[desktop] Rework game list to use MVP architecture (#4042)
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Closes #3480

moves the game list model/worker/private stuff to qt_common for later
use in QML

- `qt_common/game_list/model.{cpp,h}` is the model
- `yuzu/game/game_{grid,tree}.*` are the views
- `yuzu/game/game_list.cpp` is the presenter

This was done very lazily in a manner that "works" while largely
maintaining existing structure as much as possible. Most of it is
copy-paste, with some bonus reworks/cleanups thrown in.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4042
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2026-06-02 04:08:24 +02:00
parent 27189f39d2
commit cc8451f764
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GPG key ID: 425ACD2D4830EBC6
25 changed files with 1307 additions and 1045 deletions

View file

@ -46,6 +46,20 @@ void SetupHID();
const QString tr(const char* str);
const QString tr(const std::string& str);
// TODO: Find a better place for these
/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
[[nodiscard]] QString ReadableByteSize(qulonglong size);
/**
* Creates a circle pixmap from a specified color
* @param color The color the pixmap shall have
* @return QPixmap circle pixmap
*/
[[nodiscard]] QPixmap CreateCirclePixmapFromColor(const QColor& color);
std::filesystem::path GetEdenCommand();
} // namespace QtCommon
#endif