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[game_list] fix crash and flashing from the directory watcher (#4099)
So the game list watcher could rebuild the content providers (CreateFactories) while the populate worker was still scanning them, and the worker would walk a torn-down RegisteredCache and segfault in OpenFileOrDirectoryConcat. Fixed by stopping and joining the worker before rebuilding. On macOS the watcher also re-armed itself every populate. Re-adding the same paths makes QFileSystemWatcher re-emit directoryChanged (the FSEvent comes in async, so the blockSignals guard misses it), so it just kept refreshing and the list flashed forever. Now it only re-arms when the watched dirs actually changed. Also null-guarded OpenFileOrDirectoryConcat so a torn-down cache cant null-deref there. Related: https://github.com/eden-emulator/Issue-Reports/issues/336 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4099 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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4 changed files with 50 additions and 16 deletions
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@ -503,6 +503,9 @@ NcaID PlaceholderCache::Generate() {
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VirtualFile RegisteredCache::OpenFileOrDirectoryConcat(const VirtualDir& open_dir,
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std::string_view path) const {
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if (open_dir == nullptr) {
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return nullptr;
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}
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const auto file = open_dir->GetFileRelative(path);
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if (file != nullptr) {
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return file;
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