mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-05-14 08:37:00 +02:00
[opengl] remove GLAD symbols from builds w/o OpenGL (#3922)
removes unused symbols from non-OpenGL builds, notably mac I REMEMBER MAKING THIS PR A WHILE AGO but I have no record of it here, so hell lets redo it Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3922 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
parent
8f4e8c6d6a
commit
ca1fcaca3b
6 changed files with 56 additions and 24 deletions
|
|
@ -31,7 +31,9 @@
|
|||
#include "sdl_config.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
#ifdef HAS_OPENGL
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
|
||||
#endif
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
|
||||
|
||||
|
|
@ -349,17 +351,22 @@ int main(int argc, char** argv) {
|
|||
|
||||
std::unique_ptr<EmuWindow_SDL2> emu_window;
|
||||
switch (Settings::values.renderer_backend.GetValue()) {
|
||||
#ifdef HAS_OPENGL
|
||||
case Settings::RendererBackend::OpenGL_GLSL:
|
||||
case Settings::RendererBackend::OpenGL_GLASM:
|
||||
case Settings::RendererBackend::OpenGL_SPIRV:
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, system, fullscreen);
|
||||
break;
|
||||
#endif
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen);
|
||||
break;
|
||||
case Settings::RendererBackend::Null:
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_Null>(&input_subsystem, system, fullscreen);
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(Frontend, "Invalid renderer backend");
|
||||
return -1;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue