,10 +90,6 @@ void DiscordImpl::UpdateGameStatus(bool use_default) {
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}
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void DiscordImpl::Update() {
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const std::string default_text = "Eden is an emulator for the Nintendo Switch";
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const std::string default_image = "https://git.eden-emu.dev/eden-emu/eden/raw/branch/master/"
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"dist/qt_themes/default/icons/256x256/eden.png";
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if (system.IsPoweredOn()) {
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system.GetAppLoader().ReadTitle(game_title);
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@ -123,13 +119,10 @@ void DiscordImpl::Update() {
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return;
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}
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
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DiscordRichPresence presence{};
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presence.largeImageKey = default_image.c_str();
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presence.largeImageText = default_text.c_str();
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presence.largeImageKey = DEFAULT_DISCORD_IMAGE;
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presence.largeImageText = DEFAULT_DISCORD_TEXT;
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presence.details = "Currently not in game";
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presence.startTimestamp = start_time;
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Discord_UpdatePresence(&presence);
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