[desktop] Add icon-only mode to grid and improve design (#3485)

- Move Game Icon Size to the main toolbar. It's cleaner that way
- Add a "Show Game Name" toggle that does as it says. Disabling it
  basically creates an "icons-only" mode. Useful for controller-only
  nav with big icons (TODO: maybe make a 192 size?)
- Fixed a crash with controller nav. Oops
- Rounded corners of the game icon in grid mode
- Fixed the scroll bar creating extra clamping range on the grid icons
- Item can be deselected if user clicks on the blank space outside of the view

As a bonus fixed a crash on mod manager

Future TODOs for design:
- [ ] Row 1 type. Not sure what to do here tbh.
- [ ] Move around game list settings in configure_ui to make it clear
  that nothing there affects the grid view.
- [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128
  feels too small.
- Set text space as a function of fontMetrics.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
crueter 2026-02-07 22:48:39 +01:00
parent e10f55d9db
commit ca9f2d43be
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GPG key ID: 425ACD2D4830EBC6
13 changed files with 273 additions and 130 deletions

View file

@ -15,6 +15,7 @@
#include <QPushButton>
#include <QTimer>
#include <QTranslator>
#include <qaction.h>
#include "common/common_types.h"
#include "common/settings_enums.h"
@ -407,6 +408,9 @@ private slots:
void SetGridView();
void SetTreeView();
void CheckIconSize();
void ToggleShowGameName();
void LaunchFirmwareApplet(u64 program_id, std::optional<Service::NFP::CabinetMode> mode);
void OnCreateHomeMenuDesktopShortcut();
void OnCreateHomeMenuApplicationMenuShortcut();
@ -532,6 +536,8 @@ private:
QString startup_icon_theme;
QActionGroup *game_size_actions;
// Debugger panes
ControllerDialog* controller_dialog = nullptr;