random fixes

This commit is contained in:
lizzie 2026-05-19 09:33:56 +00:00
parent 4bdd84c962
commit c9e8363569
4 changed files with 16 additions and 11 deletions

View file

@ -165,11 +165,11 @@ void EmuWindow_SDL3::Fullscreen() {
void EmuWindow_SDL3::WaitEvent() {
// Called on main thread
SDL_Event event;
SDL_Event event{};
if (!SDL_WaitEvent(&event)) {
if (!SDL_WaitEventTimeout(&event, -1)) {
const char* error = SDL_GetError();
if (!error || strcmp(error, "") == 0) {
if (!error || strlen(error) == 0) {
// https://github.com/libsdl-org/SDL/issues/5780
// Sometimes SDL will return without actually having hit an error condition;
// just ignore it in this case.
@ -236,12 +236,7 @@ void EmuWindow_SDL3::WaitEvent() {
const u32 current_time = SDL_GetTicks();
if (current_time > last_time + 2000) {
const auto results = system.GetAndResetPerfStats();
const auto title = fmt::format("{} | {}-{} | FPS: {:.0f} ({:.0f}%)",
Common::g_build_fullname,
Common::g_scm_branch,
Common::g_scm_desc,
results.average_game_fps,
results.emulation_speed * 100.0);
const auto title = fmt::format("{} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps, results.emulation_speed * 100.0);
SDL_SetWindowTitle(render_window, title.c_str());
last_time = current_time;
}