[game_list] fix crash and flashing from the directory watcher (#4099)

So the game list watcher could rebuild the content providers
(CreateFactories) while the populate worker was still scanning them, and
the worker would walk a torn-down RegisteredCache and segfault in
OpenFileOrDirectoryConcat. Fixed by stopping and joining the worker
before rebuilding.

On macOS the watcher also re-armed itself every populate. Re-adding the
same paths makes QFileSystemWatcher re-emit directoryChanged (the
FSEvent comes in async, so the blockSignals guard misses it), so it just
kept refreshing and the list flashed forever. Now it only re-arms when
the watched dirs actually changed.

Also null-guarded OpenFileOrDirectoryConcat so a torn-down cache cant
null-deref there.

Related: https://github.com/eden-emulator/Issue-Reports/issues/336
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4099
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
BoiledElectricity 2026-06-16 16:20:02 +02:00 committed by crueter
parent c27266c4cd
commit ce14fc91fb
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GPG key ID: 425ACD2D4830EBC6
4 changed files with 50 additions and 16 deletions

View file

@ -57,6 +57,12 @@ void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
QThreadPool::globalInstance()->start(current_worker.get());
}
void GameListModel::StopWorker() {
// ~GameListWorker sets stop_requested and blocks until run() finishes, so this returns only
// once the worker is no longer touching the content providers.
current_worker.reset();
}
void GameListModel::WorkerEvent() {
current_worker->ProcessEvents(this);
}
@ -202,6 +208,7 @@ void GameListModel::RefreshGameDirectory() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
StopWorker();
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
PopulateAsync(UISettings::values.game_dirs);
}
@ -210,6 +217,7 @@ void GameListModel::RefreshGameDirectory() {
void GameListModel::RefreshExternalContent() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
StopWorker();
QtCommon::Game::ResetMetadata(false);
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
PopulateAsync(UISettings::values.game_dirs);

View file

@ -52,6 +52,10 @@ public:
void DonePopulating(const QStringList& watch_list);
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
// Stops and joins the running populate worker, if any. Must be called before rebuilding the
// content providers (CreateFactories), otherwise the worker keeps scanning a cache that is
// being torn down underneath it.
void StopWorker();
void WorkerEvent();
bool IsEmpty() const;