mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-05-31 01:27:06 +02:00
[desktop] Add icon-only mode to grid and improve design (#3485)
- Move Game Icon Size to the main toolbar. It's cleaner that way - Add a "Show Game Name" toggle that does as it says. Disabling it basically creates an "icons-only" mode. Useful for controller-only nav with big icons (TODO: maybe make a 192 size?) - Fixed a crash with controller nav. Oops - Rounded corners of the game icon in grid mode - Fixed the scroll bar creating extra clamping range on the grid icons - Item can be deselected if user clicks on the blank space outside of the view As a bonus fixed a crash on mod manager Future TODOs for design: - [ ] Row 1 type. Not sure what to do here tbh. - [ ] Move around game list settings in configure_ui to make it clear that nothing there affects the grid view. - [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128 feels too small. - Set text space as a function of fontMetrics. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
parent
e10f55d9db
commit
ca9f2d43be
13 changed files with 273 additions and 130 deletions
|
|
@ -15,6 +15,7 @@
|
|||
#include <QPushButton>
|
||||
#include <QTimer>
|
||||
#include <QTranslator>
|
||||
#include <qaction.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings_enums.h"
|
||||
|
|
@ -407,6 +408,9 @@ private slots:
|
|||
void SetGridView();
|
||||
void SetTreeView();
|
||||
|
||||
void CheckIconSize();
|
||||
void ToggleShowGameName();
|
||||
|
||||
void LaunchFirmwareApplet(u64 program_id, std::optional<Service::NFP::CabinetMode> mode);
|
||||
void OnCreateHomeMenuDesktopShortcut();
|
||||
void OnCreateHomeMenuApplicationMenuShortcut();
|
||||
|
|
@ -532,6 +536,8 @@ private:
|
|||
|
||||
QString startup_icon_theme;
|
||||
|
||||
QActionGroup *game_size_actions;
|
||||
|
||||
// Debugger panes
|
||||
ControllerDialog* controller_dialog = nullptr;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue